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Inayah - Life after Gods News

Hotfix: Fixes and Improvements Based on Your Feedback

Hey everyone!
We’re releasing a small hotfix based on your reports and feedback. Thank you for your support and attention to detail!

Patch notes:
  • Restored the remote Drone control tutorial during the first encounter with a disabled flail hook object.
  • Improved the mini-map display across multiple levels.
  • Minor balance tweaks: adjusted HP values for some enemies and bosses.
  • Nerfed the Circular Saw Blade upgrade — it provided too much power with too little effort, so we’ve decided to rebalance it.
  • Fixed level completion percentage display in boss rooms.
  • Fixed hook points on the Butcher boss.
  • Updated visual effects for toxic clouds.
  • Enemy projectiles no longer pass through doors.
  • Final phase of the Drone boss on Hard difficulty has been adjusted.
  • The internal thought about disabling the Tower will no longer play if it’s already deactivated.


Thanks for your reports, feedback, and support — you help us make the game better!
If you spot anything else, feel free to post in the discussions or join our Discord!

Hotfix: Platforms, Sounds & Cutscenes

Hey everyone! While we’re working hard on porting Inayah to other platforms, here’s a small hotfix — thanks in part to your feedback (marked with [🧭]).

  • 🧭 Restored missing platforms in some areas
  • 🧭 Fixed a bug where controls could be lost after cutscenes
  • Fixed boss death voice lines not playing
  • Tweaked various sound effects across the game


Thanks for your feedback and support — you help us make the game better!

Hotfix Patch: Jumping Into Cutscenes No Longer Freezes the Game

Hey everyone!

We’ve just pushed a fix for a bug that could freeze the game if you triggered a cutscene while jumping.

Huge thanks to everyone who reported this — and an extra special thanks to those who shared logs and save files. That really helped us track it down quickly!

Sorry for the inconvenience and thanks for your patience!

Pathfinder's Patch Notes [1.0.4]: World Map, Fog of War & The Predator


Hey, Pathfinders! It’s me, the Chief Pathfinder—Jasper for friends! This month I levelled up my cartography skills.

Items marked with [🧭] were added thanks to your feedback! We truly appreciate every comment and work hard to keep the journey smooth.

All maps re-worked


[h2]World map[/h2]
🧭The world map has been completely rebuilt:
  • Geometry and zone transitions now match their real in-game layout and exits
  • Many pins and labels updated
  • Numerous bugs fixed


Comment: The world map was on our “to-redo” list forever. Thanks to your feedback, it’s finally done!

[h2]Local maps[/h2]
Local maps were also re-worked in this patch, and we added a fog of war to show where you’ve been (and where you haven’t).

  • Local map backgrounds now match their biomes
  • 🧭Fog of war—unvisited areas are blacked out. You can still peek through for now, but that may change later.




Comment: These tweaks were long overdue—thank you for pushing us to make them!

[h2]Mini-map (radar)[/h2]
🧭A mini-map now lives in the top-right corner. Don’t like it? Toggle it off in the options.


Comment: You asked for it, we tried it—and we like it too. Remember, it’s optional!

New content
  • New cut-scene for the Predator boss
Predator cut-scene sneak peek


Comment: Tell us which scenes or improvements you want next—your idea might be the one we tackle!

General
  • 🧭Fixed saving the selected difficulty preset
  • Adjusted gamepad threshold parameters


Locations
  • 🧭Fixed lift bug in the Thermal Towers
  • Fixed some objects in secret zones
  • Tweaked geometry of the Bone Garden


Visual tweaks (locations)
  • Lots of small visual fixes and texture optimisation
Comment: Too many tiny fixes to list—some rocks moved, whole biomes optimised. Part of console-port prep.

Cut-scenes
  • Small audiovisual polish for the Grendel cut-scene


Narrative
  • Minor trigger-tuning tweaks


UI
  • Fixed player marker
  • Fixed crab markers on local maps


Bosses & enemies
  • Minor AI bug fixes
  • Fixed Grendel’s projectiles


Localisation
  • 🧭Restored missing characters in French
Comment: Huge thanks to NgXAlex for spotting this!

Abilities, talents & progression
  • Fixed several buffs
  • Implant “Protective Ring” fixed
  • Talent tweaks: Opportunity, Nanite Explosion, Acrobat (icon), Flail mastery path, Resonance, Triple Charge, Unstable Currents, Flaming Body, Wildfire, Firebrand, Devastate, Controlled Rush, Ruthlessness, Battle Master, Sharpened Reflexes, Endless Dance and more


VFX
  • Many weapon effects completely redrawn
  • Dash VFX tweaked
  • Fixed Queen Bee death effect
  • Improved Blade Dance effects
  • Fixed Chakram circular-saw effect
  • Brighter smash effect on giant piñatas
  • Piñatas now glow better overall
  • Tweaked Toad Wife death effect
  • Added shout effect to several mobs & bosses
  • Fist Shield now properly turns off in console screens
  • Waterfalls and smoke improved
  • Fixed shot from the fishman marksman


SFX
  • Voice of Inayah polished
  • New exploration track for train areas
  • More exploration variants in several zones
  • Restored hound mutant, fishman warrior, fishman marksman, bomber, mechanic, assassin and Iron-Skin voices
  • Fixed Iron-Skin crossbowman voice
  • Fixed door sound in Xopo
  • New track for Heart of Darkness boss modules
  • Returned some missing Inayah ability sounds
  • Added assorted minor sounds (splashes, slime squish, etc.)


That’s it! I’m off on another journey. If you get lost or something scary happens—yell in Discord and I’ll rush over!

Thanks for supporting us on social media and in Steam reviews—it really helps us move forward and make the game better.

Missed previous updates?

We Need Your Support and Reviews, Friends! And Your Feedback is Changing INAYAH!



Hey everyone!

Friends, we're reaching out to you with an important request. INAYAH's rating on Steam recently dropped to "Mixed," and this directly impacts the game's visibility for new players and, let's be honest, our overall future.

If you're enjoying INAYAH and haven't had a chance to leave a review yet, please take a moment to write one on our store page.

Every positive review is a huge help to the whole team and a big contribution to the game's development! ❤️

But that's not all we wanted to say!

We want to assure you that we read every single one of your reviews and comments very carefully, whether they're on the Steam forums, our social media, or anywhere else. Your opinion isn't just important to us – it often becomes the foundation for improvements and changes in INAYAH. We're always open to discussion and strive to make the game what you, our dear community, want to see.

Many of our future plans and current improvements directly depend on your feedback. These aren't just empty words! Here are just a few examples of how your suggestions have already helped us improve the game (or what we've paid close attention to thanks to you):
  • Pathfinder's Patch Notes [1.0.1] https://store.steampowered.com/news/app/3199390/view/507324341817444202
  • Pathfinder's Patch Notes [1.0.2] https://store.steampowered.com/news/app/3199390/view/539976707021471768
  • Pathfinder's Patch Notes [1.0.3] https://store.steampowered.com/news/app/3199390/view/507326880609730918


So, by leaving a review, you're not only helping us with our rating but also directly participating in INAYAH's development!

Thank you so much for your understanding, support, and for being with us!

Warmly,
The INAYAH Team