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Pathfinder's Patch Notes [1.0.4]: World Map, Fog of War & The Predator


Hey, Pathfinders! It’s me, the Chief Pathfinder—Jasper for friends! This month I levelled up my cartography skills.

Items marked with [🧭] were added thanks to your feedback! We truly appreciate every comment and work hard to keep the journey smooth.

All maps re-worked


[h2]World map[/h2]
🧭The world map has been completely rebuilt:
  • Geometry and zone transitions now match their real in-game layout and exits
  • Many pins and labels updated
  • Numerous bugs fixed


Comment: The world map was on our “to-redo” list forever. Thanks to your feedback, it’s finally done!

[h2]Local maps[/h2]
Local maps were also re-worked in this patch, and we added a fog of war to show where you’ve been (and where you haven’t).

  • Local map backgrounds now match their biomes
  • 🧭Fog of war—unvisited areas are blacked out. You can still peek through for now, but that may change later.




Comment: These tweaks were long overdue—thank you for pushing us to make them!

[h2]Mini-map (radar)[/h2]
🧭A mini-map now lives in the top-right corner. Don’t like it? Toggle it off in the options.


Comment: You asked for it, we tried it—and we like it too. Remember, it’s optional!

New content
  • New cut-scene for the Predator boss
Predator cut-scene sneak peek


Comment: Tell us which scenes or improvements you want next—your idea might be the one we tackle!

General
  • 🧭Fixed saving the selected difficulty preset
  • Adjusted gamepad threshold parameters


Locations
  • 🧭Fixed lift bug in the Thermal Towers
  • Fixed some objects in secret zones
  • Tweaked geometry of the Bone Garden


Visual tweaks (locations)
  • Lots of small visual fixes and texture optimisation
Comment: Too many tiny fixes to list—some rocks moved, whole biomes optimised. Part of console-port prep.

Cut-scenes
  • Small audiovisual polish for the Grendel cut-scene


Narrative
  • Minor trigger-tuning tweaks


UI
  • Fixed player marker
  • Fixed crab markers on local maps


Bosses & enemies
  • Minor AI bug fixes
  • Fixed Grendel’s projectiles


Localisation
  • 🧭Restored missing characters in French
Comment: Huge thanks to NgXAlex for spotting this!

Abilities, talents & progression
  • Fixed several buffs
  • Implant “Protective Ring” fixed
  • Talent tweaks: Opportunity, Nanite Explosion, Acrobat (icon), Flail mastery path, Resonance, Triple Charge, Unstable Currents, Flaming Body, Wildfire, Firebrand, Devastate, Controlled Rush, Ruthlessness, Battle Master, Sharpened Reflexes, Endless Dance and more


VFX
  • Many weapon effects completely redrawn
  • Dash VFX tweaked
  • Fixed Queen Bee death effect
  • Improved Blade Dance effects
  • Fixed Chakram circular-saw effect
  • Brighter smash effect on giant piñatas
  • Piñatas now glow better overall
  • Tweaked Toad Wife death effect
  • Added shout effect to several mobs & bosses
  • Fist Shield now properly turns off in console screens
  • Waterfalls and smoke improved
  • Fixed shot from the fishman marksman


SFX
  • Voice of Inayah polished
  • New exploration track for train areas
  • More exploration variants in several zones
  • Restored hound mutant, fishman warrior, fishman marksman, bomber, mechanic, assassin and Iron-Skin voices
  • Fixed Iron-Skin crossbowman voice
  • Fixed door sound in Xopo
  • New track for Heart of Darkness boss modules
  • Returned some missing Inayah ability sounds
  • Added assorted minor sounds (splashes, slime squish, etc.)


That’s it! I’m off on another journey. If you get lost or something scary happens—yell in Discord and I’ll rush over!

Thanks for supporting us on social media and in Steam reviews—it really helps us move forward and make the game better.

Missed previous updates?