1. Inayah - Life after Gods
  2. News
  3. Inayah Demo: Initial Results

Inayah Demo: Initial Results



Statistics


We’ve gathered some statistics from the demo version of the game and are excited to share the results!

[h2]Demo Launch Overview[/h2]
The demo version has been launched by over 3,000 players! Around 1,000 players allowed us to collect analytics. Thank you! This data and your feedback have been the foundation for improvements.

[h2]Boss Results[/h2]
Here’s how your encounters with the bosses went:
  • Drone: defeated 315 times, while players died to it 3,268 times.
  • Needleback: defeated 96 times, players died 862 times.
  • Rider: defeated 40 times, players died 180 times.


We strive to make each boss a unique gameplay experience and are actively working on balancing them to make the battles even more engaging. In the main game, we plan to expand their backstories and add more details to their narratives.


[h2]Death Statistics in Other Locations[/h2]
  • Area before Drone: 48 deaths.
  • Secret Platforming: 135 deaths.
  • Pastures: 117 deaths.


[h2]Secrets and Upgrades[/h2]
Over 1,000 times the secret room was discovered!
However, 2,081 times upgrades were not used against the Drone.

Reminder: Upgrades are available via the radial menu, accessed by pressing the “menu” button. Use it to make progression easier!


[h2]Difficulty Selection[/h2]
As expected, most players opted for Normal difficulty, but some brave ones tried their hand at Hard:
  • Normal difficulty: 70% of players.
  • Easy difficulty: 20% of players.
  • Hard difficulty: 10% of players.


[h2]What We Added in the Latest Patch[/h2]
Last week, we released a small patch that lowered the difficulty and health of bosses on Easy and Normal difficulties. We also made several fixes to mechanics and the interface.

If you haven’t tried different difficulty levels yet – now’s the time! Difficulty affects not just the numbers, but also platforming, level design, and the bosses’ movesets.


Thank you to everyone who played the demo, shared feedback, and helped us improve the game!
We continue working on the game’s core content, balance, and UX to make it even better.

Stay tuned for more news!