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Launching Tomorrow: AMA Questions Answered!



[center]Hello everyone![/center]

Thank you for joining our pre-release AMA session — we received even more questions than expected, and they were all really interesting. We love sharing the details of a game we’ve poured our hearts into!

[h3]A quick reminder that INAYAH: Life After Gods launches tomorrow at 17:00 CET.[/h3]

Now, let's dive into the Q&A!


Q: How long is the game, and are there going to be alternate outfits? (Greetings from Spain!)

A: ¡Hola! A first playthrough typically takes around 15–20 hours. On harder difficulties, we usually spend about 20 hours, but our most experienced players can finish in 10 hours.
There aren’t any extra skins yet, but we’d love to add them in the future. Thanks for your kind words—saludos!

Q: How much time does frame-by-frame animation take? And why is it the coolest part of the game?

A: It takes a lot of time. In INAYAH, everything—from characters to visual effects—is hand-drawn and animated. Inayah alone has over 50 unique animations and more than 3000 individual frames. We aimed for a “living cartoon” feel, because that’s how we envisioned our world from the start.

Q: What was your main focus during development?

A: We wanted players to constantly go “wow.” The core pillars of the project are vibrant visuals, rich lore, memorable bosses, and dynamic combat.

From the outset, we pictured a world where people survive on the ruins of an ancient civilization and sometimes worship technology they don’t fully understand.

We also felt it was crucial to create a three-form “multi-tool” weapon that would be useful in both platforming and combat, encouraging players to “juggle” different tactics.

Curious about how our ideas came to life and evolved into actual game mechanics? Check out this devlog, where we share more about our development process:
https://store.steampowered.com/news/app/3199390/view/507321809704584445?l

Q: Will the game release on other platforms?

A: We’re already working on a parallel release plan and aim to support as many platforms as possible. We’ll share details later!

Q: How did you create the cutscenes, and did it take a long time?

A: We always wanted cinematic scenes, but only really got serious about them late last year. After launch, we’ll keep working on more cutscenes—stay tuned!

You can read more about it in one of our devlogs:
https://store.steampowered.com/news/app/3199390/view/498313975282271519?l

Q: Will there be a launch discount?

A: You’ll find out tomorrow—we hope you’ll like what we have planned.

Q: How many bosses are in the game?

A: There are 20+ unique bosses in total, each with its own tactics and mechanics.

Q: Is parrying mandatory? I’m not really into that mechanic.

A: Parrying is just one of many options. We have three weapon forms and an extensive skill tree, so you can skip parrying if it’s not your style. For instance, the Mace has a “Magnetism” ability that absorbs enemy projectiles and boosts your damage.

Q: Will there be a map in the final version?

A: Yes! We’ve added both a local and a global map to make exploring easier.

Q: I prefer using the D-Pad. Will that be supported?

A: Absolutely. On Steam, we use Steam Input, so you can configure the controls however you like. Other platforms will also have their own ways to rebind.

Q: I just want to explore the world, but you’ve added tough bosses and mechanics. Why?

A: We offer four difficulty levels plus a Custom mode, where you can adjust platforming and combat difficulty separately. On Easy, you get a double jump from the start, and enemies are almost no threat, so you can focus on exploration.

Q: How about Steam Deck support?

A: We’re actively testing INAYAH on Steam Deck and want to ensure a smooth experience at launch.

Q: Will it be comfortable to play on a big TV?

A: All our assets are optimized up to 4K, so the game should look very sharp on a TV.

Q: What are your post-release plans?

A: We’ll share more details later, but here’s a quick teaser:
  • Ports to PS, Xbox, and Nintendo are planned for this year.
  • A free DLC will launch alongside the console releases, featuring a new mode and extra content for the base game.
  • We’re working on more cutscenes and possibly additional language voice-overs.
  • A major DLC is in the pipeline, and we hope to create a sequel—we’ve got plenty of ideas for another 2D adventure!


Thanks for all your questions! We can’t wait for you to dive into INAYAH: Life After Gods. Just a reminder: launch is tomorrow at 17:00 CET. See you in the game!