Pathfinder's Patch Notes [1.0.1]

Greetings, Pathfinders!
It’s me, the Chief Pathfinder - though friends just call me Jasper! You’ve probably guessed what I’ve brought you, right? A treasure map?! Well, not quite! It’s a map... of patches, to help you find your way back to your tribe! Not sure what any of this means? Let me explain what’s drawn here!
In the list below, the items marked with [🧭], were added thanks to your feedback! We appreciate your input and strive to make the gameplay as comfortable as possible.
General
- 🧭 Fixed the issue causing a long exit from the game.
- Fixed achievements not being granted when Steam is disabled.
- Because there were changes in the trees and connections between talents, they have been reset and the currency returned (see below).
Localization
- 🧭 The missing characters in Chinese, Japanese, and Korean localizations have been restored.
- Fixed the texts of talents and abilities (including thanks to your feedback).
- Corrected some texts in the Russian localization.
Locations
- 🧭 Increased the rope length in “The Path to the Dungeon of the Unbowed.”
- On the local map, paths that are currently unavailable by story have been hidden.
- Added a waterfall to prevent accidental entry into the "Defaced Marshes."
- Added visual improvements to the Crushed Tunnels and the Labyrinth of Living Whips.
- 🧭 Fixed problematic areas based on feedback in the "Altar of Those Who Call for Vengeance," the "Secret Hideout," and the "Sanctum of Weapons."
- Added missing damage zones in the "Defaced Marshes."
- Improved visuals in the "Prologue" locations.
- Adjusted layers for small objects in various locations.
- Several secrets now open correctly.
- Fixed camera colliders in some locations.
Quests
- "Beasts of Legend": Nix appears in the village if the rumor is closed on one of the endings.
- "Promised Land": Added a marker on the mini-map for the Frozen Gates.
- "Explosive Temper": Added a marker on the mini-map where Hakim is waiting.
- "Broken Heart": Added a marker for turning in the quest.
- "Swamp Witch": Fixed a bug where the player could get stuck in a texture during dialogue with Nix.
- "Hunting Wisdom": Nix now walks along the designated path.
- "And He Created a Miracle": Fixed the appearance of the "wrong" Hakim in Clio’s room after the "Tiny Big Secret" quest; Hakim and Jasper leave after the dialogue.
- "Root of Evil": Added a marker on the local map for the "Find the fruit-bearing plant" objective.
Interface
- 🧭 Added an option to disable "screen shake."
- 🧭 Adjusted the confirmation delay. Now everything works correctly without having to restart the game.
- 🧭 Added an option to invert weapon placement when switching via "Carousel"—you can now set the order of weapons.
- 🧭 The global map now shows boss status (Alive/Defeated).
- Fixed empty windows in the archive.
- Corrected the timer widget.
- Fixed the implants panel.
- Improved the health widget.
- 🧭 Fixed the inactive "Continue" button in the main menu.
- Increased the brightness of the spell-lock animation when leveling up.
- Adjusted the positioning of some icons.
- Improved the interface in the leveling trees.
- 🧭 Fixed how markers placed by players appear on the map.
Bosses and Enemies
- Corrected effect layers on the Licker’s tongue.
- Fixed the Feeder’s behavior so it now correctly attacks near the left wall.
- Adjusted the damage zones on the Constructor’s "disco ball," making it much easier to jump through the middle.
- Increased wall damage for the Many-Faced (it previously dealt 24 damage).
- The Many-Faced’s Haptophobia achievement now grants correctly.
- Slightly reduced enemy damage on "High" difficulty.
- 🧭 Slightly reduced the flower’s damage in the first phase of the fight.
- Hybrid Assassins no longer apply Nanites if the player has taken the corresponding talent.
- Adjusted the bomber’s projectile in the Iron Wastes.
- 🧭 Slightly increased health for several end-game bosses based on your feedback.
Sounds
- 🧭 Restored the teleport voice-over.
- Fixed the boss track versions for the Centurion and the Butcher.
- Added missing sounds for the Sacred Beetle.
- Added missing sounds for the Rider.
- Adjusted music triggers in various locations.
- Voice-over tweaks.
Visual Effects
- Fixed the visual effects for Hybrid Assassins.
Abilities, Talents, and Progression
- Talents have been reset (you’ll need to level up again).
- 🧭 The Chakram animation can now be canceled at any time via Parry, Jump, or Roll.
- Chakrams now gain bonuses regardless of the upgrade type.
- The Chakram no longer receives double bonuses from passive buffs.
Talents
- 🧭 Fixed the video previews in the talent tree.
[h2]Blades:[/h2]
- 🧭 Buzzsaw now flies and remains where it hits the enemy.
- The Sharp Edge ability now works correctly.
- Fixed the cost of the Sword Attack Master talent.
- The Blade Attack Master, Blade Defense Master, and Blade Combat Master talents now grant temporary bonuses when you spend Zeal.
- Endless Dance now stacks up to 9 times.
- Sharp Edge now stacks up to 9 times.
- 🧭 The Vampiric Blade no longer requires a critical hit; its effect now works correctly.
- Accuracy now displays correctly in buffs.
- 🧭 Restoration now works correctly.
[h2]Fists:[/h2]
- The bonus critical damage from Kindling is reduced to 100%.
- Blaze has been refined: “pistol-fists” now increase projectile damage but reduce normal attack damage.
- Swapped the Explosion and Cauterization talents.
- Protective Flame got a bonus to the proc frequency of Blast Wave.
- Explosion got an additional damage bonus for Blast Wave.
- Flaming Body now works correctly.
[h2]Flail[/h2]
- Damage Restoration has been changed to a percentage of maximum health.
- Enhanced Impulse and Adapted Nerve are now mutually exclusive talents.
- The Flail Attack Master, Flail Defense Master, and Flail Combat Master talents no longer require maximum Impulse but simply any Impulse.
- 🧭 Colossal Strike now works correctly.
- The connections in the Charged Strike tree have been reworked.
- Directed Blast now reduces incoming damage by 30% for 15 seconds.
- Awakening now increases outgoing damage by 100% for one attack.
- Replenishment now works properly.
Injectors
- "Bellybloom" now restores 10% of max health every 5 seconds.
- "Bloodbloom" has been reworked: Using the Injector now deals damage equal to 25% of your current health instead of healing. The critical damage of your next attack is increased by 50% of your missing health.
- "Dark Radiance" now correctly consumes its charges.
- "Swampdweller" now restores all ability stacks.
- 🧭"Frostbloom" now correctly adjusts Injector stacks upon removal.
Implants
- 🧭 "Launch" is no longer interrupted when encountering enemies (only by damage zones and walls).
- "Adrenaline Surge" damage increased to 100%.
- "Dominance" damage increased to 200%.
- "Dense Bone Marrow" health threshold raised to 75%.
- "Specialization: Sword" grants +5 sword damage.
- "Specialization: Fist" grants +5 fist damage.
- "Specialization: Flail" increases flail damage by 30%.
- "System Amplifier" damage increased to 25%.
- "Circulatory System" frequency reduced to 5 seconds.
- "Second Wind" now works correctly.
Demo
- 🧭 Configuration files from the main game accidentally slipped into the demo version - fixed.
Looks like I haven’t forgotten anything... Hurry and get going, but if you get lost - message me on Discord and await more maps! The Chief Pathfinder is always ready to help!