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Pathfinder's Patch Notes [1.0.3]: Auto-Platforming, New Cutscenes & Much More



Greetings, Pathfinders!

Jasper here! Or Chief Pathfinder, if you prefer formalities. Didn't expect me back so soon, huh?! So much has happened, I just had to tell you all about it before heading back out. Hakim tweaked something in Inayah's gloves, making them much easier to handle! Clio's drawn a ton of new beautiful things... Seriously, when does she even sleep?! And Inayah's been defeating so many monsters that we decided her victories deserved a bit more flair. She works hard for them, after all! Oh, and also... uh, I forgot! But hey, don't panic, the list is right below, you can read it all yourself!

In the list below, items marked with [đź§­] have been added thanks to your feedback! We truly appreciate every opinion and strive to make the gameplay experience as smooth as possible.

New Content
  • Added new slides for Hakim's ending
  • Added a cutscene for the Root of Evil
  • Added a cutscene for Grendel
A shot from the Root of Evil cutscene:

Comment: We're already working on new cutscenes for future DLC—and we can't wait to show you what we're cooking up!

Let us know which scenes or improvements you're most looking forward to—we read everything!


Custom Difficulty Enhancements
  • đź§­Customizable enemy Health and Damage modifiers
Comment: Now you decide how much punishment an enemy can take. Personally, I crank both health and damage up to +300%—perfect. Try out your own settings and tell us what worked for you!

  • đź§­"Auto-Platforming" option—hook, grapple, and wall jump now work with any active weapon. You still need to find the weapon, but no need to switch constantly.
Comment: I hesitated for a long time about adding this option—but ultimately decided that player freedom is more important. You can now enable it in Custom Difficulty, and it will be active by default on Easy difficulty.

  • đź§­"Auto-Save in Boss Rooms" option—an autosave is created automatically upon entering a boss room.
Comment: Yes, this makes attempts less stressful—but it's still your game, and you decide exactly how you want to play it.

General
  • New Demo Version—fully matches the beginning of the game. If you purchase the full version, you'll continue right where you left off.
Comment: Maintaining the old demo became too resource-intensive. The new format is simpler and will allow us to release updates faster.

  • New boss death visual effect
Comment: We've wanted to make the moment of victory more impactful for a while—and finally got around to it.

Locations