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Inayah - Life after Gods News

Inayah Demo: Initial Results



Statistics


We’ve gathered some statistics from the demo version of the game and are excited to share the results!

[h2]Demo Launch Overview[/h2]
The demo version has been launched by over 3,000 players! Around 1,000 players allowed us to collect analytics. Thank you! This data and your feedback have been the foundation for improvements.

[h2]Boss Results[/h2]
Here’s how your encounters with the bosses went:
  • Drone: defeated 315 times, while players died to it 3,268 times.
  • Needleback: defeated 96 times, players died 862 times.
  • Rider: defeated 40 times, players died 180 times.


We strive to make each boss a unique gameplay experience and are actively working on balancing them to make the battles even more engaging. In the main game, we plan to expand their backstories and add more details to their narratives.


[h2]Death Statistics in Other Locations[/h2]
  • Area before Drone: 48 deaths.
  • Secret Platforming: 135 deaths.
  • Pastures: 117 deaths.


[h2]Secrets and Upgrades[/h2]
Over 1,000 times the secret room was discovered!
However, 2,081 times upgrades were not used against the Drone.

Reminder: Upgrades are available via the radial menu, accessed by pressing the “menu” button. Use it to make progression easier!


[h2]Difficulty Selection[/h2]
As expected, most players opted for Normal difficulty, but some brave ones tried their hand at Hard:
  • Normal difficulty: 70% of players.
  • Easy difficulty: 20% of players.
  • Hard difficulty: 10% of players.


[h2]What We Added in the Latest Patch[/h2]
Last week, we released a small patch that lowered the difficulty and health of bosses on Easy and Normal difficulties. We also made several fixes to mechanics and the interface.

If you haven’t tried different difficulty levels yet – now’s the time! Difficulty affects not just the numbers, but also platforming, level design, and the bosses’ movesets.


Thank you to everyone who played the demo, shared feedback, and helped us improve the game!
We continue working on the game’s core content, balance, and UX to make it even better.

Stay tuned for more news!

Dev Update: Bringing The 2D World Of Inayah To Life!




[h3]See How We Take A Boss From Concept To Gameplay[/h3]
The Many-Faces could be the Rat King — but there are no rats in the world of Inayah. Only the iron servants of the Ancients... relentless and hungry for your blood!

[previewyoutube][/previewyoutube]





[h3]How our animations are created[/h3]
Our animation process ensures every move in INAYAH – Life After Gods is dynamic, fluid, and perfectly aligned with the gameplay. Inayah’s grace shines through in every step, attack, and even the smallest gestures like tucking her hair behind her ear.

This combo attack features 46 hand-drawn frames, and Inayah herself has ~3,000 frames across 50+ animations. Every character, big or small, receives the same attention to detail!





Demo Balance Update

Greetings!
After analyzing the statistics and considering your feedback from various sources, we’ve released a small patch for the demo, which is now live.

Health of all three bosses has been reduced:
  1. By 10% on Easy difficulty
  2. By 20% on Normal difficulty


Incoming damage has been slightly reduced on Normal difficulty.

Healing Injector usage time has been reduced by 50%.

A similar patch will be released for the alpha version in a week, along with numerous other improvements.

Experience The Soundtrack of INAYAH - Life After Gods



The soundtrack of INAYAH - Life after Gods is composed by Alex Kestner, a fifth-generation musician who graduated from the Moscow Conservatory with a degree in piano performance, and Alexander Budagyan, a veteran composer with experience working for brands like Lamborghini, NHL, and LEGO, ensuring a rich and immersive musical experience.



Each boss theme is uniquely composed to reflect their personality, atmosphere, and role in the narrative. These tracks heighten the tension and pull you deeper into the intensity of every battle. Have a look on the synchronised drummers in this sequence:

[previewyoutube][/previewyoutube]

Want to dive deeper into the music? ⚔️ Check out the incredible work of our composers, Alex Budagian and Alex Kestner

New Demo Features



Updated Demo Features - varying difficulty and added tutorials


[h2]Immerse Yourself in the Action[/h2]

Begin with a pulse-pounding tutorial that will familiarize you with the game's breakneck pace, silky-smooth jumping mechanics, and brain-teasing platforming challenges. As you progress, prepare for an intense Boss Rush experience that will push your skills to the limit. Face off against the merciless BeeDrone, outsmart the cunning Quillback, and confront the fearsome Rider in breathtaking battles.
  • BeeDrone - The Drone lives by a code of honor… and loyalty even to a dead Queen. He waits for a chance to avenge himself against the warriors of the Ancients' Gauntlets!
  • Quillback - Spikes are a classic in platformers, but we have… Quillback! He shoots spikes, scatters them across the ground, and… pins down his prey!
  • Rider - We don't have horses, but we do have… the Rider, mounted on a predatory beetle! You don’t need to worry about feeding your pet when it eats your enemies!


[h2]Unlock Your Full Potential[/h2]

Between these intense encounters, delve into platforming sections that showcase INAYAH's incredible movement and combat versatility. Discover the power to switch between multiple weapon forms, unlocking new possibilities and amplifying your gameplay experience. Finally, put your skills to the ultimate test with a precision platforming section that demands absolute focus and finesse.

[h2]Make it easy or hard on yourself[/h2]

Choose from varying difficulty levels, and make use of the newly added tutorials!