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SANAE's Sylphid Breeze News

Recent Update Roadmap (November 2025)

[p]Hello, thank you for playing "SANAE's Sylphid Breeze".[/p][p][/p][p]It’s already been four months since the release of my game.
I’m truly grateful for all the purchases and play reports since August—thank you so much for your continued support.
After a long wait, I’m happy to share what’s planned for upcoming updates.[/p][p][/p][h2]■Gameplay Improvements[/h2][p]I plan to enhance certain spells and to reduce player frustration that may feel unfair to players.[/p]
  • [p]Umbrella Sign Enhancement[/p]
[p]Umbrella Sign will be enhanced to address the lack of effective attack options against bosses in HARD Mode.
As this spell’s intended role is high defense, I plan to add a new feature that enables counterattacks against spell cards from a distance.[/p]
  • [p]Misfortune Sign Enhancement[/p]
[p]Misfortune Sign will be enhanced to address the low durability of ofuda (paper talismans) against boss attacks.
I plan to add a tutorial to spotlight the charged ofuda shooting, since some players may have missed it.[/p]
  • [p]River Sign Enhancement[/p]
[p]I plan to enhance the upward attack, while keeping the mechanic of throwing attack unchanged.
River Sign will be enhanced to address the lack of effective attack options against close-range threats.[/p][p][/p][p]Additional improvements include:[/p]
  • [p]Reduce difficulty of the final boss in HARD Mode[/p]
  • [p]Reduse hitboxes for certain enemies and their attacks[/p]
[p]These changes aim to reduce player frustration caused by enemy behavior that may feel unfair.[/p][p][/p][h2]■Usability Improvements[/h2][p]I plan to add features to enhance the gameplay experience.[/p]
  • [p]Add key binding options[/p]
  • [p]Add fullscreen mode[/p]
[p]These are among the most commonly requested player customization features.[/p][p][/p][p]And, I plan to add the following updates:[/p]
  • [p]Increase tip variation on the Game Over screen[/p]
  • [p]Add a tutorial for Shooting Mode[/p]
  • [p]Add a new message after clearing NORMAL Mode[/p]
[p]These additions aim to help players discover features and content they may have missed.[/p][h2]■Language Support[/h2][p]I plan to update support for unsupported languages[/p]
  • [p]New Fonts for Additional Languages[/p]
[p]I plan to add fonts to enable proper in-game display for more languages.[/p]
  • [p]Externalization of In-Game Text[/p]
[p]All in-game text will be moved to external files, allowing for editing outside the game.
[/p][p]Ideally, I would localize texts for each language under my direction.
However, I’ve heard that players in various regions have already begun their own localization efforts.
As a first step, I’m implementing the above updates to support those initiatives.[/p][p]Dear dedicated fans—thank you![/p][p][/p][h2]■Additional Guidelines[/h2][p]To help players enjoy the game in a variety of ways, I plan to publish a more detailed set of guidelines.
The full version will be released as a NEWS post, but here is a summary of what’s planned.[/p][p]There have been no major issues so far, and players are welcome to continue enjoying the game as they always have.
That said, I’d appreciate it if you could take a moment to review the following.[/p][p][/p][h3]Use of In-Game Assets[/h3]
  • [p]You may use in-game assets in videos and streams as long as it is non-commercial and respectful[/p]
[p]In response to requests regarding the use of pixelart as video material, I will clarify the guidelines for these assets.[/p][p]Additionally, some pixelart not used in the game but published via official social media accounts will also be made available for limited use.[/p][p][/p][h3]Unofficial Translations[/h3]
  • [p]You may distribute translated text data as long as it is non-commercial and respectful[/p]
  • [p]Please clearly indicate whether your translation is based on the Japanese version or the English version.[/p]
[p]As part of the upcoming language support, I will publish guidelines for player-created translations.
Some lines differ in nuance between the Japanese and English versions, so I kindly ask for your cooperation in specifying the source version.[/p][p][/p][h2]■Version Overview[/h2][p]In ver 1.02, I plan to prioritize language support and adjustments to reduce difficulty.
And ver 1.03 will focus on spell enhancements and usability improvements through new feature additions.[/p][p][/p][p]Looking further ahead, I’m planning a new mode for dedicated players, scheduled as version 1.10.
Details will be announced after the release of version 1.03 with new information, so please stay tuned![/p][p]
Thank you again for your support![/p]

"SANAE's Sylphid Breeze" Original Soundtrack is available now on Steam!!

[p]2D pixelart action game "SANAE's Sylphid Breeze" Original Soundtrack is available now on Steam!![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This soundtrack features all 19 BGM tracks from the game, including alternate versions. Enjoy a selection of emotional Touhou Project tunes, arranged to match the flavor of a 2D pixelart platformer game.[/p][h3][/h3][h3]■ What is "SANAE's Sylphid Breeze"?[/h3][p]"SANAE's Sylphid Breeze" is a Touhou fan game with cute pixelart. With “SPELL SPOILER" she has created new ability, she inhales enemies and imitates their ability.[/p][p]Enjoy the pixelart depiction of Gensoukyou throughout the game, along with the full-voice scenarios of Sanae Kochiya (VA: Saho Shirasu), Marisa Kirisame (VA: Mai Kanazawa) and other well-known characters.[/p][p][/p][p]Thank you for your continued support of SANAE’s Sylphid Breeze![/p]

Ver1.01a update

Fixed regressions introduced in Ver1.01 update

Ver1.01 update

[p]Hello, thank you for playing "SANAE's Sylphid Breeze".[/p][p]Today, we released the Ver.1.01 update with the following changes.[/p][p][/p][h3]Gameplay Improvements [/h3]
  • [p]Visualization of Uncollected Spell Shrines per Level[/p]
[p]After clearing HARD Mode: Gates will now show icons indicating any uncollected spell shrines per level[/p]
  • [p]Visualization of Clear Indicator for Boss Defeat Without Using Spells[/p]
[p]After clearing HARD Mode: Gates will now display flags if bosses were defeated without using spells[/p][p][/p][p]Other Improvement[/p]
  • [p]Shorter frame after shooting airballet[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Added recovery handling for rare softlock when hit by an upward knockback attack[/p]
  • [p]Added recovery handling for rare softlock when hit by an attack that has wall-collision properties[/p]
  • [p]Added recovery handling for bug when entering off-screen areas (e.g. during Kanako’s appearance)[/p]
[p]→ In these cases, the player is now forcibly returned to the play area.[/p][p][/p]
  • [p]Fix a bug with Fist Sign charge behavior[/p]
[p]Players were previously able to jump during a charge, causing the attack to become unusable mid-air.[/p][p]Now, jumping is disabled while charging to preserve intended mechanics.[/p][p][/p][p]Other Bug Fixes[/p]
  • [p]Fix an occasional crash during fighting with Iku Nagae in Level 4 HARD[/p]
  • [p]Correct an unintended encounter with Suika Ibuki from the wrong position in Level 4[/p]
  • [p]Fix missing fall detection in a spot in Level 2:Giant Frog Pond[/p]
  • [p]Prevent Marisa Kirisame from healing her HP above the maximum value in EXTRA[/p]
  • [p]Block access to areas in the Tengu Rumei race that shouldn’t be enterable[/p]
  • [p]Fix a bug in the Tengu Rumei race where each finish overwrites your best time with the latest result, even if it isn’t a new record[/p]
  • [p]Fix an issue where the laser charge sound continued after defeating Nitori Kawashiro[/p]
  • [p]Ensure voice-volume settings no longer reset unexpectedly[/p]
[p][/p][p]We hope these improvements enhance your gameplay experience.[/p][p]Thank you again for your support![/p]

"SANAE's Sylphid Breeze" is available now on Steam!!

[p]2D pixelart action game "SANAE's Sylphid Breeze" is available now on Steam !![/p][p][/p][p][dynamiclink][/dynamiclink]The game is now having a launch sale at 10% OFF for 2 weeks![/p][p][/p][h3]■ What is "SANAE's Sylphid Breeze"?[/h3][p]"SANAE's Sylphid Breeze" is a Touhou fan game with cute pixelart. With “SPELL SPOILER" she has created new ability, she inhales enemies and imitates their ability.[/p][p]Enjoy the pixelart depiction of Gensoukyou throughout the game, along with the full-voice scenarios of Sanae Kochiya (VA: Saho Shirasu), Marisa Kirisame (VA: Mai Kanazawa) and other well-known characters.[/p][p][/p][p]and thank you so much for playing "SANAE’s Sylphid Breeze"! I’ve been reading your Steam reviews, tweets, and videos with great interest, and I'm committed to improving the game based on your feedback.[/p][p][/p][h3]■ What’s coming in ver 1.01[/h3][p]In the upcoming ver 1.01 update, I plan to include the following fixes and improvements:[/p]
  • [p]Fix a rare softlock when hit by an upward knockback attack[/p]
  • [p]Fix a rare softlock when hit by an attack that has wall-collision properties[/p]
  • [p]Fix an occasional crash during fighting with Iku Nagae in Level 4 HARD [/p]
  • [p]Correct an unintended encounter with Suika Ibuki from the wrong position in Level 4[/p]
  • [p]Prevent Marisa Kirisame from healing her HP above the maximum value in EXTRA[/p]
  • [p]Block access to areas in the Tengu Rumei race that shouldn’t be enterable[/p]
  • [p]Fix a bug in the Tengu Rumei race where each finish overwrites your best time with the latest result, even if it isn’t a new record.[/p]
  • [p]Ensure voice-volume settings no longer reset unexpectedly[/p]
  • [p]After clearing HARD MODE, display any uncollected elements for each level[/p]
  • [p]Various other minor bug fixes[/p]
[p][/p][p]Thank you for your continued support of SANAE’s Sylphid Breeze![/p]