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Red Rogue Sea News

Hotfix 0.3.7

  • Added in-battle tooltips while holding “Alt” and hovering over a crew member, artillery piece, or station.
  • Added new mouse cursors with enhanced contrast to improve visibility.
  • Fixed an error where a crew member’s health bar visuals were reset to full when assaulting the opposite ship.
  • Fixed an AI pathing error that could sometimes occur when an enemy on the main ship tried to find a path to the nearest artillery piece.

Hotfix 0.3.6

  • Allow the player to cancel a card selection after selecting the crew member who will perform the action, to avoid a “soft-lock” scenario.
  • Improvements related to on-hover cursor behavior.

Prologue Hotfix 0.3.5

  • Fixed a problem that could affect game flow while playing a card, potentially causing a hard lock.
  • Fixed a problem that prevented ship hold holes from being clickable for repair.
  • Fixed dead animations not triggering in some situations.

Become a pirate captain in Red Rogue Sea that combines FTL and deckbuilding with a demo out now

Red Rogue Sea is one high up on my wishlist! After being completely hooked by FTL: Faster Than Light when it originally released, I'm always keen to see more like it and now a demo is available.

Read the full article here: https://www.gamingonlinux.com/2025/04/become-a-pirate-captain-in-red-rogue-sea-that-combines-ftl-and-deckbuilding-with-a-demo-out-now/

Red Rogue Sea: Prologue now available!

We’re thrilled to announce that Red Rogue Sea: Prologue is now available.

This is our first free demo, featuring a short adventure that serves as an introduction and offers a first look at the game. We plan to release a new version with additional content in a few weeks, but in the meantime, let us know what you think and help us navigate in the right direction by giving us any feedback or reporting any problems you encounter!

We hope you enjoy it. Safe travels!