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Red Rogue Sea News

Demo Patch 0.5.4

  • [p]Fixed an issue where the defeat track could play twice in some situations[/p]
  • [p]Fixed fire sources not damaging crew members when pushed, and not killing enemy crew in certain cases[/p]
  • [p]Fixed a softlock when the last enemy crew member was killed by fire[/p]
  • [p]Minor bug fixes to the journal "new entry" marker behavior[/p]

Demo patch 0.5.3

  • [p]Added Journal system that contains the quests from specific events. It’s accessible from the upper-right menu bar.[/p]
  • [p]Increased the standard max number of tiles a crew member can be moved to 5.[/p]
  • [p]Fixed an issue that could cause softlocks in certain situations.[/p]
  • [p]Other minor bugfixes.[/p]
  • [p]Added some QoL changes.[/p]
[p][/p]

Demo Patch 0.5.2

  • Added escape mechanism during combat in Adventure Mode
  • Updated starting crew and artillery positions for the Golden Maiden Merchants ship
  • Fixed issue where the Seafarer bonus was not applied if East Sails was active before manning a ship system
  • Minor bug fixes

Red Rogue Sea featured in Turn Based Thursday Fest!

Ahoy gamers!

This week, we’re taking part in Turn-Based Thursday Fest: a digital showcase on Steam featuring the most exciting turn-based games and some upcoming gems.

You can play our freshly updated demo, and also explore other titles within the genre.
Hope to see you there!

Demo Patch v0.5.1

  • Added some QoL features related to on-grid tooltips.
  • Improved several prologue tutorial dialogues.
  • Fixed a bug where enemy artillery could sometimes target the wrong ship zone.
  • Fixed an issue where grid squares weren’t highlighted correctly when holding the Alt key with an artillery piece selected.
  • Fixed minor bugs causing certain animations to behave incorrectly.