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  3. Demo update #2

Demo update #2

[p]Hello everyone![/p][p]I present to you a small but very important update for Sister Ray, mainly focused on the gameplay depth in a "sober" playthrough.[/p][p]Major changes:[/p]
  • [p]A medicine specifically for restoring health is now available in the drugstore - "Magnesium+B6". It is sold for $20, but has 6 uses, restores 1 health for each.[/p]
  • [p]Items that restore health now say how much health they restore.[/p]
  • [p]The "Heart Failure" status can now be removed with Magnesium (status description updated).[/p]
  • [p]The maximum withdrawal is now 13/10, the upper limit goes up to 20, increasing with the Level of chemistry.[/p]
  • [p]Each day of sobriety increases the effect of everything that removes withdrawal (you can go from the maximum to zero in one use, returning to the dark path).[/p]
  • [p]Drawing in a state of withdrawal will become a little more difficult, but more interesting, because dots that need to be avoided will sometimes appear on the paper.[/p]
  • [p]At any amount of withdrawal, you can now go to the "normal" state by raising your composure to 9 or higher. In the normal state, the mini-game in the dialogues is absent and the complication of drawing from the previous point is practically reduced to nothing.[/p]
  • [p]To make it easier to maintain a normal state, the duration of positive statuses has been slightly increased. Also, coffee can now give "Concentration" status, which significantly increases composure.[/p]
[p]Fixes:[/p]
  • [p]The "softlock" has been fixed, when you die immediately after saving the game. Now after death, the last good save is always loaded. I case your game is already in this state, you need to load the last good save (for example, an autosave at the beginning of the day) yourself.[/p]
  • [p]Fixed a bug when it was impossible to buy cigarettes if they were already in the inventory, and the inventory was full.[/p]
  • [p]Minor bug fixes in dialogues.[/p]