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Gigantes Ex Machina News

Hotfix Patch (Updated)

[p][/p][h2]Hotfix Notice[/h2][p]We've identified and resolved an issue that prevented progression in story missions.
Please download the latest update to continue playing normally.
We apologize for the inconvenience.[/p][p][/p][h3]Improvements[/h3]
  • [p]Aim Assist Options Refined[/p][p]Aim assist settings have been further segmented for better usability and control.[/p]
  • [p]Raised Minimum Sync Rate Threshold[/p][p]The base minimum synchronization rate threshold has been increased to 20.[/p]
  • [p]Shop Price Balance Adjustment[/p][p]Prices for weapons, items, and abilities purchasable in the shop have been lowered across the board.[/p]
  • [p]Increased Nano Data Acquisition[/p][p]The amount of nano data obtainable through regular missions and arcade mode has been increased.[/p]
  • [p]Training Mission Failure Display Update[/p][p]In training missions that allow progression after failure, the result display now shows “Mission Pending” instead of “Mission Failed.”[/p]
  • [p]AE-113 Aerial Balance Adjustment[/p][p]The tutorial boss AE-113 Aerial’s durability and maximum range have been reduced to improve difficulty balance based on player feedback[/p]
  • [p]AE-113 Aerial Autocannon Upgrade Enabled[/p][p]AE-113 Aerial’s autocannon can now be upgraded.[/p]
  • [p]Module Price Adjustment[/p][p]The starting price and incremental cost of modules have been reduced by half. (200 → 100)[/p]
  • [p]Major Reroll Cost Reduction[/p][p]The starting and incremental cost of rerolling has been reduced to one-tenth of the original. (100 → 10)[/p]
  • [p]Boss Kill Rewards Added[/p][p]Defeating a mission boss now grants nano data as a separate reward from mission completion.[/p]
  • [p]New Boss Added to Arcade Desert Mission[/p][p]A new boss, T226P Tempest, joins forces with T205A Stampede for the final battle in the desert mission.[/p]
  • [p]Homing Missile Damage and Lock-On Time Adjustment[/p][p]Homing missile damage has been reduced, and lower-level missiles now take longer to lock on.[/p]
  • [p]Red Display for Negative Stat Changes During Sync Increase[/p][p]Negative stat changes on cards are now displayed in red when Sync increases.[/p]
  • [p]Arcade Mode and Archives Reward Update[/p][p]Nano Crystal is now granted in Arcade Mode and after reading Classified Documents.[/p]
  • [p]Argus Invincibility During Charge Added[/p][p]AG-52B Argus is now invincible to all attacks during its brief charging motion.[/p]
  • [p]Heavy Units No Longer Knocked Back by Argus[/p][p]T205A Stampede, T226P Tempest, and A108 Cyclops are no longer pushed back by AG-52B Argus’s charge attack.[/p]
  • [p]Sub-Weapon Damage and Cooldown Buff[/p][p]Damage and cooldown times for sub-weapons have been increased across the board, making them more powerful and efficient in combat.[/p]
  • [p]Speed Modules and Hangar Customization Nerfed[/p][p]Modules affecting base movement speed and hangar customization traits have been nerfed to prevent excessive speed scaling and reduce performance gaps between units.[/p]
  • [p]Particle Diffuser now reacts to energy attacks in Auto Mode[/p][p]The Particle Diffuser in Auto Mode now properly activates in response to energy-based attacks.[/p]
  • [p]Missile truck location now indicated with arrows in Eastern Outpost mission[/p][p]The missile truck’s position is now marked with directional arrows on the screen in the Eastern Outpost mission.[/p]
  • [p]Leveling up now clears nearby projectiles and grants 1 second of invincibility[/p][p]Upon leveling up, nearby enemy projectiles are cleared and the unit gains 1 second of invincibility.[/p]
  • [p]Improved aim accuracy for low-profile ground units[/p][p]Aim assist has been refined to better target ground units with low elevation.[/p]
  • [p]Orbital Strike Nerf[/p][p]Orbital Strike damage and duration slightly decreased.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Objective Overlap Issue[/p][p]Fixed a bug where triggering multiple dialogues simultaneously could cause two objectives to complete at once.[/p]
  • [p]Arcade Mode Reward Bug[/p][p]Resolved an issue where Arcade Mode failed to grant rewards. The result screen showed the reward animation, but no actual currency was added.[/p]
  • [p]No Rewards After Retrying with Deleted Save File[/p][p]Fixed a bug where rewards were not granted even after retrying Arcade Mode with deleted save data.[/p]
  • [p]Stampede Boundary Issue Fixed[/p][p]Fixed an issue where the T205A Stampede could cross map boundaries under certain conditions.[/p]
  • [p]Aerial Scope Screen Drift Fixed[/p][p]Resolved a bug where the screen would drift downward while using the AE-113 Aerial scope.[/p]
  • [p]Aerial Railgun Firing Direction Fixed[/p][p]AE-113 Aerial's railgun no longer fires straight regardless of target position.[/p]
  • [p]AG-52B Argus Resistance Value Bug[/p][p]Fixed an issue where AG-52B Argus had abnormal resistance values applied.[/p]
  • [p]HX-09A Skyhawk Durability Restoration Bug[/p][p]Fixed a bug where HX-09A Skyhawk’s durability was restored to 100% during battle in Arcade Mode.[/p]
  • [p]Double Right-Click Required to Go Back After Battle[/p][p]Fixed an issue where users had to right-click twice to return after a battle ended.[/p]
  • [p]Aim Assist Targeting Error[/p][p]Fixed an issue where the aim assist system targeted units hidden underground and not attackable.[/p]
  • [p]Voice Mute Dialogue Cutoff Issue[/p][p]Fixed an issue where muting voice caused dialogue to be cut off prematurely.[/p]
  • [p]Game Freeze on Initial Save File Creation[/p][p]Resolved a bug where the game would freeze when creating a save file for the first time.[/p]
  • [p]Rocket Launcher and Plasma Cannon Delay Removed[/p][p]Removed the startup delay for Rocket Launcher and Plasma Cannon.[/p]
  • [p]Boss/Elite Kill Count Not Displaying[/p][p]Fixed an issue where boss and elite kills were not properly displayed in the post-battle results screen.[/p]
  • [p]Infinite Firing of Artillery Support and Orbital Strike[/p][p]Fixed a bug where Artillery Support and Orbital Strike would fire endlessly if the caster was stunned during activation.[/p]
  • [p]Enemy Homing Missile Repeated Firing Attempts[/p][p]Fixed an issue where enemy units using Homing Missiles attempted multiple launches after losing their target.[/p]
  • [p]Sliding After Air Unit Crash Fixed[/p][p]Fast aerial units no longer slide across the ground after crashing.[/p]
  • [p]Booster Module Application Issue[/p][p]Fixed an issue where booster-related modules were not applied correctly.[/p]
  • [p]Tactical Ballistic Missile Reload Issue[/p][p]Fixed an issue where tactical ballistic missiles did not reload immediately after use.[/p]
  • [p]Animation Persistence After Enemy Defeat[/p][p]Fixed an issue where enemy units continued to play animations even after being defeated.[/p]
  • [p]Plasma Cannon Explosion Failure at Close Range[/p][p]Resolved a bug where the Plasma Cannon failed to trigger explosions when fired at extremely close range.[/p]
  • [p]Rocket Launcher Trajectory Error[/p][p]Fixed an issue where the Rocket Launcher would fire directly at airborne units instead of the targeted impact point, causing frequent misses. The Rocket Launcher now fires toward the designated ground impact location rather than directly at the enemy unit.[/p]
  • [p]Enemy spawn issue in the tutorial mission[/p][p]Fixed a bug where enemies failed to spawn at the beginning of the Tutorial mission.[/p]
  • [p]Projectile freeze issue in Eastern Outpost mission[/p][p]Fixed a bug where allied projectiles would sometimes freeze mid-air in the Eastern Outpost mission.[/p]
[p][/p][p]If the issue persists, please try deleting your save files located at:[/p][p]C:\\Users\\\\AppData\\Local\\GigantesExMachina\\Saved\\SaveGames[/p]

Early Access Launch

[p]Hello, dear Anima candidates![/p][p][/p][h3]The Early Access for Gigantes Ex Machina finally begins on [/h3][h3]August 5, 2025 at 5:00 PM (UTC)![/h3][p][/p][p]As a selected Anima candidate, you’ll awaken as a pilot of the next-generation weapon system known as Gigas, and embark on your first journey through a world torn by endless war and chaos.[/p][p][/p][p]In this Early Access version, you’ll experience new weapons, items, and abilities added since the demo, along with expanded language support. You’ll also be able to choose and pilot one of the three Gigas types revealed first:[/p][p][/p][p]Gigas Types:[/p]
  • [p]MC-86 Machina – General Purpose Unit[/p]
[p][/p]
  • [p]AE-113 Aerial – High-Speed Recon Unit[/p]
[p][/p]
  • [p]AG-52B Argos – Heavy Armor Artillery Unit[/p]
[p][/p][p][/p][p]System and Feature Enhancements[/p]
  • [p]Xbox controller support updated with new key bindings.[/p]
  • [p]Controllers can now manually use secondary weapons, abilities, and countermeasure.[/p]
  • [p]Secondary weapons and abilities can now be assigned to different slots.[/p]
  • [p]Pre-deployment loadout customization now available in the Hangar.[/p]
[p][/p][p]Additional Language Support:[/p]
  • [p]Brazilian Portuguese[/p]
  • [p]Turkish[/p]
[p][/p][p]Looking ahead to full release, we plan to expand the game through regular updates, adding new Gigas units, difficulty levels, story scenarios, maps, and system features.[/p][p][/p][p]Your feedback and support are invaluable to us—thank you for being part of this journey![/p][p]

Early Access Release Schedule Update

[p][/p][p][/p][p]Hello, this is the Gigantes Ex Machina development team.[/p][p][/p][p]The Early Access release, originally scheduled for today (June 25), [/p][p][/p][p]has been postponed to August 5 due to platform review delays and bug issues.[/p][p][/p][p]We sincerely apologize for the sudden schedule change and any inconvenience it may cause.[/p][p]
We’ll use this additional time to further polish the game and deliver a more complete experience.[/p][p][/p][p]Thank you for your understanding and support.[/p]

v.0.0.2.5.03.017 Update

v.0.0.2.5.03.017 Update

Hello, Pilots! It’s been a while since we last greeted you after the Steam Next Fest.

Based on the valuable feedback you provided, we’ve implemented a major update to the demo version in preparation for the Early Access release!

Please check the detailed update information below.


v.0.0.2.5.03.017 Patch Notes

System and Feature Enhancements
  • Xbox controllers are now supported.
  • Graphics settings can now be adjusted.
  • Added some UI animations.
  • A booster deficiency warning HUD has been added.
  • Defense, destruction, and penetration icons have been added to indicate shield status.
New Mode Added
  • Complete Regular Operation to unlock Assault Raid.
  • In Assault Raid, enemy size increases, along with their reinforcement speed and stats.
Combat Mechanism Changes
  • The auto fire feature for primary weapons has been removed.
  • Auto fire for countermeasure has been added.
  • Rotation speed affects the aiming speed at which enemies are targeted.
  • When using a controller, secondary weapons, abilities, and countermeasure will fire automatically (excluding primary weapons).
  • When using a controller, enemies near the reticle are auto-targeted.
  • The experience points gained from enemies have been slightly increased.
  • Armor stats have been applied to Boss A108 Cyclops.
Weapon and Item Additions/Adjustments
  • Overall damage for primary and secondary weapons has been increased.
  • New accuracy feature: Accuracy now affects bullet grouping.
  • New effective range feature: Damage varies based on distance.
  • New module upgrade feature: Permanently enhance your mecha.
Item Changes
  • Repair Nanite: Increase hull integrity by 100 and repair every 10 seconds.
  • Drain Nanite: Restore a small amount of hull integrity and armor for every 10 enemies defeated.
New Items:
  • Rapid Cooling System: Speeds up booster cooldown.
  • Thrust Vector Control: Enhance overall response speed for better maneuvering and evasion.
New Abilities:
  • Emergency Repair: Repairs hull integrity when used.
  • Pulse Charge: Releases a powerful pulse energy, damaging and stunning nearby enemies (reward for clearing Regular Operation).
New Modules:
  • Reinforced Frame: Permanently increases hull integrity.
  • Lightweight Frame: Permanently increases movement speed.
Other Updates
  • During level-up, spend a certain amount of currency on the equipment selection screen to refresh available choices.
Additional Language Support:
  • Japanese
  • Simplified Chinese
  • Traditional Chinese


Please note that as the game is still in development, progress data may occasionally reset. We appreciate your understanding.

Thank you for your continued feedback and support! We’re working hard to deliver a more polished game for early access. We hope for your continued interest and enthusiasm. Thank you!

Developer Streaming & VOD

https://store.steampowered.com/app/3207090

This is a developer's play stream.

This is my first time streaming, so please understand if I am not well prepared.