Demo v0.2 Update
[p]
[/p][p]Hello, Animas![/p][p]Thank you once again for your continued interest and support for Gigantes Ex Machina.[/p][p]We’re excited to announce that the demo version has been updated to v0.2, bringing many of the quality-of-life improvements from the main build![/p][p][/p][h3]Demo v0.2 Patch Notes[/h3][p][/p][p]System & Feature Improvements[/p]
- [p]Key binding customization for keyboard, mouse, and controller input has been added to the system settings.[/p]
- [p]Auto-aim assist has been introduced to help with targeting during fast-paced combat.[/p]
- [p]Language support has been expanded to include Brazilian Portuguese and Turkish.[/p]
- [p]Combat balance has been refined for smoother progression and more intuitive difficulty scaling.[/p]
- [p]A new Arcade Mode stage is now available in the demo, allowing players to experience high-intensity battles and a variety of boss encounters.[/p]
- [p]A laser pointer indicator has been added to help predict the timing of A108 Cyclops’s Gatling attacks.[/p]
- [p]The performance of A108 Cyclops’s Gatling gun and homing missiles has been nerfed.[/p]
- [p]The number of smart mines deployed by SN-04 Susanoo has been increased.[/p]
- [p]The firing pattern of beam cannons used by enemy bosses has been changed, making them dodgeable with boosters.[/p]
- [p]Reload times for all boss weapons have been increased, creating longer gaps between attacks.[/p]
- [p]The cooldown time for certain abilities—such as Pulse Charge, Particle Diffuser, Magnetic Field Generator, Artillery Support, Tactical Ballistic Missile, and Orbital Strike—has been reduced.[/p]
- [p]The Pulse Rifle’s magazine capacity has been increased from 10 to 15.[/p]
- [p]The Pulse Rifle’s base stun value has been slightly increased.[/p]
- [p]Fixed a bug where the effective range upgrade was not being applied.[/p]
- [p]Fixed an issue where the outline feature in system settings failed to activate after restarting the game, even when toggled on.[/p]