v.0.0.2.5.03.017 Update
v.0.0.2.5.03.017 Update
Hello, Pilots! It’s been a while since we last greeted you after the Steam Next Fest.
Based on the valuable feedback you provided, we’ve implemented a major update to the demo version in preparation for the Early Access release!
Please check the detailed update information below.

v.0.0.2.5.03.017 Patch Notes
System and Feature Enhancements
Please note that as the game is still in development, progress data may occasionally reset. We appreciate your understanding.
Thank you for your continued feedback and support! We’re working hard to deliver a more polished game for early access. We hope for your continued interest and enthusiasm. Thank you!

Hello, Pilots! It’s been a while since we last greeted you after the Steam Next Fest.
Based on the valuable feedback you provided, we’ve implemented a major update to the demo version in preparation for the Early Access release!
Please check the detailed update information below.

v.0.0.2.5.03.017 Patch Notes
System and Feature Enhancements
- Xbox controllers are now supported.
- Graphics settings can now be adjusted.
- Added some UI animations.
- A booster deficiency warning HUD has been added.
- Defense, destruction, and penetration icons have been added to indicate shield status.
- Complete Regular Operation to unlock Assault Raid.
- In Assault Raid, enemy size increases, along with their reinforcement speed and stats.
- The auto fire feature for primary weapons has been removed.
- Auto fire for countermeasure has been added.
- Rotation speed affects the aiming speed at which enemies are targeted.
- When using a controller, secondary weapons, abilities, and countermeasure will fire automatically (excluding primary weapons).
- When using a controller, enemies near the reticle are auto-targeted.
- The experience points gained from enemies have been slightly increased.
- Armor stats have been applied to Boss A108 Cyclops.
- Overall damage for primary and secondary weapons has been increased.
- New accuracy feature: Accuracy now affects bullet grouping.
- New effective range feature: Damage varies based on distance.
- New module upgrade feature: Permanently enhance your mecha.
- Repair Nanite: Increase hull integrity by 100 and repair every 10 seconds.
- Drain Nanite: Restore a small amount of hull integrity and armor for every 10 enemies defeated.
- Rapid Cooling System: Speeds up booster cooldown.
- Thrust Vector Control: Enhance overall response speed for better maneuvering and evasion.
- Emergency Repair: Repairs hull integrity when used.
- Pulse Charge: Releases a powerful pulse energy, damaging and stunning nearby enemies (reward for clearing Regular Operation).
- Reinforced Frame: Permanently increases hull integrity.
- Lightweight Frame: Permanently increases movement speed.
- During level-up, spend a certain amount of currency on the equipment selection screen to refresh available choices.
- Japanese
- Simplified Chinese
- Traditional Chinese
Please note that as the game is still in development, progress data may occasionally reset. We appreciate your understanding.
Thank you for your continued feedback and support! We’re working hard to deliver a more polished game for early access. We hope for your continued interest and enthusiasm. Thank you!
