Hotfix Patch (Updated)
[p]
[/p][h2]Hotfix Notice[/h2][p]We've identified and resolved an issue that prevented progression in story missions.
Please download the latest update to continue playing normally.
We apologize for the inconvenience.[/p][p][/p][h3]Improvements[/h3]
Please download the latest update to continue playing normally.
We apologize for the inconvenience.[/p][p][/p][h3]Improvements[/h3]
- [p]Aim Assist Options Refined[/p][p]Aim assist settings have been further segmented for better usability and control.[/p]
- [p]Raised Minimum Sync Rate Threshold[/p][p]The base minimum synchronization rate threshold has been increased to 20.[/p]
- [p]Shop Price Balance Adjustment[/p][p]Prices for weapons, items, and abilities purchasable in the shop have been lowered across the board.[/p]
- [p]Increased Nano Data Acquisition[/p][p]The amount of nano data obtainable through regular missions and arcade mode has been increased.[/p]
- [p]Training Mission Failure Display Update[/p][p]In training missions that allow progression after failure, the result display now shows “Mission Pending” instead of “Mission Failed.”[/p]
- [p]AE-113 Aerial Balance Adjustment[/p][p]The tutorial boss AE-113 Aerial’s durability and maximum range have been reduced to improve difficulty balance based on player feedback[/p]
- [p]AE-113 Aerial Autocannon Upgrade Enabled[/p][p]AE-113 Aerial’s autocannon can now be upgraded.[/p]
- [p]Module Price Adjustment[/p][p]The starting price and incremental cost of modules have been reduced by half. (200 → 100)[/p]
- [p]Major Reroll Cost Reduction[/p][p]The starting and incremental cost of rerolling has been reduced to one-tenth of the original. (100 → 10)[/p]
- [p]Boss Kill Rewards Added[/p][p]Defeating a mission boss now grants nano data as a separate reward from mission completion.[/p]
- [p]New Boss Added to Arcade Desert Mission[/p][p]A new boss, T226P Tempest, joins forces with T205A Stampede for the final battle in the desert mission.[/p]
- [p]Homing Missile Damage and Lock-On Time Adjustment[/p][p]Homing missile damage has been reduced, and lower-level missiles now take longer to lock on.[/p]
- [p]Red Display for Negative Stat Changes During Sync Increase[/p][p]Negative stat changes on cards are now displayed in red when Sync increases.[/p]
- [p]Arcade Mode and Archives Reward Update[/p][p]Nano Crystal is now granted in Arcade Mode and after reading Classified Documents.[/p]
- [p]Argus Invincibility During Charge Added[/p][p]AG-52B Argus is now invincible to all attacks during its brief charging motion.[/p]
- [p]Heavy Units No Longer Knocked Back by Argus[/p][p]T205A Stampede, T226P Tempest, and A108 Cyclops are no longer pushed back by AG-52B Argus’s charge attack.[/p]
- [p]Sub-Weapon Damage and Cooldown Buff[/p][p]Damage and cooldown times for sub-weapons have been increased across the board, making them more powerful and efficient in combat.[/p]
- [p]Speed Modules and Hangar Customization Nerfed[/p][p]Modules affecting base movement speed and hangar customization traits have been nerfed to prevent excessive speed scaling and reduce performance gaps between units.[/p]
- [p]Particle Diffuser now reacts to energy attacks in Auto Mode[/p][p]The Particle Diffuser in Auto Mode now properly activates in response to energy-based attacks.[/p]
- [p]Missile truck location now indicated with arrows in Eastern Outpost mission[/p][p]The missile truck’s position is now marked with directional arrows on the screen in the Eastern Outpost mission.[/p]
- [p]Leveling up now clears nearby projectiles and grants 1 second of invincibility[/p][p]Upon leveling up, nearby enemy projectiles are cleared and the unit gains 1 second of invincibility.[/p]
- [p]Improved aim accuracy for low-profile ground units[/p][p]Aim assist has been refined to better target ground units with low elevation.[/p]
- [p]Orbital Strike Nerf[/p][p]Orbital Strike damage and duration slightly decreased.[/p]
- [p]Objective Overlap Issue[/p][p]Fixed a bug where triggering multiple dialogues simultaneously could cause two objectives to complete at once.[/p]
- [p]Arcade Mode Reward Bug[/p][p]Resolved an issue where Arcade Mode failed to grant rewards. The result screen showed the reward animation, but no actual currency was added.[/p]
- [p]No Rewards After Retrying with Deleted Save File[/p][p]Fixed a bug where rewards were not granted even after retrying Arcade Mode with deleted save data.[/p]
- [p]Stampede Boundary Issue Fixed[/p][p]Fixed an issue where the T205A Stampede could cross map boundaries under certain conditions.[/p]
- [p]Aerial Scope Screen Drift Fixed[/p][p]Resolved a bug where the screen would drift downward while using the AE-113 Aerial scope.[/p]
- [p]Aerial Railgun Firing Direction Fixed[/p][p]AE-113 Aerial's railgun no longer fires straight regardless of target position.[/p]
- [p]AG-52B Argus Resistance Value Bug[/p][p]Fixed an issue where AG-52B Argus had abnormal resistance values applied.[/p]
- [p]HX-09A Skyhawk Durability Restoration Bug[/p][p]Fixed a bug where HX-09A Skyhawk’s durability was restored to 100% during battle in Arcade Mode.[/p]
- [p]Double Right-Click Required to Go Back After Battle[/p][p]Fixed an issue where users had to right-click twice to return after a battle ended.[/p]
- [p]Aim Assist Targeting Error[/p][p]Fixed an issue where the aim assist system targeted units hidden underground and not attackable.[/p]
- [p]Voice Mute Dialogue Cutoff Issue[/p][p]Fixed an issue where muting voice caused dialogue to be cut off prematurely.[/p]
- [p]Game Freeze on Initial Save File Creation[/p][p]Resolved a bug where the game would freeze when creating a save file for the first time.[/p]
- [p]Rocket Launcher and Plasma Cannon Delay Removed[/p][p]Removed the startup delay for Rocket Launcher and Plasma Cannon.[/p]
- [p]Boss/Elite Kill Count Not Displaying[/p][p]Fixed an issue where boss and elite kills were not properly displayed in the post-battle results screen.[/p]
- [p]Infinite Firing of Artillery Support and Orbital Strike[/p][p]Fixed a bug where Artillery Support and Orbital Strike would fire endlessly if the caster was stunned during activation.[/p]
- [p]Enemy Homing Missile Repeated Firing Attempts[/p][p]Fixed an issue where enemy units using Homing Missiles attempted multiple launches after losing their target.[/p]
- [p]Sliding After Air Unit Crash Fixed[/p][p]Fast aerial units no longer slide across the ground after crashing.[/p]
- [p]Booster Module Application Issue[/p][p]Fixed an issue where booster-related modules were not applied correctly.[/p]
- [p]Tactical Ballistic Missile Reload Issue[/p][p]Fixed an issue where tactical ballistic missiles did not reload immediately after use.[/p]
- [p]Animation Persistence After Enemy Defeat[/p][p]Fixed an issue where enemy units continued to play animations even after being defeated.[/p]
- [p]Plasma Cannon Explosion Failure at Close Range[/p][p]Resolved a bug where the Plasma Cannon failed to trigger explosions when fired at extremely close range.[/p]
- [p]Rocket Launcher Trajectory Error[/p][p]Fixed an issue where the Rocket Launcher would fire directly at airborne units instead of the targeted impact point, causing frequent misses. The Rocket Launcher now fires toward the designated ground impact location rather than directly at the enemy unit.[/p]
- [p]Enemy spawn issue in the tutorial mission[/p][p]Fixed a bug where enemies failed to spawn at the beginning of the Tutorial mission.[/p]
- [p]Projectile freeze issue in Eastern Outpost mission[/p][p]Fixed a bug where allied projectiles would sometimes freeze mid-air in the Eastern Outpost mission.[/p]