v0.2 Key Binding Update (Now LIVE)
[p]Hello, Animas![/p][p]Thank you for your continued passion and support for Gigantes Ex Machina.[/p][p]The v0.2 update was carefully crafted based on the valuable feedback you've shared with us.[/p][p]One of the most requested features—key binding customization—has finally been added. You can now freely assign keys for keyboard, mouse, and controller input via the system settings.[/p][p]We've also rebalanced difficulty levels and weapon performance to deliver a more intuitive and well-rounded combat experience.[/p][p]Newly unlocked regions, enhanced systems, and a wide range of balance adjustments are detailed below.[/p][p][/p][p][/p][h3]v0.2 Patch Notes[/h3][p][/p][p]System & Feature Improvements[/p]![]()
[/p][p]New Missions[/p]![]()
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[/p][p]Combat Mechanism Changes[/p]
- [p]Key binding customization for keyboard, mouse, and controller is now available via system settings.[/p]
- [p]A new enemy visibility enhancement feature has been added, making it easier to locate enemies on the battlefield. This can be toggled in system settings.[/p]
- [p]The reward sequence for Story Missions and Arcade Mode has been updated.[/p]
- [p]Equipment traits in the hangar have been fully reworked for better customization.[/p]
- [p]Weapon trait customization is now available in the hangar.[/p]
- [p]Damage values below 1 are now displayed to one decimal place; values of 1 or higher are shown as whole numbers.[/p]
- [p]Resistance values are now displayed in the combat UI.[/p]
- [p]Story missions in the newly unlocked regions Atlantis and Asgard are now partially available.[/p]
- [p]A new Ruins map has been added to Arcade Mode.[/p]
- [p]After completing regular missions, players can now challenge Assault Missions, featuring increased enemy numbers, faster reinforcements, and higher stats for a more intense experience.[/p]
- [p]Mission difficulty has been adjusted to be more accessible.[/p]
- [p]SN-04 Susanoo has received new attack and defense patterns.[/p]
- [p]AE-113 Aerial has received a new trait: Recon – Base Booster Regen +50%.[/p]
- [p]All primary weapons, secondary weapons, and abilities have been buffed to be more effective at lower levels.[/p]
- [p]The charge attack range of the Railgun has been increased.[/p]
- [p]Movement penalties during Railgun charge attempts have been reduced.[/p]
- [p]When AG-52B Argus enters Howitzer Mode, it gains Super Armor, taking damage but becoming immune to status effects.[/p]
- [p]Auxiliary Tank has been removed and reworked into the Ion Thruster.[/p]
- [p]Ion Thruster: Enhances booster capacity, reduces energy consumption, and boosts afterburner speed.[/p]
- [p]Sync Stabilizer: Sync rate now increases by 10% per level.[/p]
- [p]Rapid Cooling System: Rapidly cools the booster to reduce Quick Boost cost, and recharges faster when booster capacity is below 25%.[/p]
- [p]Heat Pipe: Reduces Booster energy consumption by optimizing thermal transfer efficiency.[/p]
- [p]Compressed Fuel Cell: Uses high-pressure compressed fuel to efficiently reduce energy consumption during Quick Boost activation.[/p]
- [p]Graphene Armor: Enhances armor durability and slows damage from repeated impacts.[/p]
- [p]Fixed an issue where the Sync Stabilizer's EXP bonus was not functioning.[/p]
- [p]Fixed a bug where Auto Turrets failed to aim vertically, making it difficult to hit low-flying drones at close range.[/p]
- [p]Fixed an issue where the ECM Jammer was being displaced by AG-52B Argus’ Ram attack.[/p]
- [p]Resolved a bug where the camera angle failed to reset when starting a new mission immediately after completing one.[/p]
- [p]Fixed a display issue in the hangar where weapon stat graphs did not update correctly after switching primary weapons.[/p]