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Dream Team Supreme News

What we learned from our playtest and at gamescom

[p][/p][p][/p][p]What a fun couple of weeks. We just wrapped up the playtest and I flew back from gamescom in Germany with a ton of great feedback.[/p][p]So what did we learn?[/p][p]Splitting the powers across 3 scientists is fun! Funny data point, the pairing of Toast2 and Dr. Pierre Turner, PhD was the least picked yet the most successful haha. So if you struggled to win, maybe it's easier with Toast2 and Pierre on 0.11?[/p][p]The biggest issues that came up in the playtest were:[/p]
  • [p]Mods were offered for scientists that weren't in the pair[/p]
    • [p]Oops, that's not fun. We can address the mods by creating pools based on scientists.[/p]
  • [p]The art style needs cohesion[/p]
  • [p]The cartridge readability needs improvement[/p]
    • [p]As many of you have seen, the new scientists and the settings screen look drastically different from the rest of the game and are our first step into aligning all the visuals in a single art direction. We're calling it "toy style" and we can't wait to reveal more with each update. When we revise the cartridges in the toy style, we will also make readability improvements and will seek out your feedback to see if it solved the issues.[/p]
[p][/p][p]At gamescom, we pitched the game to publishers and met fellow devs making roguelike deckbuilders. The feedback was generally positive for the same reasons you love Dream Team Supreme. The things to work on that came out from the talks are:[/p]
  • [p]Strategy isn't deep enough yet[/p]
    • [p]That's a fair assessment. We're adding depth with every cartridge, mod, and monster so looking at every 3 updates is probably a good measuring stick for how much depth we can add to Dream Team Supreme.[/p]
  • [p]The art style isn't uniform[/p]
    • [p]We agree with the art style feedback and the conversion is under way. It will take several months to make it all shine in the new toy style.[/p]
  • [p]Hard to get players to play co-op[/p]
    • [p]What do you think about the co-op comment? We've found that at conventions, players love playing 2 player co-op. At Palmygeddon, co-op was 90% of the playthroughs. We also know that during playtests, only 5% of the playthroughs are co-op. If you have specific obstacles or features in the game that are preventing you from enjoying it in co-op, we'd love to hear your thoughts.[/p]
[p]We've released 0.11 on itch.io so you can play it for yourself. Are the issues mentioned above also your biggest gripes or do you feel like something else is holding Dream Team Supreme back?[/p][p]
See ya,[/p][p]Olivier from Big Adventure[/p]

Two new scientists to join Dream Team Supreme

[p]Originally posted on 2025.07.30[/p][p]​The next update of Dream Team Supreme will let you pick your pair from scientist from a pool of 3. Bruce Force is back with a new look and different cartridges. However, 2 new scientists will try to fill Tricky Vicky's giant shoes. Their looks will be revealed in the Discord over the next two weeks so keep an eye out. Having all the powers, including the new ones, split across 3 scientists has changed how the game feels in many ways and we'd love to know what you think about it.

To find out, we are organizing a playtest from August 19th at 8:00 to August 25th at 17:00 New Zealand Time. Click on the link to sign up.[/p][p]In the coming months, we are going to attend many conferences to promote Dream Team Supreme and let players try out the game. The Big Adventure jokes about traveling and suitcases are starting to land, so we'll pack all the conference news into bullet points. If you're attending too, come by our booth and say hello. We'd love to meet you in person.[/p]
  • [p]This weekend: We'll be at Palmygeddon in Palmerston North. Swing by Fly Palmy Arena, we'll be by the wrecking ball and bumper cars. I'm not making that up, I just saw the floor plan on Instagram. It's going to be wild haha.[/p]
  • [p]August: I'll be at gamescom pitching Dream Team Supreme. We've got a sweet booth in the B2B area of the Koelnmesse, Hall 3.2. It's in the New Zealand Trade & Enterprise zone.[/p]
  • [p]September: We will be at New Zealand Game Developer Conference (NZGDC) in Wellington, literally 1 block away from the office.[/p]
    • [p]Sami and Tom are organizing a workshop that goes through the process of setting up host-based multiplayer functionality in Unity. Hmm, sounds like something they have experience dealing with.[/p]
    • [p]I will join a panel to discuss how we tested our paper prototypes. Some of you may have taken part in those tests a little more than a year ago.[/p]
    • [p]Freddie and I will show off Dream Team Supreme for the home crowd. We'll be in the Kiwi Games Zone, at booth 31 (one of the corner booths in the middle).[/p]
  • [p]October: We will be at PAX AUS in Melbourne. That's quite a while away, so we'll have more details closer to the date.[/p]
[p]See ya (maybe at one of these events?),[/p][p]Olivier from Big Adventure[/p]

What a fun playtest!

[p]Hello Fellow Scientists,[/p][p]The last weekend of June, we had our first open playtest. What a ride that was![/p][p]A HUGE THANK YOU to all the participants. We've learned so much from all your playthroughs, streams, recordings, and feedback. It helps us make the game better every day. We are super grateful![/p][p]We've uploaded the build onto itch.io for anyone to play. Click on the itch.io link at the bottom of the page to download it. Can you defeat all the monsters too?[/p][p][/p][p]Two bits of good news to share with you all.[/p]
  • [p]We are going to Palmygeddon! It's happening in Palmerston North on August 2nd and 3rd. Come play the latest build if you're at the show.[/p]
  • [p]We will be attending gamescom in Germany. We will be in the business area, trying to find partners to promote, fund, and port Dream Team Supreme. If you are a fellow game dev, a publisher, a platform holder, or a content creator, email me and we'll meet up. If you know any going that you think we should meet, please email me.[/p]
[p]See ya on Discord,[/p][p]Olivier from Big Adventure[/p]

Join our June Playtest next week!

[p][/p][p][/p][p]Are you pumped? I’m pumped! The playtest starts next week!![/p][p][/p][p]Playtests help us find what works and what doesn’t, when it comes to having fun with Dream Team Supreme. Here’s how you can help us make the game better.[/p][p][/p]
  • [p]Record or stream your playthrough and share it[/p]
    • [p]The playtest voice channel is set up for any playtester to share their screen[/p]
    • [p]Or just drop a link to your Twitch or YouTube in the playtest discussion[/p]
  • [p]Share your feedback and report any bugs[/p]
    • [p]The feedback forum is set up for it[/p]
    • [p]Talk about your strategies in the Discord[/p]
    • [p]Make sure to search in case the issue is already recorded. You should still add your 2 cents as a comment or give it a +1 if it’s affected you too[/p]
  • [p]Share your enjoyment of Dream Team Supreme with friends[/p]
    • [p]Invite them to a co-op game[/p]
    • [p]Invite them to the playtest[/p]
    • [p]Invite them to the Discord[/p]
  • [p]Play the game! [/p][previewyoutube][/previewyoutube][p][/p][p]Sign up for the playtest below
    [/p][p]https://www.bigadventure.games/playtest [/p][p][/p][p]Stay super, [/p][p]Freddie from Big Adventure[/p]

Join the June Playtest



Lots happening in the Dream Team Supreme side of the world. In April, the team showcased the game at Armageddon Wellington. Thank you so much to every player who gave the game a spin! The event was a hectic blast haha; over 70 players gave it a try and filled in our survey. The showcase was during Easter weekend and we all took a week off to recover after that. When we came back, we jumped straight into addressing the feedback. Here are some of the things you liked the most about Dream Team Supreme:

  • "I liked the co-op aspect and the somewhat complex card system"
  • "I like the strategy element, finding the optimal synergy between the deck and how you attack and defend"
  • "I liked how somethings came at a cost but gave back good abilities"
  • "I loved the unique abilities of each boss"
  • "I liked the artstyle and the variety of cards and upgrades. I'd like to play it again"




That was great to hear. We love these too and will keep making them better. Here's where players want the see the most improvements:

Communication on where buffs and debuffs are being applied, and general feedback to the player on how a round will play once you lock in
I sometimes was unsure about what the different abilities were/what the cards did
UI felt clunky sometimes, probably needs some animations
It feels a little slow

We feel that too. Even though we see the game everyday, we also realize that we're doing the math in our heads when we play. That's a lot to think about. We've addressed the first three points for the next build and would love to learn from you if it still feels slow, now that giants are moving and all the actions are called out when they happen in a much more direct way.



Above: Screenshots with upcoming damage and effect numbers.

We think the itch.io demo is a good proof of concept on the mechanics of the game. There's still a ton of work to do and we're excited to do it. However, the biggest missing piece now is a larger audience to validate that the world is as hungry for Dream Team Supreme as we are eager to make it awesome.

For the next phase of development, we need 3 things:
  • more playthroughs
  • more playthroughs per player
  • more co-op playthroughs

To get there, we've decided to concentrate the next run of updates into playtests. This will help us achieve a few things. Firstly, everyone playing at the same time gives us a bunch of feedback in one shot and time to act on it before the next test. Secondly, players talking to each other about their experiences brings up deep issues and opportunities to make fun things even "funner".

If you're interested in joining the first playtest in June, just go to http://wwww.bigadventure.games/ and sign up for the playtest. If you've got a friend you'd like to play with, send them to the same link to sign up. Easy haha.



Above: Fast friends, Gundam x Super Supreme

For a sneak peak at some of the updates, have a look at Sami and Tom play through it in our first co-op stream in the broadcast.

Stay super,

Olivier from Big Adventure