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STARIO: Haven Tower News

Devlog#2 Ritual Platform & Vertical Garden Spoiler

[p]Hi folks! The game’s development has now entered its final stages, and we’re really hoping to get it into your hands soon![/p][p]In our last post, we gave you a brief sneak peek at some of the new content coming in the EA version — today, we’d like to share a more detailed look with you.[/p][p][/p][h2]Ritual Platform[/h2][p]The Tower has more secrets to share, and today’s reveal is… the Ritual Platform![/p][p]In our last post, we mentioned that the EA version will unlock the “Ritual Platform,” allowing you to change the gameplay through rituals and Faiths.[/p][p]You’ll be able to unlock the Ritual Platform fairly early in the game. Like the Jellyfish Bay, it’s a special structure converted from your existing tower — but unlike it, the Ritual Platform requires three vertical floors.[/p][p]By unlociking the Platform, you can freely select and combine different types of rituals to match your city-building strategy.[/p][p][/p][p][/p][p] Three Ritual Categories:[/p]
  • [p]Aether Rituals (e.g., Levia Ritual): Lightens gravity, allowing buildings to extend farther and carriers to work with ease.[/p]
  • [p]Vita Rituals (e.g., Migrana Ritual): Enables citizens to work across greater vertical distances.[/p]
  • [p]Fabrik Rituals (e.g., Pendara Ritual): Boosts production the farther structures are built from the core.[/p]
[p]Rituals can be combined for layered effects — but watch out! Many come with “reasonable” trade-offs.[/p][p]For example, Levia Ritual weakens gravity, but also slows down pipeline transport efficiency. A blessing for manpower-focused towers, but perhaps not ideal for logistics-heavy builds.[/p][p][/p][p][/p][p]Each ritual consumes a specific amount of Faith and items.[/p]
  • [p]Once activated, a ritual runs in cycles:If required resources are available at the start of the next cycle, it will continue automatically.[/p]
  • [p]If not, it will pause until supplies are replenished.[/p]
[p]Tower Masters, make the most of these systems and explore all the possibilities this towering vertical world has to offer![/p][p][/p][h2]Vertical Garden[/h2][p]In the haven tower, a Towertizen’s Spirit determines their quality of life—and can even change the home they live in.[/p][p]When a Towertizen’s Spirit reaches the upgrade threshold, their entire home will be transformed from a humble Hut into a sturdy Brick House, increasing its capacity and expanding its Work Range.[/p][p]Spirit is made up of six different needs. While fulfilling any of these needs can raise Spirit, in the early days—when resources are scarce—the most cost-effective approach is to improve the Environment in residential areas.[/p][p]This is where the Green House shines: not only does it quickly raise residents’ Spirit, but with clever placement, multiple Green Houses can stack their Environment bonuses for maximum effect.[/p][p]And as a little EA sneak peek, we’re also revealing the upgraded version of the Green House—check out the in-game model and concept art for the Vertical Garden![/p][p][/p][p][/p][p]That’s all for today’s update! We’re heading back to our work, but if you have anything you’d like to discuss — or chat about with other Tower Masters — feel free to leave a comment below, or join our official Discord Server:[/p][p]https://discord.com/invite/sfXVUFRzP7[/p][p][/p][p]Follow us to stay tuned with us! ⬇️⬇️⬇️[/p]

See You at BitSummit + A Peek at What’s Next for Stario: Haven Tower

[p]Hello, Tower Architects![/p][p]We have some exciting news to share. Stario: Haven Tower will be playable at BitSummit 2025 in Kyoto, Japan (July 18–20)![/p][p][/p][p][/p][p][/p][p]To celebrate, we have added full Japanese localisation! You can already switch to Japanese in the current demo.[/p][p]Since our first demo launch, we've been working intensively on developing new content. We've also gathered a lot of feedback from players and have been optimizing and expanding the game based on the suggestions we've received.[/p][p]If you have not tried the demo yet, you can try it out here:
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A Few Questions We've Been Seeing
[p]We’ve noticed some recurring questions from the community and wanted to take a moment to address a few of them here.[/p][p][/p][h2]“When will the game be released?”[/h2][p]This is easily the most common question we receive, and we’re grateful for the enthusiasm 🥰! While we’re still deep in development and haven’t locked down a final date yet, we’re currently aiming for an Early Access launch this fall. We’ll let you know the moment we have something firm to share.[/p][p][/p][h2]“What will change from the current demo?”[/h2][p]Since the demo went live, we’ve collected a ton of thoughtful feedback, both through surveys and community discussions. Based on that, here are some key areas we’re focusing on:[/p][p][/p][h3]UI Improvements[/h3][p]We received a lot of comments around font size, color contrast, layout, and clarity. In earlier updates, we introduced a new UI category filter that lets you view different tower data (resources, citizens, food, etc.). For the EA version, we’ll continue refining the visual design, adding clearer icons, and improving overall usability.
[/p][h3]Improved Tutorial Experience[/h3][p]We know that getting started can feel overwhelming, so we’re reworking the tutorial to better explain core systems step-by-step, with clearer guidance and language based on common areas of confusion.
[/p][h3]Performance Optimization[/h3][p]Some of you have already pushed the demo to its limits, and we’ve noticed the strain it puts on performance, especially when many UI elements are active. We’re working on several improvements to help the game run more smoothly in later stages of tower construction, so your creativity can really shine.[/p][p][/p][hr][/hr][p][/p]
What’s Coming in the Early Access Version?
[p]Here’s a quick preview of what’s being added:[/p][p][/p][h3]Ritual Platforms[/h3][p]A brand-new ritual system will allow you to shape your gameplay through faith and discovery. By collecting ritual cards in three categories: Aether, Vita, and Fabrik. You’ll unlock powerful effects through the ritual platform.[/p][p][/p][p][/p][p]Examples include:[/p]
  • [p]Levia Ritual (Aether): Lightens gravity, allowing longer horizontal expansion and easier cargo movement.[/p]
  • [p]Migrana Ritual (Vita): Enables citizens to work across greater vertical distances.[/p]
  • [p]Pendara Ritual (Fabrik): Increases production as the farther structures extend away from the core. [/p]
[p]Rituals can also be combined, letting you fine-tune your tower’s strengths and adapt to any challenge.[/p][p][/p][h3]Miracle Floors[/h3][p]In the face of skyborne disasters and the unknown above, your towertizens may feel lost, but beauty and meaning await. Miracle Floors are special structures that mark key milestones in humanity’s climb. Each one represents not just progress, but a step forward in the shared journey toward the divine.[/p][p]For example, the Fountain of Heaven transforms the heavy rains of storm zones into valuable energy to help your tower push higher.[/p][p][/p][p][/p][h3]Citizen Wishes[/h3][p]Ever wonder what your towertizens are really thinking? In EA, we’re introducing a Wish Wall system where citizens post personal desires. Fulfilling these wishes will raise overall happiness and sometimes unlock a few heartfelt surprises.[/p][p]More than just workers or production units, your citizens are the soul of each tower. Beyond the strategy and systems, we hope players feel the human warmth that binds everyone together in this vertical nation.[/p][p][/p][hr][/hr][p]If you run into any issues while playing or have suggestions for the game, we’d love to hear from you. Feel free to leave a comment or join our Discord server to chat directly with the dev team and other players. We’re always happy to hear your thoughts![/p][p][/p][p][/p][p][/p][p]The Stario Dev Team[/p][p]
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Demo v0.1.9.2236 Patch Notes (Fixed the bug related to production)

  • [p]Fixed a bug where save files from versions prior to 0.1.9 allowed buildings to produce without consuming materials after the update. [/p]
  • [p]Fixed several localization errors. [/p]

Demo v0.1.9.2226 Patch Notes (New view modes for Layered Stats UI)

[h2]Features[/h2]
  • [p]Added \[Spirit View Mode]: Easily assess the Spirit level of all residences through color-coding.[/p]
  • [p]Layered Statistics UI now supports multiple view modes:[/p]
    • [p]\[Resource Stats]: Views material quantities per floor.[/p]
    • [p]\[Towertizen Stats]: Displays population/jobs/available workers/homeless count per floor.[/p]
    • [p]\[Food Supply]: Monitor food reserves and manually set consumables per floor (custom menus).[/p]
    • [p]\[Tower Buffs]: Views buff effects on each tower section.[/p]
  • [p]Homeless Towertizens can now work and will retain their job status when moving into housing.[/p]
[p][/p][h2]Changes[/h2]
  • [p]Default construction priority changed to Medium.[/p]
  • [p]Added camera rotation with Q/E keys.[/p]
  • [p]Shift+Click now enables copy-placement of buildings under construction.[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed abnormal material returns when demolishing Brick Houses.[/p]
  • [p]Fixed Brick Houses not downgrading when residents' basic needs fell below the threshold.[/p]
  • [p]Corrected stability miscalculations for floating structures causing purple tint in Stability Mode.[/p]
[p][/p][h2]UI[/h2]
  • [p]Added an "Open Save Folder" button to save/load screen.[/p]
  • [p]Removed framerate options from resolution settings (resolution-only now).[/p]
  • [p]Standardized red warning text colors across all UI.[/p]
  • [p]Optimized item ordering in key remapping panel.[/p]
[p][/p][hr][/hr][p]If you encounter any issues during the demo, or you have any idea that you want to share with us, feel free to join our Discord for support and feedback: [/p][p]https://discord.com/invite/sfXVUFRzP7[/p][p][/p][p]Btw, we're holding a Giveaway Event! Share your skyward tower, for chances to receive Steam gift card![/p][p]Click the post for more detalis:[/p][p][dynamiclink][/dynamiclink][/p]

Steam Next Fest Wrap-up | Demo Remains Live!

[p]Hi everyone![/p][p]The June Steam Next Fest has officially come to a close—how tall did your Tower get?[/p][p]If you haven’t had enough yet, don’t worry! The demo will remain available for the time being, so you can keep building to your heart’s content![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]🥳 Nearly 100k Viewers Watched The Tower Together![/h2][p][/p][p]Let’s rewind to eight days ago—our game was featured in the PC Gaming Show, one of the world’s biggest showcases for PC games. Nearly 100,000 viewers tuned in live to watch the reveal trailer for STARIO: Haven Tower![/p][p][/p][p][/p][p]As an indie team, it was a huge honor to introduce our game to players around the globe at such a major event. Although the spotlight was brief, the response during Next Fest exceeded all our expectations—STARIO: Haven Tower received a 94% positive rating from players![/p][p][/p][p][/p][p][/p][p]Your support is our greatest motivation. We’ll continue refining the game and working hard to deliver an even more exciting and satisfying tower-building experience![/p][p][/p][p]Concept Art of Jellyfish Bay Extension[/p][p][/p][h2]🧐 Help Shape the Tower – Your Feedback Matters![/h2][p][/p][p]Our goal is to create a tower-building experience like no other—and your feedback plays a huge role in that.[/p][p]During the festival, we received tons of helpful suggestions and bug reports. Thanks to your feedbacks, we’ve already rolled out a patch last Friday that improved several UI elements and adjusted the population recovery mechanic, which was a hot topic among players.[/p][p]If you’ve got more ideas or suggestions, we’d love to hear them! Just click the link below and fill out the feedback form—we read every single submission carefully:[/p][p][/p][p]https://forms.gle/gCmUcU3Qqc3LYNcm8[/p][p][/p][p]Or leave your thoughts directly on the demo’s Steam page![/p][p][/p][p][/p][p][/p][h2]🙌 Player Creativity Knows No Bounds[/h2][p][/p][p]Since the demo’s release, we’ve been amazed by how creatively players have been experimenting with the building system. From clever vertical layouts to unique resource setups, your towers never fail to surprise us![/p][p][/p][p][/p][p]cr.@6仍OL[/p][p][/p][p][/p][p]cr.@6仍OL[/p][p][/p][p]Some of you even stumbled upon hidden Easter eggs—we love seeing these discoveries. It feels like a silent nod between developers and players, a shared spark through the screen.[/p][p]To celebrate your creativity, we’re also hosting an ongoing community content event! Share the moments that stood out to you, whether it’s:[/p][p]A breathtaking Kowloon Walled City-style mega-structure[/p][p][/p][p]cr. Community submission[/p][p][/p][p]A beautifully layered modern building[/p][p][/p][p]cr. @FuzePlays[/p][p][/p][p]A quirky or touching moment from towertizens' daily life[/p][p][/p][p][/p][p]A hard-earned snapshot of rare wildlife[/p][p][/p][p][/p][p]No matter how grand, hilarious, or subtle—if it’s memorable to you, it’s worth sharing with the community![/p][p]Want to know more about prizes and how to participate? Check out our earlier post here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In our very first devlog, we shared the inspiration behind STARIO: Haven Tower. In the future, we’ll be revealing even more about our development plans and design process. Don’t forget to follow, wishlist, and stay tuned for more updates![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Join us as we ascend toward the skies![/p][p]---[/p][p]Stargate Games[/p]