Development Update #2
Hello everyone! We're excited to share some news about our development progress.
Our community has grown tremendously over the past period, with around 15,000 people now awaiting the first playtest. We're incredibly grateful for your interest in this project - your support and engagement mean the world to us.

Now, let's dive into what we've been working on:
🎮 Prototyping Game Modes
Given the innovative nature of our gameplay, we've focused on creating straightforward, clear objectives for matches. Currently, we have two modes:
Both modes were tested with various options including time limits, respawn mechanics (individual vs. team respawns), and ability restrictions.
⚖️ Balancing Gameplay
We're fine-tuning various parameters across both modes, including:

🎨 Visual Style Evolution
Our initial low-poly aesthetic, while functional for the prototype and trailer, may not be the best fit for the game. While it offers advantages like vibrant visuals and low performance requirements, community feedback suggests it might not meet expectations for a PC title.
We're considering three visual directions:
We'd love to hear your thoughts on the subject! Which visual style appeals to you most? Share your preferences in the comments below.
Thank you for your continuous support!
Marines vs God Team
Our community has grown tremendously over the past period, with around 15,000 people now awaiting the first playtest. We're incredibly grateful for your interest in this project - your support and engagement mean the world to us.

Now, let's dive into what we've been working on:
🎮 Prototyping Game Modes
Given the innovative nature of our gameplay, we've focused on creating straightforward, clear objectives for matches. Currently, we have two modes:
- Escape & Survive: Marines must navigate from start to finish through a maze-like map, overcoming obstacles such as locked doors and challenging pathways, while the god player attempts to stop them.
- Resource Collection: Marines must retrieve specific objects from various locations and return them to their base, while racing against both time and the god player's interference.
Both modes were tested with various options including time limits, respawn mechanics (individual vs. team respawns), and ability restrictions.
⚖️ Balancing Gameplay
We're fine-tuning various parameters across both modes, including:
- Weapon damage values and marines' health amount
- Marines' evasive abilities
- God player's mana pool and regeneration rate
- Ability costs, durations, and cooldowns

🎨 Visual Style Evolution
Our initial low-poly aesthetic, while functional for the prototype and trailer, may not be the best fit for the game. While it offers advantages like vibrant visuals and low performance requirements, community feedback suggests it might not meet expectations for a PC title.
We're considering three visual directions:
We'd love to hear your thoughts on the subject! Which visual style appeals to you most? Share your preferences in the comments below.
Thank you for your continuous support!
Marines vs God Team

