Several bug fixing, including ones with region hitboxes and focus windows
You can now compress saves!
Culture can make your music go to new heights! Music is also slower to invest
Extraction now check the maximum of the node extracted to apply priorities, a node already full or nearly full will have less priorities
Electric Infrastructure now needs Copper Ore to not decay way faster
Fix some problems with maximum Citizenship and Thermal Power Plants
Aviation now help with uncovering the remaining fog of war
Port capacity boost to fishing was nerfed
Boost food production of animal husbandry
Fix some problematic pairing in cultural traits
Small localization changes
Chinese characters should be now compatible in the game for a potential Chinese translation
Subversion A
Re-Design of Aviation, faster and cheaper to get, is now boosted by Maths and Industry Tech, will start around 700-800 values, will uncover all map if you reach 900
Religious Conversion is now more efficient but more expensive
Working Conditions now invest faster and cost Political Power instead of Wealth
Elite Class decrease in Working Conditions is now less aggressive
1.1.1
Some tweak on Slavery Emancipation and Institution
Some tweak on Access Difficulty on oceans to prevent too early ocean exploration
Small buff of industrial Pollution Regulation
AI now consider its own land more valuable
Small localization changes
Sub-Version A
Buff on Constitution production of Political Power and lower it's reduction of Centralized Governement
Fixed an edge case issue with Civil Craft not producing any more Civil Goods, also it consumes a bit more of metals if used
Improves Tool Supply alert system
Sub-version B
Tentatively try to add 2K and 4K resolutions, this is widely untested expect strange behavior of the UI
Fix some coastline resources
Fix a incorrect maximum on Citizenship
Luxury Availability was nerfed for high values and will have diminishing returns
Fix Factory Efficency spawing in pre-industrial societies
Reduced decay in Reg Irrigation
Wealth Tax have now more agressive diminishing returns
Laborer have diminishing return to increase Extraction, and take less space for industries
1.1.0
New Traits: Added 8 new cultural and religious traits to diversify civilizations: `Gold Fever`, `Marine Treasures Fever`, and `Rare Feather Fever` increase satisfaction and consumption of their specific luxury good. `Holy Incense` allows priests to consume incense for Faith. `Caste System` boosts Legitimacy and Elite Satisfaction at the cost of Popular Satisfaction. `Royal Lineage` provides a constant Legitimacy bonus. `Justiciars` increases the effectiveness of Tribunals. `Exclusive Purity` makes all colonization efforts less effective.
You can now reroll the choices available in your first Trait Selection
You can now zoom more, and you can change the base size of nodes for bigger resolutions
You can change the autosave speed
Fixed an error with military and mercenary rebellions
Extraction logic was tweak to not focus too much on one resource
Cultural Assimilation cost a little more
Religious Conversion was a bit boosted
Fishing got slightly nerfed
National Propaganda and Citizen Right got their cost reduced
Working conditions give higher satisfaction but even more a decay on Factory Efficiency
Stability, Elite and Popular Satisfaction got their decay slightly increased
Slavery Emancipation now reduce Slavery Institution and the Elite dissatisfaction only exist if there is any slave left
Elites will stop trying to search Slavery Institution if you reach Philosophy 50
Fix Coastlines for Chitzen Iza region
Small localization changes
1.0.10
State Building Edict: A new state-level policy designed to streamline the development of large empires. Through this edict, you can direct your bureaucracy to automatically fund the research and construction of Flood Control, Irrigation, Roads, and Ports across all your territories. This centralized approach offers convenience at a premium, being slightly more costly than managing each project individually. It's the perfect tool for rulers who wish to manage their sprawling domains with broad strokes, ensuring foundational infrastructure is developed everywhere without micromanagement.
Fix bug with Regional Roads, and one with maximum tooltip not updating correctly
You can now properly delete saves from the game
Fish, Fauna & Flora have now higher growth rate if you have good tech
Fix Polar hardiness Trait
Fixed some edge case for Companies trade generation
Slight Nerf of Great Library Fire
Boost Philosophy generation from Academia
Literature now generate a bit of Philosophy
May have fix an issue with Working Conditions for early spawn
Sub-Version A
Fix Ezochi province with a wrong value for soil fertility
Fog of War wear off more quickly with late Sailing and Trade techs
Added a bunch of AI rules for AI having more possible decisions
1.0.9
New option to resize the screen in the settings
Fix several crucial bugs
Tweaks for Cultural and Religious Conversion, the smaller your minorities the harder they are to fully assimilate