1. Orbi Universo II
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Orbi Universo II News

1.1.2

  • Several bug fixing, including ones with region hitboxes and focus windows
  • You can now compress saves!
  • Culture can make your music go to new heights! Music is also slower to invest
  • Extraction now check the maximum of the node extracted to apply priorities, a node already full or nearly full will have less priorities
  • Electric Infrastructure now needs Copper Ore to not decay way faster
  • Fix some problems with maximum Citizenship and Thermal Power Plants
  • Aviation now help with uncovering the remaining fog of war
  • Port capacity boost to fishing was nerfed
  • Boost food production of animal husbandry
  • Fix some problematic pairing in cultural traits
  • Small localization changes
  • Chinese characters should be now compatible in the game for a potential Chinese translation


Subversion A

  • Re-Design of Aviation, faster and cheaper to get, is now boosted by Maths and Industry Tech, will start around 700-800 values, will uncover all map if you reach 900
  • Religious Conversion is now more efficient but more expensive
  • Working Conditions now invest faster and cost Political Power instead of Wealth
  • Elite Class decrease in Working Conditions is now less aggressive

1.1.1

  • Some tweak on Slavery Emancipation and Institution
  • Some tweak on Access Difficulty on oceans to prevent too early ocean exploration
  • Small buff of industrial Pollution Regulation
  • AI now consider its own land more valuable
  • Small localization changes


Sub-Version A

  • Buff on Constitution production of Political Power and lower it's reduction of Centralized Governement
  • Fixed an edge case issue with Civil Craft not producing any more Civil Goods, also it consumes a bit more of metals if used
  • Improves Tool Supply alert system


Sub-version B

  • Tentatively try to add 2K and 4K resolutions, this is widely untested expect strange behavior of the UI
  • Fix some coastline resources
  • Fix a incorrect maximum on Citizenship
  • Luxury Availability was nerfed for high values and will have diminishing returns
  • Fix Factory Efficency spawing in pre-industrial societies
  • Reduced decay in Reg Irrigation
  • Wealth Tax have now more agressive diminishing returns
  • Laborer have diminishing return to increase Extraction, and take less space for industries

1.1.0

  • New Traits: Added 8 new cultural and religious traits to diversify civilizations:
    `Gold Fever`, `Marine Treasures Fever`, and `Rare Feather Fever` increase satisfaction and consumption of their specific luxury good. `Holy Incense` allows priests to consume incense for Faith. `Caste System` boosts Legitimacy and Elite Satisfaction at the cost of Popular Satisfaction. `Royal Lineage` provides a constant Legitimacy bonus. `Justiciars` increases the effectiveness of Tribunals. `Exclusive Purity` makes all colonization efforts less effective.
  • You can now reroll the choices available in your first Trait Selection
  • You can now zoom more, and you can change the base size of nodes for bigger resolutions
  • You can change the autosave speed
  • Fixed an error with military and mercenary rebellions
  • Extraction logic was tweak to not focus too much on one resource
  • Cultural Assimilation cost a little more
  • Religious Conversion was a bit boosted
  • Fishing got slightly nerfed
  • National Propaganda and Citizen Right got their cost reduced
  • Working conditions give higher satisfaction but even more a decay on Factory Efficiency
  • Stability, Elite and Popular Satisfaction got their decay slightly increased
  • Slavery Emancipation now reduce Slavery Institution and the Elite dissatisfaction only exist if there is any slave left
  • Elites will stop trying to search Slavery Institution if you reach Philosophy 50
  • Fix Coastlines for Chitzen Iza region
  • Small localization changes

1.0.10

  • State Building Edict: A new state-level policy designed to streamline the development of large empires. Through this edict, you can direct your bureaucracy to automatically fund the research and construction of Flood Control, Irrigation, Roads, and Ports across all your territories. This centralized approach offers convenience at a premium, being slightly more costly than managing each project individually. It's the perfect tool for rulers who wish to manage their sprawling domains with broad strokes, ensuring foundational infrastructure is developed everywhere without micromanagement.
  • Fix bug with Regional Roads, and one with maximum tooltip not updating correctly
  • You can now properly delete saves from the game
  • Fish, Fauna & Flora have now higher growth rate if you have good tech
  • Fix Polar hardiness Trait
  • Fixed some edge case for Companies trade generation
  • Slight Nerf of Great Library Fire
  • Boost Philosophy generation from Academia
  • Literature now generate a bit of Philosophy
  • May have fix an issue with Working Conditions for early spawn


Sub-Version A
  • Fix Ezochi province with a wrong value for soil fertility
  • Fog of War wear off more quickly with late Sailing and Trade techs
  • Added a bunch of AI rules for AI having more possible decisions

1.0.9

  • New option to resize the screen in the settings
  • Fix several crucial bugs
  • Tweaks for Cultural and Religious Conversion, the smaller your minorities the harder they are to fully assimilate
  • Foreigners now help with Academia
  • Elites now search Slavery slower
  • Agressives AI will now recruit more
  • Small localization changes