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Calyx News

Sign up for the Calyx Demo Update playtest

[h2]Sign up in advance[/h2]
Visit the Calyx Steam Page, scroll down and hit the “Request Access” button.



[h2]“When can I play?”[/h2]
When the playtest is available we’ll publish another news post to let everyone know.

[h2]The playtest includes[/h2]
  • Challenge Mode with 5 new maps.
  • New types of Calyx.
  • Existing Calyx are more sophisticated.
  • Targeting system revised.
  • New player unit types.
  • Harvester based mining.
  • Draw walls and pylons.
  • New resource - Isotopes.
  • Harvest, Healing & Power Boost Modules.
  • Lots of new QOL features including re-bindable keys.


[h2]New features – sneak preview[/h2]

[h3]Bastion[/h3]
[h3]Calyxa Castellum[/h3]
This tough new Calyx rains down fire on any unit that strays into range.



[h3]Militia[/h3]
[h3]Calyxa Militum[/h3]
This new species spawns creatures which attack your units and base.



[h3]Tormentor[/h3]
[h3]Calyxa Tormenta[/h3]
The pink Calyx now has a proper name and more sophisticated behaviour. You can also see the new Orbital Laser weapon being used to take out a trunk.



[h2]Razorleaf[/h2]
[h3]Calyxa Propagare[/h3]
Our old friend the green Calyx is also more advanced, growing additional nodules and levelling up in strength over time.



[h3]Harvesters[/h3]
We’ve added a Harvester based mining system with a new Refinery building to collect that sweet Ore.



[h2]Player survey[/h2]
We’ll be creating a short survey so you can give feedback on the new features. There will be a link to the survey from within the playtest build.

[h2]Thanks for your support![/h2]
More than 50,000 players have now installed the Calyx Demo, which frankly blows our minds. We can’t wait to hear what you think of the new additions.

Thanks!

John, Mark & Phil ːsteamhappyː

Calyx Development Update – March 2025

Greetings Calyx players!


We’re delighted to say that more than 35,000 of you have now added the Calyx Demo to your library, since we first launched it for Steam’s RTS Fest on January 20th.

Thanks for all your detailed suggestions and feedback. We spent time reading and digesting your contributions, and combining them with our own.

It’s now time to give you a quick update on what we’re planning next.

It’s our intention to share a bigger slice of the game with you, and we’re aiming for around the middle of 2025 for the demo update.



[h2]Here’s some of the stuff we’re working on…[/h2]
  • Updated targeting system for player units
  • New types of Calyx plant
  • New units (including plant units that make defenses far more important)
  • A new resource
  • A new mining system based on harvesters (no more trying to place mines to clear up every last scrap of ore)
  • Existing modules and buildings in the world - connect to these for boosts
  • More maps
  • Lots of QOL features including more options and keyboard shortcuts
  • Many smaller improvements


We hope that gives you a good idea of where Calyx is going next.

We’d like to say a huge thanks to everyone who’s played, reviewed and wishlisted so far. We’re stoked so many of you see potential in the project!

Stay tuned for another update soon.

Cheers!

John, Mark and Phil ːsteamhappyː

Huge thanks to everyone who played the Calyx Demo during RTS Fest!

Big thanks from the Studio 568 team!


We're thrilled that so many of you played Calyx over the RTS Fest period, left reviews and gave us feedback in the Discussion Forum.

It's exciting that so many of you see potential in the Demo, and it's great to receive so much well considered feedback.

We're now working through that feedback, pulling out the common themes, and using them as part of our decision making for the next phase of the project.

If you want to keep up with our progress, please add Calyx to your wishlist!

Cheers,

John, Mark and Phil ːsteamhappyː

Calyx Demo v0.0.2.3 | Skirmish

Added Skirmish as an option on the main menu.
This allows you to configure options before playing the demo map:
  • Number of Calyx Roots
  • Number of Ore locations
  • Difficulty, from Very Easy to Impossible

Note, this is not us responding to any of the super helpful player feedback. Skirmish is a small feature that didn't quite make the cut when we launched the demo on Friday, so we're including it today.

Thanks!

John, Mark and Phil ːsteamhappyː

Calyx Demo v0.0.2.2

Frame rate cap & motion blur options
Added settings for:
  • Frame rate cap
  • Motion blur

These are in the options dialogue - if you've seen the game maxing out your GPU, you can now impose a framerate cap. We also made some minor UI and audio tweaks.

Thanks!

John, Mark & Phil ːsteamhappyː