The Thanksgiving Update
A new patch is now available for Primal Carnage: Extinction on Steam!

Today's update brings several balance changes, bug fixes, and other tweaks based on community feedback. We also have a brand new store rotation that ties into a certain festive occasion...
[h2]Balance Highlights[/h2]

We've been continuing to refine balance with the help of our dedicated open testing crew after seeing the most recent changes out in the wild. While still strong, Cryo acid damage has been tuned slightly lower again to give humans half a chance of reacting while still rewarding accurate spitters.
The spread factor for all shotguns has been reworked to be much more consistent, allowing them to hit more reliably. To counteract this, they now have less mid-range damage compared to previously but are still lethal to raptors up close.
As of this patch the rest of the automatic weapons such as commando's rifles and the SMGs have faster damage falloff over distance, to account for the added hit test reliability introduced recently.
If you didn't already know, Flyers can put themselves out if they're on fire in the air by simply diving downwards for a moment. We've made this easier to pull off now, requiring a dive of around 0.6 seconds to remove fire from your Ptera / Tupa, and added a hint reminder for it.
There are several other balance adjustments (and quality of life improvements) in this patch.
Check out the full change log further down for more info!
[h3]STORE UPDATE: [/h3]
[h2]Thanksgiving Event[/h2]
Those six foot turkeys are still trying to take over!
[previewyoutube][/previewyoutube]
To tie in with Thanksgiving, we've got a fresh batch of looks for our favourite feathered fiends today, along with some new styles for the other more plumage-challenged species too.
Check out all the latest items on Trello, including several free drops!
[h2]New Merch![/h2]

Our official merch store has another turkey tie-in with a NEW Oviraptor Portrait!
This beautiful artwork by Aram Papazyan is now available on premium posters, mugs and T-shirts.
[h2]Version 3.0.7 [/h2]
[h3]BALANCE[/h3]
[h3]VISUAL[/h3]
[h3]MENU / UI[/h3]
[h3]MAPS[/h3]
Look forward to further improvements and feature tweaks for winter, with more major additions appearing alongside our upcoming release of the new PlayStation version Primal Carnage: Evolution...
[h3]Thanks for playing![/h3]
-The Primal Carnage Team

Today's update brings several balance changes, bug fixes, and other tweaks based on community feedback. We also have a brand new store rotation that ties into a certain festive occasion...
[h2]Balance Highlights[/h2]

We've been continuing to refine balance with the help of our dedicated open testing crew after seeing the most recent changes out in the wild. While still strong, Cryo acid damage has been tuned slightly lower again to give humans half a chance of reacting while still rewarding accurate spitters.
The spread factor for all shotguns has been reworked to be much more consistent, allowing them to hit more reliably. To counteract this, they now have less mid-range damage compared to previously but are still lethal to raptors up close.
As of this patch the rest of the automatic weapons such as commando's rifles and the SMGs have faster damage falloff over distance, to account for the added hit test reliability introduced recently.
If you didn't already know, Flyers can put themselves out if they're on fire in the air by simply diving downwards for a moment. We've made this easier to pull off now, requiring a dive of around 0.6 seconds to remove fire from your Ptera / Tupa, and added a hint reminder for it.
There are several other balance adjustments (and quality of life improvements) in this patch.
Check out the full change log further down for more info!
[h3]STORE UPDATE: [/h3]
[h2]Thanksgiving Event[/h2]
Those six foot turkeys are still trying to take over!
[previewyoutube][/previewyoutube]
To tie in with Thanksgiving, we've got a fresh batch of looks for our favourite feathered fiends today, along with some new styles for the other more plumage-challenged species too.
Check out all the latest items on Trello, including several free drops!
[h2]New Merch![/h2]

Our official merch store has another turkey tie-in with a NEW Oviraptor Portrait!
This beautiful artwork by Aram Papazyan is now available on premium posters, mugs and T-shirts.
[h2]Version 3.0.7 [/h2]
Full Change Log:
[h3]BALANCE[/h3]
- reduced max Cryo spit hit damage from 130 to 110
- removed crit multiplier for cryo acid hit damage
(was near-impossible to achieve, but ultimately unneccessary) - reduced dilo spit direct hit damage from 25 to 22
- increased dilo bite poison damage from 7 per tick to 8
- fixed dilo poison kills challenge counting cryo acid kills
- reverted dilo spit blind durations (back to 5 secs regular and 9 secs charged)
- changed spread pattern of shotguns to be more consistent
- regular shotgun + spaz: 50% faster damage falloff at midrange due to pellet accuracy
- regular shotgun max crit damage reduced from ~400 to 360
- tighter spread on double barrel secondary fire
- reduced carbine rifle max effective range from 6000 to 5000
- carbine damage falloff close range distance reduced from 2400 to 1250
- increased burst rifle max effective range from 5000 to 6000
- lower damage falloff for burst rifle, increased damage at max range slightly
- 10% increase to assault rifle effective range
- Shortened flyer dive time needed to self-extinguish to 0.65 secs
- Added hint when flyers are set on fire in the air that they can dive to put themselves out
[h3]VISUAL[/h3]
- fixed spit mask for RGB Assault Rifle skin
- fixed overheating effect for molten SMG skin
- fixed missing teeth on most of the variant scientist models
- fixed scientist pounce recovery animation not playing when rescued
- fixed scientist aiming animation in 3rd person not being very noticeable
- fixed human hairpieces still being visible in some cinematics
- fixed scientist not playing get up animations when rescued from a pounce
- added separate 3rd person reload animations for left / right SMGs
- some minor dino shader optimizations
- added thanksgiving items
[h3]MENU / UI[/h3]
- Host Game (Peer 2 Peer listen servers): fixed server host not being able to do damage
- in-game chat can now be used during cinematic sequences
- scoreboard is now displayed first instead of challenges on endround cinematics
- fixed objective icons not hidden in cinematic mode
- NEW: an "Equipped" symbol now shows on items that are in your loadout when browsing the inventory / crafting
[h3]MAPS[/h3]
- fixed a handful of maps that weren't enabling Cinematic Mode fully when cutscenes begin
(caused visible players, crosshairs, nametags, etc.) - players should now be kicked out of menus when a cinematic occurs, to prevent crashes
- health corpses now render at long distance by default, so they're always visible to hungry dinos
- AI-Renaissance:
- fixed an invincibile ledge spot on the rear clifftop
- fixed enemy Bruisers repeatedly trying to walk through beach fences
- gave more space for Acro to escape the cargo container maze
- fixed an invincibile ledge spot on the rear clifftop
- Main Menu:
- fixed scenes not having a fade-in
- fixed missing scientist ponytail and pyro fuel tank on human scene
- humans now have randomized outfits on their scene
ForgottenOutpost:- attempt at fixing endscreen sequence when in CTE mode
- put back a missing corpse in the swamp on CTE mode
- fixed dinos being able to enter the human base in CTE mode
- fixed scenes not having a fade-in
- DesertionPoint: fixed an unreachable ammo kit
- ForestChasm Night: fixed a tree with no collision
- Ubase Day/Night: fixed various stuck spots and exploits
- Ubase Night: fixed a couple of volumetric light cones that were blocking bullets
- Ubase Night: fixed one of the perimeter wall ends being raised slightly too high, blocking bruisers
- GTTC-Downpour: remade fuel valve sequence, should now rotate when capture begins
Look forward to further improvements and feature tweaks for winter, with more major additions appearing alongside our upcoming release of the new PlayStation version Primal Carnage: Evolution...
[h3]Thanks for playing![/h3]
-The Primal Carnage Team