WINTER CARNAGE
This December we've got another update to make you merry! Welcome to Winter Carnage...

[h2]General[/h2]
Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update...
Firstly, we have further overhauled melee code to make things smoother and more reliable. You can now do both quick melee and heavy melee while using a primary weapon, simply tap melee for a quick knife slash or double tap for a heavy swing. Also, machete users should have much more reliable hit detection now when not using charged attacks, without "fake" hit markers appearing.
On the dino side, we've added a cooldown so that they can no longer be staggered multiple times in a short period, since it was possible to effectively get stun-locked forever before. Oof!
Previously, the Tyrant's couldn't free other dinos from nets the way other classes can, we've fixed it so that they can save netted raptors / spitters using both attacks and trample damage now.
There are a number of quality of life tweaks too, such as massively reducing camera sway when under the influence of darts (might've actually toned it down *too* much there, we'll see).
Finally, all characters now have new blood overlays for receiving damage!

As your health goets lower, the blood stains start to gradually fade in, being fully revealed when you are in desaturated vision mode. If this is a bit too much for you, the Show Gore option has been extended to cover blood overlays too.
[h2]Let it Snow! [/h2]
Another new character effect is the Snowverlay - if you're out in the cold for a while on a snow map, your skin will slowly start to turn frosty! It's currently more subtle on dinos than humans, giving a light dusting of white that fades off when going indoors.
This is combined with new breath effects that show in cold weather maps (rainy night included as well)...

ALL snow map variants have now been added! Newly remastered with optimized shaders and overhauled lighting, their level layouts are also now closer to the standard versions of the maps.

[h2]Special Store Event[/h2]
We come bearing baubles! Dozens of new items created by the Primal Carnage community have been accepted this winter, from human "disguises" to arctic carno camouflage. Check out a small smattering of highlights from this year's cool new looks below..
[previewyoutube][/previewyoutube]
Yep, there's a wide range of seasonal sensations by both new and old community creators, with some of this year's Christmas crackers hailing from way back in 2016! Just a little reminder that if you've submitted skins in the distant past, never give up - their time may yet come...
We've also got a handful of festive free drops, such as the Dynastias Rex mutation, Seal Leopard Nova and Studded Revolvers!

That's all in addition to the hundreds of classic winter items that returned recently, all with epic savings! And to top it all off, we're enabling DOUBLE DROPS for the next few weeks.

[h3]A Discount 66 Million Years in the Making...[/h3]

Why not give the gift of Carnage this Christmas?
We've got 66% OFF Primal Carnage: Extinction, the PCE 4-Pack and ALL DLC until January 2nd!
[h2]Version 3.0.9[/h2]
[h3]Happy Holidays![/h3]
-The Primal Carnage Team

Join the Official Primal Carnage Discord!


Update Highlights
[h2]General[/h2]
Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update...
Firstly, we have further overhauled melee code to make things smoother and more reliable. You can now do both quick melee and heavy melee while using a primary weapon, simply tap melee for a quick knife slash or double tap for a heavy swing. Also, machete users should have much more reliable hit detection now when not using charged attacks, without "fake" hit markers appearing.
On the dino side, we've added a cooldown so that they can no longer be staggered multiple times in a short period, since it was possible to effectively get stun-locked forever before. Oof!
Previously, the Tyrant's couldn't free other dinos from nets the way other classes can, we've fixed it so that they can save netted raptors / spitters using both attacks and trample damage now.
There are a number of quality of life tweaks too, such as massively reducing camera sway when under the influence of darts (might've actually toned it down *too* much there, we'll see).
Finally, all characters now have new blood overlays for receiving damage!

As your health goets lower, the blood stains start to gradually fade in, being fully revealed when you are in desaturated vision mode. If this is a bit too much for you, the Show Gore option has been extended to cover blood overlays too.
[h2]Let it Snow! [/h2]
Another new character effect is the Snowverlay - if you're out in the cold for a while on a snow map, your skin will slowly start to turn frosty! It's currently more subtle on dinos than humans, giving a light dusting of white that fades off when going indoors.
This is combined with new breath effects that show in cold weather maps (rainy night included as well)...

ALL snow map variants have now been added! Newly remastered with optimized shaders and overhauled lighting, their level layouts are also now closer to the standard versions of the maps.

[h2]Special Store Event[/h2]
We come bearing baubles! Dozens of new items created by the Primal Carnage community have been accepted this winter, from human "disguises" to arctic carno camouflage. Check out a small smattering of highlights from this year's cool new looks below..
[previewyoutube][/previewyoutube]
Yep, there's a wide range of seasonal sensations by both new and old community creators, with some of this year's Christmas crackers hailing from way back in 2016! Just a little reminder that if you've submitted skins in the distant past, never give up - their time may yet come...
We've also got a handful of festive free drops, such as the Dynastias Rex mutation, Seal Leopard Nova and Studded Revolvers!

That's all in addition to the hundreds of classic winter items that returned recently, all with epic savings! And to top it all off, we're enabling DOUBLE DROPS for the next few weeks.

[h3]A Discount 66 Million Years in the Making...[/h3]

Why not give the gift of Carnage this Christmas?
We've got 66% OFF Primal Carnage: Extinction, the PCE 4-Pack and ALL DLC until January 2nd!
[h2]Version 3.0.9[/h2]
FULL CHANGELOG:
- added newly remastered snow maps:
GTTC-RuthlessSnow / UtilityBaseSnow / ForestChasmSnow - NEW idle breath effects for characters now show when in cold weather
- NEW frosty snowverlay skin effect fades in when playing winter maps
- NEW damage overlay - characters now become bloody at low health
(can be toggled with the Show Gore option) - NEW: sniper scope glint lens flare now shows when aiming
- can now both quick melee and heavy melee with primary weapons (tap or double tap)
- improved hit detection for machete primary attack
- fixed "fake" hit markers showing for machete
- fixed charged machete range being inconsistent
- generic quick knife melee is now faster
- optimized melee code
- staggered dinos now have a cooldown before they can get staggered again
- fixed unique raptor stagger animation for being heavy meleed not playing
- fixed temp sounds still used in Nova stagger animations
- added 3rd person human swimming animations
- Tyrants can now also free small dinos from nets with their attacks and trample damage
- shortened cooldown between Tupa charge impacts
- reworked dinosaur camera shake effect for darts to be less intense
- fixed spit being able to blind dinosaurs if spit hits them after the spitter dies
- fixed Acro boss AI getting door stuck on Geothermal
- updated TDM Docks maps with more cover in main crane area
- optimized background fog meshes in various maps
- optimized & improved landscape snow shader
- NEW voice lines added for actions such as:
- trying to shoot when out of ammo
- standing in acid pools
- recovering from being pounced
- using throwables
- receiving supplies from teammates
- seeing different dino types for the first time in a Survival wave
- ...and more!
- trying to shoot when out of ammo
- fixed hearing two dialogue variants at once sometimes
- fixed incorrect footstep sounds when on snowy grass
- fixed a few recent human skins not using custom arm materials
- fixed default human arms being applied on weather maps when using skins with custom arms
- fixed a couple of festive tracking devices that had their colour patterns missing
- enabled winter basic testing and main menu maps
- added new winter 2024 content
- updated a few map descriptions
[h3]Happy Holidays![/h3]
-The Primal Carnage Team

Join the Official Primal Carnage Discord!
