The Valentines Update
[h2]Game Changes[/h2]
Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update. The SMGs no longer use the same long range damage falloff values as the revolvers, spit can now be properly shot out of the air, and Pathfinder can't boost his stamina by hitting teammates with a machete.
There are also a few new quality of life updates, such as an enhanced "middle shoulder camera" for Tyrants and Bruisers that is more free floating and dynamic. Swap between different views with middle mouse button by default, or scroll in and out. Map rotation has been improved, and several maps have seen additional performance improvements and exploit fixes.
More minor adjustments range from animation tweaks for some human taunts that add facial motion, fixing blood particles looking purplish, a new sound + animation when raptors miss their pounce and land hard, and some UI tweaks.
For a full list of what we've been up to, check out the changelog further down...
[h2]Love is in the Air![/h2]
A fresh collection of lovely new looks has just arrived in-game, here in time to celebrate Valentines Day! Feast your eyes on some of the highlights below...
[previewyoutube][/previewyoutube]
There's some free drops too, check out our Trello for the full selection!

In addition to these brand new items, all of the classic Valentines items are of course back in-store, along with EVERY ITEM EVER (as we mentioned in our last post).
After the festivites are finished, this year's Valentines cosmetics will also remain available in the Browse section year-round alongside all of the other store items. No limits on love no more!
[h2]Version 3.1.2[/h2]
We're getting real close to finishing up Evolution currently, and hope to have the new PlayStation game submitted for approval to the platform holder sometime next month. More fixes and feature updates will continue to slowly trickle in while we wrap up work on the console side, but you can look forward to some much bigger changes for PCE on PC later this year!
[h3]Thanks for playing![/h3]
-The Primal Carnage Team
Join the Official Primal Carnage Discord!

Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update. The SMGs no longer use the same long range damage falloff values as the revolvers, spit can now be properly shot out of the air, and Pathfinder can't boost his stamina by hitting teammates with a machete.
There are also a few new quality of life updates, such as an enhanced "middle shoulder camera" for Tyrants and Bruisers that is more free floating and dynamic. Swap between different views with middle mouse button by default, or scroll in and out. Map rotation has been improved, and several maps have seen additional performance improvements and exploit fixes.
More minor adjustments range from animation tweaks for some human taunts that add facial motion, fixing blood particles looking purplish, a new sound + animation when raptors miss their pounce and land hard, and some UI tweaks.
For a full list of what we've been up to, check out the changelog further down...
[h2]Love is in the Air![/h2]
A fresh collection of lovely new looks has just arrived in-game, here in time to celebrate Valentines Day! Feast your eyes on some of the highlights below...
[previewyoutube][/previewyoutube]
There's some free drops too, check out our Trello for the full selection!

In addition to these brand new items, all of the classic Valentines items are of course back in-store, along with EVERY ITEM EVER (as we mentioned in our last post).
After the festivites are finished, this year's Valentines cosmetics will also remain available in the Browse section year-round alongside all of the other store items. No limits on love no more!
[h2]Version 3.1.2[/h2]
FULL CHANGELOG:
- added a "center shoulder cam" for tyrants / carno / cerato that is more free-floating and dynamic
- camera swap button now properly swaps between all camera positions
- reactivated auto-switch on shoulder camera for Tyrants, with added resistance to make it less likely to happen accidentally
- fixed charged spit projectiles not being destroyed by gunfire
- nets can also now destroy charged spit projectiles (but are melted in the process)
- reduced charged spit flight speed to make it easier to shoot down
- charged spit now has a little explosion particle when shot down
- increased charged spit lifetime before auto-detonating in air
- increased SMG spread, set custom damage falloff distances for SMGs
(lower range than the dual pistols ones they were using before) - increased recoil on double barrel shotgun
- fixed being able to boost your stamina by hitting teammates with the machete
- Posion Dart Rifle now deals light damage to Tyrants when bracing, but does NOT apply poison status during brace
- fixed jump timeout counting from the start of a jump, now counts from when a jump lands
- set new jump cooldown times for all dinos
- pteras are now prevented from dropping humans if the ptera is currently inside a human blocker
- humans dropped inside human blockers are now auto-killed if they are stuck there for a while
- fixed map rotation swapping to an unsupported map if the server has changed game modes
- ensured map rotation never goes back to a map already played before rotating through all maps in the playlist
- ForgottenOutpost: added new broken wall segments to one side of the map
- ForgottenOutpost: added two new outbuildings along the riverbank
- ForgottenOutpost: placed more cover around health corpses
- ForgottenOutpost: extra foliage, clearer fog and lighting tweaks
- ForgottenOutpost: added map back to default rotation
- Waterlogged: copied additional optimizations from PS4 game, should be lighter to run
- Waterlogged: fixed several collision issues, prevented players hiding inside smashed specimen tanks
- Waterlogged: closed up a problematic cargo container, adjusted lighting and decals
- Ruthless Snow: fixed barrier next to third capture point still blocking humans after being captured
- Ruthless Snow: fixed invisible chopper on final objective / cinematic if you captured points too fast
- Ruthless Snow: copied logic for new lights, flares and wire effects from regular Ruthless
- Ruthless Snow: fixed falling through a clifftop along the route to point A
- made it possible for Bruisers to jump on top of more rocks on both versions of Ruthless
- fixed UbaseSnow and ForestChasmSnow not having character snow fx enabled
- ForestChasm(s): consistency fixes for bridge collision (is now harder to accidentally walk off them)
- Borealis: closed one dino cage and moved another higher out of reach of humans
- Survival: fixed animations not playing when using vending machines sometimes
- Survival: fixed all upgrades getting boosted at once when using a vending machine after acquiring more than one buff type
- AI-Renaissance: added extra details to the acro boss cinematic
- AI-Geothermal: reduced cost of purchasable gate from 2000 to 1500
- AI-Geothermal: sped up the lava flooding sequence so that it's shorter, improved lava materials
- AI-Geothermal: increased minimum delay before lava flooding starts from 5 to 45 seconds
- collision and lighting improvements to several maps
- added smooth fade-in to main menu and optimized main menu fog
- fixed spectators being able to escape the map bounds on a few other levels
- fixed background ambience being spatialized on TDM Docks
- fixed an unusable health pickup on TDM Docks
- fixed shadows not rendering on a section of the TDM Docks waterfront
- added a test "ending doors" sound effect (TDM Docks only so far)
- added a special pounce landing sound effect / animation when raptors miss their target
- updated rex and acro net escape sounds
- added fast swim animations for humans
- added a 3rd person equip animation for flamesaw instead of Angus just flailing wildly
- updated a few taunt animations (more to come) with extra detail, including:
- Scientist Hand on Hip Taunt
- Scientist Victory Taunt
- Scientist Kiss Taunt
- Pyro Hand Burn Taunt - pyro head transplant update - no more Baby Face Pyro!
- improved look of default pyro fuel tank
- fixed survivor pyro fuel tank looking almost the same as regular dinobuster version
- improved Tyrant breath particles
- fixed breath effects showing on dead bodies
- improved wetness of wet landscape shader with refined mud
- fixed blood impact splashes looking purplish under lighting
- start of adding surface-specific groundpound particles for Tupa
- reduced cases where dinosaurs were twirling on the spot when spawning (still WIP)
- moved customizer camera closer to the characters
- fixed bandolier still visible on Iced Pathfinder skin
- fixed a couple of old item descriptions with garbled text
- backend fix: name / description tags should now save properly
- fixed hit markers showing when hitting teammates sometimes
- class select now better communicates which class you've selected on the top bar icons
- equipped UI indicator now shows in the Customizer popups, not just the Inventory
- reorganized content packages for extra efficiency (ongoing)
- additional memory optimizations
We're getting real close to finishing up Evolution currently, and hope to have the new PlayStation game submitted for approval to the platform holder sometime next month. More fixes and feature updates will continue to slowly trickle in while we wrap up work on the console side, but you can look forward to some much bigger changes for PCE on PC later this year!
[h3]Thanks for playing![/h3]
-The Primal Carnage Team
Join the Official Primal Carnage Discord!
