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Art Contest Finale and Goodbye Santa

This week we bid farewell to winter as our special month-long event comes to a close (yeah yeah, it's not year-long this time!). We have a bunch of new gameplay adustments, bugfixes and cosmetics being added with today's update, but first, something special...

The Winter Art Contest Is Over!

The community has been bursting with creativity this past week during the second official art contest. We've been astounded by the quality and volume of the submissions that have been sent in, with a wide range of styles and scenes all based loosely around the theme of "Primal Winter Adventure"!

In fact, we arranged a tour of through the Phoenix Gallery to show all the great pieces we've received..

[previewyoutube][/previewyoutube]
[h2]And the winners are...?[/h2]
The response to this contest has been amazing and it was truly difficult deciding on who would walk away with a prize. But after much deliberation, here are the winning entries..

[h3]Third Place Winner: Liraelwolf[/h3]



Bold and colourful, this confrontation between the Pathfinder and T.Rex is the most dramatic of the scenes here- a classic depiction of desperation as he tries to escape by blinding his attacker. We love the dynamism, it feels almost like a panel from a graphic novel!

[h3]Second Place Winner: Noctalos[/h3]



A mysterious vision of a faraway atrium, with escaped predators following a blood trail to their next meal. We really responded to the atmosphere of this one, the foggy feeling and moody lighting is top notch, it's an incredibly impressive illustration!

[h3]First Place Winner: ShufflePlay[/h3]



This breathtaking piece perfectly encapsulates the theme of "adventure". We were simply stunned when we saw this. Featuring great composition, style and storytelling.. it honestly presents Primal Carnage how we'd always felt about it our hearts. Excellent work!

[h2]Honorable Mentions[/h2]
Here are some of our other favourites, all of them great pieces that really stood out to us when we were looking through the entrants. They may not have made it to the top row, but the passion and fun their creators had shines through... (click images to enlarge)





Thanks again to everyone who took part!

We will be reaching out to the winners about their prizes soon, and hope that we see you all for the next contest. We're definitely planning to run more of these in future! And we'll give you a little more time to finish probably, considering some of our winning pieces were handed in at the eleventh hour!

Store Update


With the end of the Winter Event we have a fresh new rotation of items being added to the store today, along with some great deals you can find under the Specials tab! We're featuring T-Rexes and Tupas this week, with several new designs available and a special character pack for our flying fiend.



We're also keeping a few festive faves in-store for the time being. These "encore items" include the 2019 Winter Gift, Wendigo Pathfinder, Cold Fire Novaraptor and the wildly popular Festive Antlers. They won't stick around forever though, so act fast if you want to get yours!

Patch Notes


This update brings a new round of gameplay tweaks and bugfixes made in response to feedback from the community. Highlights include improvements to human weapon accuracy, changes to how knockback works, and fixing the Carno's roar to actually be worth using. Read on for the full list of changes...
  • Carnotaurus roar now gives health back from
  • any* attack you do while the roar is active.
  • Carnotaurus charge now does proper knockback to live targets
  • Tupa charge now does more horizontal knockback
  • Increased the cooldown period on Tupa charge attack
  • Flyers: increased falling time required to automatically enter flying state

  • Increased overall accuracy for weapons
  • Added accuracy increase when scoped with M4 carbine rifle
  • Increased non-scoped spread for M4 carbine
  • Reduced crit multiplier for M4 from 1.4 to 1.2
  • Reduced sniper rifle scope sensitivity
  • Netgun no longer automatically reloads
  • Reduced netgun reserve ammo from 7 to 5
  • Increased stungun reserve ammo from 9 to 16
  • Minor increase to max step height for humans

  • Increased speed of tracer projectile effect
  • Flaregun kills now leave bodies charred

  • SandstormValley: fixed getting stuck on dinosaur statues
  • Fixed images and descriptions of ForgottenWorld & DesertionPoint when using Host Game
  • Restored regular version of BasicTest level
  • Updated menu map and frontend (goodbye Santa!)


We want to thank our community, for their creativity and continued support. Know that we're planning more special events for the coming months, and will be cooking up some new types of competitions for you all to dive into! So keep an eye out...