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  3. MELTDOWN, Part 2

MELTDOWN, Part 2

A new update is now available for Primal Carnage: Extinction!

Meltdown Part 2 is the second phase of our epic summer of carnage, a special multi-month event.
Things are really starting to heat up now!

Check out the highlights of today's major update (and a tease of what's next) below...

https://www.youtube.com/watch?v=velvya10kdY

[h2]A NEW THREAT[/h2]

The eagle-eyed among you may have already seen a hint at what's coming later this summer.
Yes, it's true. Carnotaurus is getting a friend.



It's been quite a road to get here, but we're excited to officially announce that a second Bruiser class is in development for Primal Carnage Extinction!

Something always felt wrong to us with Carnotaurus being all by its lonesome, and those greedy Tyrants hogging the spotlight with not two but three(!) subclasses... Well, it's time to put things right.

Created in collaboration with artists in the community, Ceratosaurus is a heavy-hitting brute that we can't wait to share more about! This thrilling new addition to the dinosaur team will be coming your way soon, so keep an eye out for more info in the coming weeks...

[h2]PUSH IT TO THE LIMIT[/h2]



For a long time there have been issues relating to class limits in Primal Carnage: Extinction, let's face it - they just never worked 100%, mysteriously failing to kick in on the second round of a match, or just straight up ignoring certain values. Unfortunately, we simply never had the time or manpower to address these issues in the past.

However- the community is ever-resourceful.

Many thanks to the efforts of PCE server hoster Rothir, a dedicated player who spent weeks sifting through server code to find the root of the problems here. Due to their efforts and the recent hiring of a second programmer, we were able to undertake a complete rewrite of the class limit system. It is now more robust and much less prone to error. We're confident that the issues it was afflicted with previously are now a thing of the past.

We hope this comes as a welcome relief to server operators, and must again thank our community for their dedication and hard work in keeping PCE alive and kicking!


[h3]A note on Proportional Class Limits:[/h3]

These can and should be used in conjunction with hard limits for each class. The equation for this gets into the decimal points usually depending on what you set. A couple of quick examples:

Proportional Limit = 0.1 (needs 10 players in the server before a second class of this type can spawn)
Proportional Limit - 0.05 (needs 20 players in the server before a second class of this type can spawn)

[h2]THE GIFT OF GIVING[/h2]

We heard you, generosity is overrated. You should of course get something in return for giving others a gift, selflessness is so last century. Messaged received!

This update introduces new Gift Giver Rewards for players magnanimous enough to open gift boxes in-game. Upon doing so, the person that opened the gift will receive a guaranteed item. These items use a new system that enables them to rotate on a regular basis, similar to how the store rotates assets in and out. Each gift has its own reward item that will swap out every week or two for a new one.

A new Summer Sunset Gift has been added to the store alongside the Summer Meltdown and classic Summer 2016 gifts, you can find info about the items included in each here.


[h2]SIZZLING NEW SKINS[/h2]

Today's update brings a selection of new default items unlocked by the intrepid codebreakers who took part in the Summer Scavenger Hunt! Every class in the game now has at least one free starter mutation.



Of course there's also a new in-game store rotation today as well, including NINE hot new mutations,
FIVE new dinosaur taunts, and a bumper beachwear pack for humans!




In addition to this, all of the content from Meltdown Part 1 is still available, and will remain purchasable until the end of the event when the leaves start to fall this autumn.

The same goes for free item codes unlocked through the scavenger hunt. You can find them here.
Simply use the Redeem Key option on the in-game store to claim your copy of each.


[h2]HEATING UP GAMEPLAY [/h2]

There are some significant changes to gameplay with this update, aimed at improving player control.
For starters, we have implemented aiming for dinosaur swipe attacks across the board.



Whether you're playing a Tyrant or a Carno, you can now aim the direction of your secondary attack by looking. Turn the camera in the direction you want the attack to go and it will follow.

This allows for a greater level of precision when using swipe attacks and we hope it helps some of you complete a couple of the trickier challenges out there.



Carnotaurus now has a reworked secondary attack that it can use on the move. This is a throwback to a design tried out early in Extinction's life cycle, and better fits its role as the fast Bruiser. It no longer locks you in place and the attack has controllable direction, as mentioned above.

On the human side, we have addressed various exploits that could lead to teamkilling and reduced the chances of being able to suicide via explosives. Critical hits (headshots) now do 30% bonus damage, rewarding skilled aim. Damage falloff distances and other aspects for various weapons have been adjusted as well with feedback from our Open Testing players, you can read the details in the full changelog below.


[h2]UPDATE 1.17 CHANGELOG[/h2]

Complete change notes for Primal Carnage: Extinction version 1.17:
  • Rewritten class limit system, should no longer have issues on second round.

  • Rex and Spino can now aim their swipe attacks by looking left or right
  • Added momentum to humans hit by Tyrannosaurus tail swipe attack
  • Added new two-handed slash attack for Spinosaurus, both hands do damage now in one sweep.

  • Carno now has a mobile secondary attack, direct your lunges left or right based on the camera.
  • Reduced damage of Carno secondary attack from 90 to 75
  • Increased time while falling before sprinting is cancelled as Carno
  • Reduced base corpse healing speed slightly, so that it is less likely to outpace fire damage.
  • Increased corpse use range for Tyrants

  • Increased distance that Tyrant footstep camera shake is felt
  • Removed fullscreen flash from stungun screen fx
  • Updated look of dilo spit screen fx, is now much more opaque.

  • Increased base headshot damage bonus from 20% to 30%
  • Sniper rifle headshots now do double damage
  • Reduced sniper rifle zoom level from 3x to 2x
  • Increased max effective range of sniper rifle
  • Reduced accuracy when hip firing with sniper rifle

  • Added ricochet behaviour to assault rifle grenade launcher
  • Assault rifle grenades willnow bounce if you fire too close to yourself.
  • Fixed arming time for AR grenade, will not explode for 1.1 seconds after firing.

  • Increased damage and radius of thrown grenades
  • Explosives now deal quarter damage to their owner
  • Timed frag grenades now do significantly more damage than impact grenades
  • Explosive Grenegg is now based on the impact grenade
  • Fixed missing class select info text for the Explosive Grenegg

  • Removed crit multiplier on AR grenade and hatchets
  • Fixed certain cases where friendly fire was possible after death

  • Reduced fire rate for default shotgun
  • Reduced effective damage distance of default shotgun
  • Spaz12 shotgun reload timing is now closer to default shotgun

  • Added new Stegosaurus corpse variant
  • Added Stego corpse to a handful of maps
  • Static lighting improvements to Borealis, ForestChasm, Snowbound, Docks
  • Collision fixes on Snowbound and Borealis

  • Possible fix for flare sounds stuttering / repeating

  • Changed stungun crosshair
  • Expanded hint text for a few challenges, added class names to all challenges
  • Added gift item contents to their inventory descriptions
  • Fixed awkward controller navigation on loadout screen
  • Consistency pass on human and dino loadout screens
  • Added soft gradient behind item icon text

  • Added new default mutation unlocks from Summer Scavenger Hunt
  • Additional model fixes and cosmetic updates
  • Disabled certain console commands used for exploiting
  • Various unrealscript optimizations

    [h3]Known Issues:[/h3]

  • Setting a spray in the Scientist loadout will override sprays equipped on other classes
  • Velocity applied to swipe victims is sometimes inconsistent
  • Body textures on alpha spiked carno skins may appear blurry



[h2]JUST WARMING UP [/h2]



Our third and final conflagration of carnage is planned for next month, with Meltdown Part 3 arriving in August. We're hoping a certain Ceratosaurus will be joining us, and that you will too. See you then!