Meltdown Patches 1.18.1 & 1.18.2
The Meltdown Event rages on, with only a couple of weeks left before it's over. We're back today with a smaller update that features a bunch of extra tweaks and polishing of the new Ceratosaurus class.

There are several notable gameplay improvements made in response to community feedback, and we'll be continuing to re-balance and adjust the feel of the game over the next few months.
[h2]CERATOSAURUS CHANGES[/h2]
After seeing it in the wild, we felt that Ceratosaurus wasn't quite living up to its tanky brawler role...

To remedy this, we've gone in and added additional strong points to the beast, as well as giving Cerato the ability to attack during sprint while its roar is active.
Ceratosaurus can still be countered hard by nets, but only has to endure a few seconds before breaking free instead of the agonizing wait period it had previously. And to not make things too easy for the new guy, Pyro's flamethrower now ignores Cerato's armour and Cerato itself now deals slightly less charge headbutt damage than it did previously.
These and a whole helping of minor bugfixes and tweaks, from movement speed increases to better tail whip replication, will hopefully leave Ceratosaurus in a good place for the foreseeable future.
[h2]CERATOSAURUS RESOURCE PACK[/h2]
For all you artists out there, we are making available a community resource pack to create custom content for our new Ceratosaurus class.

Whether you're a budding skin designer who sees a fresh canvas to tear into, or an excited animator wanting to try their hand at taunts for this big bruiser, the resource pack should have all you need.
You can download the Ceratosaurus Resource Pack here. (Please read the enclosed help text files for important information).
We will also be releasing an update to the Primal Carnage: Extinction SDK and workshop upload tools soon, so you can actually view your hard work in-game. For now.. get creative!
[h2]DINO, RUN FREE![/h2]
Humans have been able to free pinned team mates from raptor pounces since the game began, but small dinosaurs were left without any such help from their own team when netted.

This has been something we've wanted to address for a long time now, and with this update we're happy to say that non-Tyrant dinos can now rescue other dinosaurs who have been downed by trapper nets (and even receive a points bonus for doing so!).
It takes two bites / slashes to tear the net off your teammate, but if you are Cryolophosaurus you can melt through it more quickly using your acid. We're considering extending the ability to Dilo in future as well.
[h2]FULL CHANGELOG:[/h2]
We have quite a selection of other small tweaks and changes with this update, see below for a complete list of all the balance adjustments, gameplay improvements, bugfixes and more...

[h3]VERSION 1.18.1[/h3]
[h3]VERSION 1.18.2[/h3]
An additional hotfix has been released to address a handful of recent issues...
-The Primal Carnage Team


There are several notable gameplay improvements made in response to community feedback, and we'll be continuing to re-balance and adjust the feel of the game over the next few months.
[h2]CERATOSAURUS CHANGES[/h2]
After seeing it in the wild, we felt that Ceratosaurus wasn't quite living up to its tanky brawler role...

To remedy this, we've gone in and added additional strong points to the beast, as well as giving Cerato the ability to attack during sprint while its roar is active.
Ceratosaurus can still be countered hard by nets, but only has to endure a few seconds before breaking free instead of the agonizing wait period it had previously. And to not make things too easy for the new guy, Pyro's flamethrower now ignores Cerato's armour and Cerato itself now deals slightly less charge headbutt damage than it did previously.
These and a whole helping of minor bugfixes and tweaks, from movement speed increases to better tail whip replication, will hopefully leave Ceratosaurus in a good place for the foreseeable future.
[h2]CERATOSAURUS RESOURCE PACK[/h2]
For all you artists out there, we are making available a community resource pack to create custom content for our new Ceratosaurus class.

Whether you're a budding skin designer who sees a fresh canvas to tear into, or an excited animator wanting to try their hand at taunts for this big bruiser, the resource pack should have all you need.
You can download the Ceratosaurus Resource Pack here. (Please read the enclosed help text files for important information).
We will also be releasing an update to the Primal Carnage: Extinction SDK and workshop upload tools soon, so you can actually view your hard work in-game. For now.. get creative!
[h2]DINO, RUN FREE![/h2]
Humans have been able to free pinned team mates from raptor pounces since the game began, but small dinosaurs were left without any such help from their own team when netted.

This has been something we've wanted to address for a long time now, and with this update we're happy to say that non-Tyrant dinos can now rescue other dinosaurs who have been downed by trapper nets (and even receive a points bonus for doing so!).
It takes two bites / slashes to tear the net off your teammate, but if you are Cryolophosaurus you can melt through it more quickly using your acid. We're considering extending the ability to Dilo in future as well.
[h2]FULL CHANGELOG:[/h2]
We have quite a selection of other small tweaks and changes with this update, see below for a complete list of all the balance adjustments, gameplay improvements, bugfixes and more...

[h3]VERSION 1.18.1[/h3]
- First quick pass of adding TDM support to the new Volcano map
- Fixed servers encountering slowdown whenever a Ceratosaurus roared
- Fixed spawn system not correctly checking for enemies when rating spawn points.
- Spawn system now prioritizes placing you closer to teammates.
- Ceratosaurus and Carnotaurus now correcly replicate their attack animation direction.
- Reduced netted time for Carno and Cerato
- While its roar is active, Ceratosaurus can use its primary attack when sprinting.
- Increased walking speed for Ceratosaurus
- Increased Cerato roar duration from 15 to 20 secs
- Increased strong point armour bonus from 30% to 40%
- Fixed a hole in Cerato's armour on its chest, added armour to lower arms
- Increased tail whip skill move damage bonus to 30%
- Adjusted tail whip skill move timing window
- Increased air turn speed for Ceratosaurus
- Made tail whip attack hits more reliable
- Fixed stamina leeching and whip cracks working on already dead enemies
- Moved Ceratosaurus head cam to first cosmetic slot
- Added new Ceratosaurus Snap Taunt as a rare drop
- Added names to the new Cerato challenges
- Reduced max range of stungun from 1800 to 1500
- Increased hit detection radius of Pyro's flamethrower
- Flamethrower flames now largely ignore armour strong points, dealing almost full damage.
- Updated pathfinder flare limit code so that no more than 3 flares can be placed too close together
- Non-tyrant dinosaurs can now free downed teammates from nets with two bites / slashes.
- Cryolophosaurus can spit acid on nets to quickly dissolve them, freeing teammates faster.
- Added new Net Rescue assist points bonus for freeing teammates
- Trappers now receive 100 netted bonus points if another player kills a dino they netted.
- If a dinosaur has been damaged in the last last 3 seconds, they cannot heal at a corpse.
- If a Tyrant has been damaged in the last 5 seconds, they cannot heal at a corpse.
- Fixed a bug where players were stuck unable to spawn / change class if selected class was full.
- Fixed scoreboard locking up controls upon closing if a cursor appeared
- Possible fix for Soft Side achievement tracking
- Fixed incorrect requirements for Combo! achievement
- Updated the Leech Master achievement to be more difficult- now requires draining a human's stamina pool completely
- Updated the Spinosaurus secondary attack animation
- Disabled blood decals appearing (in large numbers!) when ragdolls get stuck in geometry
- Started overhauling character ragdoll physics
- Various optimizations both game-side and server-side
[h3]VERSION 1.18.2[/h3]
An additional hotfix has been released to address a handful of recent issues...
- Removed a problematic spawnpoint on Volcano
- Added extra safety checks to spawn system
- Fixed spawn system not correctly weighting spawns that were unsupported by current class
- Ragdolls now retain character momentum velocity after death
-The Primal Carnage Team
