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  3. Update 1.19.1 + MUTATION MADNESS

Update 1.19.1 + MUTATION MADNESS

Dust off the cobwebs, shake out the skeletons, Halloween is over and Dinovember is here.

We've got a new game update for Primal Carnage: Extinction today, bringing dozens of player requested tweaks and fixes alongside an avalanche of dinosaur mutation items! Check it out...

[h2]A More Helpful HUD[/h2]

One of the main drives for this patch was to help players out a bit by adding more HUD information about what's happening while you're playing.

There are several new status indicators that appear in the bottom left for various gameplay events, these helpful timers let you know how long you'll be netted for, what type of Spitter blinded you, which Tyrant buffed you and more.

We have also added many new UI sound effects that trigger based on various conditions, these range from minor notification beeps when hints and EXP is displayed, to more intense flesh impacts that let you know when you landed a melee hit as dinosaur.

We're going to be continuing to improve things like tutorializing in future as we strive to polish the core gameplay over the next couple of months.

There are many other changes in this update, but we thought this was one important to highlight.
See the full patch notes below for the whole list of gameplay changes, visual updates and more...

[h2]Mutation Madness![/h2]

We're putting a spotlight on model mutations this week, that's right - it's Mutation Madness!



This update introduces over half a dozen new model mutations, plus another 14 classic mutations will be cycling back in from previous rotations! These retrosaurs also come with a special discount!

A handful of free mutations from the summer scavenger hunt have also found their way back to the game. Complete weekly challenges for a chance at acquiring items such as the Gigas Acro mutation.

Mutation Madness is for this week only, so get 'em while they're hot!

[h2]New Premium Skins[/h2]

As the days grow ever-colder, the dinosaurs have started feeling a bit of a chill. It seems some have developed an extra layer of feathers as a response to the cold! Because of that we now have a few new feathered premium skins - the Fall Feathered Dilophosaurus and Arctic Feathered Tyrannosaurus.



Don't let that fluff fool you, they're still deadly predators.



Premium skins feature custom models that have extra detail modelling not possible with mutations, because of this they are limited to a specific look.

Two final store arrivals include the Mudtiger and Violet forms of Majungatholus - premium looks for Carnotaurus that have it sporting the most intimidating unibrow in existence...



As developers, we have to say we're continually impressed by the quality of content posted to Extinction's Steam Workshop. Over 700 community items have been brought into the game so far and we can't wait to see what wild and wonderful creations people come up with next!

If you'd like to get involved in making custom content for the game yourself but don't know where to start, consider joining the official discord server where other artists will be able to help you.

[h2]Centigrade Batch 102[/h2]
This update sees a new batch of Ultimate centigrade skins released into the wild, adding more magmatic monsters infused with fury to the game.



These ultra-rare items can be obtained through crafting Legendary skins together, or if you're really lucky - as an elusive drop reward while playing. There are 4 new Ultimates added today:
  • Centigrade Acrocanthosaurus
  • Centigrade Dilophosaurus
  • Centigrade Pteranodon
  • Centigrade Tupandactylus


Full Patch Notes


We're always listening to feedback from the community, and this update includes a bunch of tweaks and improvements suggested (and tested) by our dedicated players. Check out the full list of changes, new features and fixes included with version 1.19.1...

[h2]General Changes[/h2]
  • Ended the Halloween Horrors event

  • Upgraded official dedicated server hardware
  • Updated game's core engine code to mitigate dedicated server crashes when under heavy load
  • Fixed being unable to create a Team Deathmatch session from the Host Game menu
  • Updated server browser default sorting method

  • Made it possible to use RoundTimeLimit variable for GTTC
  • GTTC: Fixed some issues with Overtime on second round
  • GTTC: Overtime now occurs for any contested control point, not just the final objective
  • Fixed the Character Selection screen automatically appearing above end round scenes / scoreboard

  • Re-balanced assist types, reduced assist point amounts in general
  • You now receive +10 EXP for making a Critical Hit kill
  • Added assist points for Tyrant roars (15 EXP)

  • Fixed "Hold the Fort" ceratosaurus challenge


[h2]Human Changes[/h2]
  • Increased human stamina regeneration rate
  • Sped up cooldown time before human stamina regeneration starts
  • Reduced left/right strafing speed for humans while sprinting
  • Minor reduction to human eye height

  • Reduced human quick-melee damage from 75 to 60
  • Fixed the Trapper's instant kill melee ability being unreliable (nets / stungun combo)
  • Fixed reloads instantly completing when switching weapons
  • Removed auto-reload from grenade launcher and stungun

  • Reduced duration and scan radius of sensor mines
  • Accuracy boost for snipe rifle now only applies once scoped animation has completed

  • Minor reduction to flamethrower recoil
  • Increased flamethrower fuel tank supply from 100 to 200
  • Reduced afterburn time from 8 seconds to 5 for flamethrower
  • Increased burn damage over time amount from 5 to 8 /sec

  • Reduced "health" of Cryo acid pools, now have a quicker conversion time to fire
  • Updated acid firepool challenge to now unlock by simply converting acid puddles

  • Increased travel speed of flaregun shots
  • Reduced flaregun instant hit damage from 100 to 90

  • Faster, smaller hot bullet tracer effects
  • Fixed missing smoke trails on weapon tracer fire
  • Updated beam tracer effect for stungun

[h2]Dino Changes[/h2]
  • Reduced Tupa charge cooldown time from 1.4 secs to 1 second
  • Reduced range of Ptera marking roar

  • Added a cooldown between sprinting and using special attacks for Bruisers
  • Prevented the Bruiser classes from being able to use special attacks in midair
  • Reduced netted time duration of Cerato from 6 to 4 secs
  • Reduced netted time duration of Carnotaurus from 9 to 7 secs
  • Reduced Carnotaurus secondary attack damage from 75 to 65

  • Reduced Cerato tailwhip stamina cost
  • Increased Cerato tailwhip base damage from 70 to 75
  • Increased Cerato tailwhip crit damage from 1.3x to 1.5x when performing a skill move
  • Increased Cerato acceleration speed slightly
  • Increased Cerato bite damage from 60 to 65

  • Fixed dilophosaurus spit sometimes dealing double damage on impact
  • Tupa can no longer apply knockback to teammates under certain conditions

  • Fixed the Acro buffed overlay not showing on dinosaurs (it's green)
  • Tyrant roar buff UI indicator now shows which Tyrant species you received it from
  • Cerato and Carno now have timer indicators for how long their roar abilities last


[h2]UI Changes[/h2]
  • Added UI status timers for being netted, stunned, marked and spat on

  • Added more UI sound feedback for gameplay events such as:
    - Hitting enemies as dinosaur
    - Being shot as a dinosaur
    - Critical hit kills
    - Receiving drops (both dino and human)
    - Class hint popups
    -Dying in Survival or Hunt mode
    - Buff / debuff status effect timer popups
    - Zap sound for when hit with electricity

  • Added hint message if player spawns when Overtime is active on Get to the Chopper mode
  • Added new icon on loadout screen for when a skin does not support mutations
  • Fixed misaligned challenge rewards UI on end round screen, made background transparent

[h2]Other Changes[/h2]
  • Content optimizations for the Pandoria map
  • Pandoria is no longer part of the default TDM rotation
  • Fixed some server log spam

  • Updated controller functionality - hold specific button to taunt, tap to spray (default R3).

  • Fixed FPS lag caused by Skull Cap and Witch Hat cosmetics
  • Fixed stretching on certain raptor animations
  • Fixed the Parasaur NPCs having only one eyeball
  • Fixed the Oxpecker Tupa skin being unusable
  • Fixed the Echinate Nova not using custom quill set
  • Fixed missing Steam icons for a couple of skins


Don't forget we've got also got a Mapping Contest running right now...


Stay in the loop! Get all the latest Primal info on the Official Discord server!

Winter is coming, and we'll be back soon to share some info about our major December update.
Thanks for playing!