1. Primal Carnage: Extinction
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  3. Patch 2.6.1

Patch 2.6.1

A new patch is now available for Primal Carnage: Extinction, it should automatically download the next time you restart Steam.

This patch aims to address some of the issues found after the release of our most recent major update, which added Pachycephalosaurus to the game.

We have also continued to make various optimizations and stability improvements.
A full list of changes is below...


[h2] Dinosaur Changes[/h2]



  • Pachycephalosaurus can now use its primary attack (headswipe) while netted
  • Pachy's primary attack no longer costs stamina to use
  • Reduced net time length for Pachy from 4 secs to 3
  • Increased base healing amount for Pachy when grazing on grass

  • Rebuilt paths on GTTC Falls, added exceptions for Pachy to several blockers so it can jump around the map more easily

  • A vision effect is now applied for humans standing in Dilophosaurus spit pools
  • Fixed damage traces for Spino bite attack being misaligned
  • Adjusted the Cerato tail swipe attack to do damage slightly earlier


[h2] Visual Changes[/h2]

  • Upgraded several skins that were used the deprecated pattern system to the latest shaders

  • Optimizations to several skins using the advanced "ultimate" dino shader, reducing memory usage
  • Fixed missing necklace socket on 2.0 human meshes
  • Various other fixes and updates for skins and model mutations


[h2] Menu / UI Changes[/h2]

  • The customization dropdown list now automatically opens when you hover the red name bars instead of requiring you to click them

  • Made sure customization profile icons for dinosaurs were properly centered
  • Fixed HTML code showing in customization descriptions for Stat Track items
  • Fixed dynamite missing a HUD icon, which was causing flickering
  • Fixed equipping the classic shotgun skin causing the shotgun icon to not show in class select

  • Re-enabled all other loading screens now Pachy has had a moment to shine
  • Added new Pachy scene to the main menu



[h2] Other Changes[/h2]

  • Fixes to challenge tracking for the new Headmaster, Using Your Head and Skidrow challenges

  • Optimizations & improvements relating to server / client bandwidth
  • Increased server tickrate from 20hz to 60hz to improve movement replication
  • Disabled some verbose server logging to improve performance

  • Fixed a crash that could occur when exiting the game


We will be back with our next major update in October, which has some super secret coolness we've been quietly working on for a little while (watch this space!).

Until then, we'll be rotating in fresh new items to the in-game store every two weeks, including a whole bunch of new looks for our latest Bruiser class!



The community's come up with some amazing new mutations, skins and taunts for our hard-headed friend in just a short time and they'll be heading your way soon...



Join us on our official Discord server to stay in the know!