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  3. Patch 2.5.1 + Store Update

Patch 2.5.1 + Store Update

A new patch is now available for Primal Carnage: Extinction on Steam!

This update brings various optimizations, visual improvements and new customization items as part of the ongoing Summer Heatwave event....

[h2]Patch 2.5.1 Highlights[/h2]

[h3]Server stability improvements[/h3]

This patch brings a few small but important optimizations for servers, fixing some log spam that could slow games down and reducing the chances of crashing. We're hopeful that server stability across the board will be improved with the changes we've implemented.



We'll be continuing to investigate ways to increase performance and fixing further server-related issues in future updates.

[h3]Visual Changes[/h3]

There are a number of small visual fixes and updates with this patch. Scientist skins which have a different hair colour now have proper custom ponytails, so there is no longer a colour mismatch...



A few character textures have been upscaled with more detail, and several mutations have been adjusted slightly to work better with attachments such as collars.

Elsewhere, the default grass has received a bit of a touch-up, with cleaner edges and a higher resolution texture. Large raindrops now visually distort the background when close to the camera, and certain attachments such as the aforementioned Scientist's ponytail are affected by the wind.

Finally, throwable weapons like the frag grenade and molotov are bigger making them easier to see, with more noticeable particle trails emitting from them...



[h3]Minor Balance Tweaks[/h3]

After adjusting how stamina is affected by Novaraptor's roar last update and seeing the results, we decided to adjust that some more. The consumption rate is now higher for slash attacks while under the influence of Nova's roar ability, so it is now more important for players to watch their bar before initiating a frenzy.



Another change is for Ceratosaurus. We recently introduced speed blending for dinosaurs with regards to how fast they turn when sprinting vs. walking. The Ceratosaurus was negatively impacted due to this change, so we have increased its turning speed when walking and crouching.

Similarly, the Pterosaurs now have better momentum conservation when exiting a dive and should no longer lose speed out of nowhere.

There's a bunch more fixes and adjustments (including a few small map tweaks) with patch 2.5.1.
Scroll down toward the end to read the full changelog!

[h2]Heatwave, Part 2[/h2]

This patch introduces a second heatwave to the in-game store!



A new set of featured items has been added on top of all the hot cosmetics available from the June update. So if you had something you wanted to pick up from last week, don't worry it's still there. We just have a bunch more for you now...



Today's refresh brings 8 new mutations, 9 new skins and an Assault Rifle Skin Pack with 5 different designs for the Commando's boom tube.



To see all the items available in the ongoing Summer Heatwave event, visit our special Trello board:
https://trello.com/b/FXE3SzJo/special-event-items


[h2]Full Changelog[/h2]

Here is a complete list of changes included with version 2.5.1...
  • Increased stamina drain for attacks while frenzied as Novaraptor
  • Increased walk and crouch turn speed of Ceratosaurus

  • Fixed occasional sudden speed loss in mid-air for Flyers
  • Added smoother blending when coming out of a dive as flyers

  • Can no longer swap arrows when running
  • The kill 20 Ceratos Challenge is now Kill 20 Bruisers

  • Fixed an issue with not being awarded the kill when a target suicides after hitting them

  • Tyrant roar popups now properly inform the Tyrant player what they do
  • Fixed bruiser roar buff triggering on spawn sometimes

  • Scientist ponytail is now affected slightly by the wind when idle
  • Fixed a bunch of scientist skins having incorrect ponytail hair colour

  • Fixed the Nade Love spray being unusable
  • Fixed missing Mosaic Cryo skin

  • DeadTide map: reduced post process bloom intensity
  • DeadTide map: fixed some rock and airplane collision problems
  • DeadTide map: disabled ragdoll collision on perimeter blocking volumes
  • ForgottenOutpost map: fixed an exploit spot for humans
  • PC-Docks map: lowered the central water tower so it's easier to jump up to as raptors
  • Adjustments to fog and lighting on main menu map

  • Increased size of a few throwable objects
  • Added more visible particle trails to molotov and hand grenades
  • Improved grass textures with cleaner, higher resolution opacity masks
  • Heavy damage "scratch" overlay can now be disabled as part of the Show Damage option

  • Various mutation fixes, improving alignment with collars etc. for certain models
  • Disabled collision on a whole bunch of stuff that was throwing errors in the maps
  • Fixed some heavy server log spam
  • Removed a debug command


[h2]Next Week: Extinction SDK Update [/h2]

Next week we will be releasing an update to the Primal Carnage: Extinction development toolkit, bringing all of the latest changes and content to the editing tools. We'll have a proper announcement with more details when that is ready to go, but be sure that there's a lot of additions, from the recent weapon sets to updated character assets and the new Dead Tide map.

We'll also be including the starter set for our upcoming class: Pachycephalosaurus!



Although it will not be playable in-editor, community creators can start working on skins, taunts and more for our newest dinosaur from next week. The initial content will include near-final base textures & material instances, plus placeholder animations for the Pachy's model.

Alongside the SDK release will be a resource pack to help artists quickly get to grips with the Pachy, including a Blender template file to easily create taunt animations. We'll be posting this on the official Discord when the SDK update goes live, so keep an eye out!

[h2]August Update[/h2]

Right now we're still hard at work bringing the Pachy to life and will be testing it in the coming weeks. This unique creature will be able to eat both meat and plants, and is the most agile of the Bruisers.



We're very excited for how it's going to shake up the gameplay, and hope you'll join us when our hard-headed friend arrives this August.

See you then!
-The Primal Carnage Team