January Patch Now Available
A new update is now available for Primal Carnage: Extinction on Steam!
This patch focuses largely on fixing bugs and gameplay issues, but we have added a number of new small but helpful features along the way. Here are some of the highlights...
[h2]Burning Hotter[/h2]
Pyro's flamesaw has felt pretty weak lately, but we're setting out to fix that.

The flamethrower has been upgraded with a new pass-through ability! The fire jet can now go through multiple targets, doing damage to each one along the stream. Each successive target receives 50% less damage, with the furthest away receiving only afterburn DoT. This new ability makes the Pyro much more effective at crowd control in tight spots.
More overhauls to the flamesaw will be coming in the February update next month!
[h2]StrongPoint Shuffle[/h2]

Tyrants have had their armour reconfigured, most of their StrongPoints are now in the tail with none up front. Having damage reduction from the rear allows Tyrants to pull off successful retreats more easily when they are overwhelmed by large groups. If you are being shot while eating someone, angling your behind towards your attacker can now give precious extra seconds to finish your meal.
[h2]Sharp Shooting[/h2]

Dinosaur headshot zones have been tightened up with this patch, making it more difficult to land critical hits. The sniper rifle has been tuned to reward using the scope instead of hip firing, accuracy is severely reduced when un-scoped. To encourage aiming with precision and give more of a window for dinosaurs to evade, fire rate when using the sniper scope is now slower than when out of it.
[h2]Downpour Defendability[/h2]
As part of ongoing efforts to make Get to the Chopper mode better, the first control point of Downpour has been completely reworked. The capture zone is now much larger and more defensible...

Access is possible from all directions. This has resulted in much more interesting fights, and given humans more of a chance to capture one of the harder zones in GTTC. Dino spawn points have also been moved around a little bit on Downpour. We'll be making further improvements to GTTC this spring.
[h2]January Store Rotation[/h2]
Today's update brings a new rotation to the Extinction in-game store. All winter event items except for the 2020 Winter Gift and Unchained Tyrant Pack have been removed and a fresh batch has been added. You can see some of the cool new looks now available below...

We'll be back in February with another major game update!
Until then, check out the full list of fixes and improvements in patch 2.0.2...
[h3]Dinosaur Changes[/h3]
[h3]Human Changes[/h3]
[h3]Sound Changes[/h3]
[h3]Map Changes[/h3]

[h3]UI / HUD Changes[/h3]
[h3]Other Fixes & Changes[/h3]
[h3]2.0.3 Hotfix[/h3]
[h2]Official Discord Server[/h2]

Why not join the Official Primal Carnage Discord?
Stay up to date with all things Primal Carnage!
This patch focuses largely on fixing bugs and gameplay issues, but we have added a number of new small but helpful features along the way. Here are some of the highlights...
[h2]Burning Hotter[/h2]
Pyro's flamesaw has felt pretty weak lately, but we're setting out to fix that.

The flamethrower has been upgraded with a new pass-through ability! The fire jet can now go through multiple targets, doing damage to each one along the stream. Each successive target receives 50% less damage, with the furthest away receiving only afterburn DoT. This new ability makes the Pyro much more effective at crowd control in tight spots.
More overhauls to the flamesaw will be coming in the February update next month!
[h2]StrongPoint Shuffle[/h2]

Tyrants have had their armour reconfigured, most of their StrongPoints are now in the tail with none up front. Having damage reduction from the rear allows Tyrants to pull off successful retreats more easily when they are overwhelmed by large groups. If you are being shot while eating someone, angling your behind towards your attacker can now give precious extra seconds to finish your meal.
[h2]Sharp Shooting[/h2]

Dinosaur headshot zones have been tightened up with this patch, making it more difficult to land critical hits. The sniper rifle has been tuned to reward using the scope instead of hip firing, accuracy is severely reduced when un-scoped. To encourage aiming with precision and give more of a window for dinosaurs to evade, fire rate when using the sniper scope is now slower than when out of it.
[h2]Downpour Defendability[/h2]
As part of ongoing efforts to make Get to the Chopper mode better, the first control point of Downpour has been completely reworked. The capture zone is now much larger and more defensible...

Access is possible from all directions. This has resulted in much more interesting fights, and given humans more of a chance to capture one of the harder zones in GTTC. Dino spawn points have also been moved around a little bit on Downpour. We'll be making further improvements to GTTC this spring.
[h2]January Store Rotation[/h2]
Today's update brings a new rotation to the Extinction in-game store. All winter event items except for the 2020 Winter Gift and Unchained Tyrant Pack have been removed and a fresh batch has been added. You can see some of the cool new looks now available below...

Full Changelog
We'll be back in February with another major game update!
Until then, check out the full list of fixes and improvements in patch 2.0.2...
[h3]Dinosaur Changes[/h3]
- Made headshot regions smaller on all dinosaurs
- Fixed cases where interactive water would not extinguish dinosaurs on fire
- When a buff is received, you now also see a coloured outline around your dino
- Increased air speed of Ptera
- Increased sprint speed of Tupa
- Increased air turn speed for raptors
- Increased turning speeds of spitters and raptors significantly when not running
- Lowered Oviraptor health from 300 to 280
- Increased Novaraptor primary attack damage from 38 to 45
- Increased Novaraptor stamina from 110 to 130
- Increased Pteranodon primary attack damage from 40 to 50
- Reduced Carno special attack stamina cost
- Reduced Carno sprint stamina consumption rate
- Increased health restored by Carno ravenous attacks to damage dealt +25
- Updated the StrongPoint positions on Tyrants, their tails are now completely armoured.
- Adjusted tyrant bite attack timings and trace distances
- Fixed dinosaurs being able to eat corpses through walls
- Fixed a couple of feathered dino skin feathers not using feather shader
- Fixed midnight dilo not allowing secondary cosmetics
- Fixed rostratus ovi mutation missing its sockets
[h3]Human Changes[/h3]
- Changed default m+k binding for melee to X instead of middle mouse
- Double Barrel Shotgun is now an armour-piercing weapon
- Added a red light cast by the flaregun projectile
- Reduced flaregun projectile speed from 5000 to ~4000
- Added ability for flamethrower firejet to damages multiple targets as it passes through them
- Increased sniper rifle firing delay from 0.9 secs to 0.95 secs when hip firing
- Increased sniper rifle firing delay from 0.9 secs to 1.1 secs when scoped
- Doubled sniper rifle spread when unscoped
- Reduced crouched accuracy of sniper rifle
- Increased recoil of sniper rifle
- Reduced recoil on dartgun
- Increased recoil on deagle
- Increased deagle clip size from 7 to 8
- Reduced spread on netgun
- Increased scoped spread on tranq rifle
- Tranq rifle now fires slower when scoped
- Reduced max effective range of dual pistols
- Added crosshair dots to a few weapons that didn't have them
- Added an option for adjusting aim sensitivity (responsiveness when scoped)
- Increased brightness and radius of dynamic weapon lights
- Fixed human collision box position not updating when crouched
- Fixed all humans having two left feet
- Classic Pyro is no longer just a head transplant, now uses the Classic Pyro body
- Fixed classic fuel tank looking "blocky"
- Fixed iced spaz12 using gold spaz12 material
[h3]Sound Changes[/h3]
- Increased audible radius of various gameplay event sounds
- Added more unique impact sounds for darts hitting flesh
- Updated human feel melee sound
- All humans should now scream for their lives when they are pounced
- More in-depth sound foley work on some of the human third person animations
- Added new pulverize / bone chew sounds for when Tyrants eat people
- Fixed sounds for crafting countdown only starting to play after already crafting an item
[h3]Map Changes[/h3]

- Further lighting adjustments and new details on various maps
- Added parallax depth effect to more surfaces and decals
- Added higher res versions of snow environment textures
- Restored more high resolution original textures for various props
- Fixed background tree meshes flickering
- Major rework of first capture zone on GTTC-Downpour
- Various optimizations to DesertionPoint
- Added interactive water to DesertionPoint
- Added more spawn points and pickups to perimeter of DesertionPoint
- Fixed collision issues on Downpour, DesertionPoint, Docks, Transfer and UtilityBase
- Fixed a Ubase tanker truck being invisible on Low detail mode
- Added more trees to Ubase exterior
- Fixed a misaligned pipe section on Docks
- Added more pickup items to Transfer
- Set basic test map back to non-snowy version
- Swapped back to sunny main menu
[h3]UI / HUD Changes[/h3]
- Outline for pounced humans is now bright red
- Fixed dinosaur character outlines not reflecting model mutations
- Fixed outlines for thrown health kits being visible to dinosaurs
- Added overlay post process effects for being bitten, electrocuted, and critically injured
- Fix for being unable to toggle between scoreboard and challenges on end round
- Added a button hint for how to toggle between scoreboard and challenges
- Reduced size of a few crosshair dots
- Ensured hit markers are shown for DOT attacks
- Fixed dropped targets not giving hit marker for ptera
- Fixed knifing teammates showing a hit marker
- Fixed hit markers showing on dead players
- Added separate options for Quit Match and Quit Game to the escape menu
- Can now use L1/R1 on controller to quickly swap between characters in customization
- Reorganized some UI options so the menus are more user-friendly
- Removed useless / deprecated options from the menus
- Typo fixes
- Fixed some UI crashes related to popups
[h3]Other Fixes & Changes[/h3]
- Added an option to turn on/off force feedback on gamepad
- ToggleRun is now the default setting when using a controller, users can disable ToggleRun in the options menu if they prefer to hold the button.
- Removed next / previous weapon keybinds since PCE has a two weapon limit. Scrolling the mousewheel in either direction will simply cycle through.
- Killstreak EXP now increases with each successive kill (up to +50 EXP max)
- Fixed melee attacks not working against pawns when playing on a listen server
- Fixed challenges / achievements that weren't working after changes to tranquilizer mechanics
- Fixed voting notification sounds being heard when a vote is not active
- Exploit prevention - enabling cheats is exclusively an admin ability
- Exploit prevention -spectators are no longer able to receive drops
- Fixed some crashes that could occur when playing wave Survival
[h3]2.0.3 Hotfix[/h3]
- Various fixes for incorrect character outline rotations
- Fixed cheats not working in standalone solo games
- Fixed being unable to taunt after eating a victim as Tyrant
[h2]Official Discord Server[/h2]

Why not join the Official Primal Carnage Discord?
Stay up to date with all things Primal Carnage!