Patch 2.1.2 and Roadmap
The latest patch for Primal Carnage: Extinction marks the end of our Valentine's Event, and brings a host of minor fixes and tweaks to the game. You can check out those at the bottom of this post, but first we'd like to share with you a look at what's coming to PCE later in 2021...
What follows below is our overall plan for content updates through the first half of this year...
(NOTE: this not a complete list, and some features may be subject to change or delay)
[h2]March[/h2]
March Munitions is our next major update and revolves around everyone's favourite mercenaries!

This will be where we start expanding the arsenal of the human team, introducing two brand new weapons and making some major changes to existing ones. The human focus doesn't stop there either, as we will be adding even more polish to their animation sets with the March update, plus bringing in hot and cold Ultimate skins for the human team and much, much more.

With every major release this year we also plan to touch up the remaining maps that have yet to receive gameplay and graphical overhauls. GTTC-Ruthless is receiving the special treatment this March, with the Contingency deathmatch map getting a complete makeover not long after.
This update falls pretty close to St. Patrick's Day, so expect some emerald extravagance in-store!

[h2]April[/h2]

Early April sees the debut of a newly reworked Capture the Egg mode, which will use the entire map instead of one small portion of it. The teams will have clearer goals and a way for dinosaurs to properly win, and eggs won't be strewn all over the place.
Although speaking of eggs.. the April update will mark the start of our second Easter Scavenger Hunt!
We will have a whole bunch of nice surprises for players to unlock as they decipher mysteries both in-game and out!
[h2]May[/h2]

Survival mode has gone unloved for a long time. With our programming team expanding, we are now considering ideas for updating this game type. Various fixes and quality of life improvements will be rolled out over the next few months, but May is when we plan to release a bigger overhaul to Survival mode as a whole.
We'll be sharing more details as the year goes on, but some of our goals include adding more AI types to fight against and allowing you to turn the tables and take on waves of enemies as a dinosaur!
May will also see the introduction of at least one more new human weapon, which may or may not involve sharp objects being fired by a pull-back mechanism.
[h2]June[/h2]

Summer Meltdown 2.0 begins this June with the release of the next officially added community map - Dead Tide. This is the perfect place for a summer getaway, with beautiful beaches and cool clear water.

A second Summer Scavenger Hunt will be in play as well, with new free cosmetics being unlocked by the community when certain goals are reached. There may also be some big surprises revealed if players work hard enough!
[h2]Late Summer[/h2]

Whilst we're first and foremost a dinosaurs vs. humans game, we've always taken note that there's a lot of players who just want to hang out as their favourite dino or mess around instead of playing the objective. We added Freeroam as a small gesture of support for these players back in the day, but have lately been thinking it may be time to revamp that mode and make it something more interesting.
This revamp would change Freeroam into a full-on Sandbox mode with much more options for server customizability, and various tools and activities available at your command.
From playing as herbivores to introducing light survivability mechanics, the current ideas and features being considered for Sandbox are many and varied. This all involves a lot of hard engineering work, so we can't guarantee when it will release, but we're hoping this will be ready by the end of summer.
[h2]Overview[/h2]
We hope you're as excited as we are for what's coming next to the game!


We intend to continue active development for Primal Carnage: Extinction throughout the rest of 2021, adding more community content such as new maps and skins in addition to wholly original features as mentioned above.
As we get into the second half of the year, the team will be focusing more on the PlayStation version of the game. Despite pandemic-related delays and a lack of development hardware, work has been progressing well upgrading Extinction to the latest PS4 platform feature set (PSN services have seen a lot of changes the last few years). There is still a lot left to do, however.
We'll be sharing more info as we get further into the year.
Keep an eye on the official Twitter, Facebook and Discord for more news on everything Primal Carnage!
[h3]New Store Rotation[/h3]
The Valentine's Event is over and a brand new batch of mutations, cosmetics and skins are now available in-store! A collection of classic items are also returning with a discount in the Specials tab. The next new item set will debut in time for St. Patrick's Day, but we will be cycling in some more retro skins and mutations in the weeks leading up to that.

[h3]Patch Changelog[/h3]
Today's patch brings a few minor balance adjustments, some feature tweaks based on feedback from the community and an assortment of minor fixes...
[h3]Hotfix 2.1.3[/h3]
Rough Roadmap
What follows below is our overall plan for content updates through the first half of this year...
(NOTE: this not a complete list, and some features may be subject to change or delay)
[h2]March[/h2]
March Munitions is our next major update and revolves around everyone's favourite mercenaries!

This will be where we start expanding the arsenal of the human team, introducing two brand new weapons and making some major changes to existing ones. The human focus doesn't stop there either, as we will be adding even more polish to their animation sets with the March update, plus bringing in hot and cold Ultimate skins for the human team and much, much more.

With every major release this year we also plan to touch up the remaining maps that have yet to receive gameplay and graphical overhauls. GTTC-Ruthless is receiving the special treatment this March, with the Contingency deathmatch map getting a complete makeover not long after.
This update falls pretty close to St. Patrick's Day, so expect some emerald extravagance in-store!

[h2]April[/h2]

Early April sees the debut of a newly reworked Capture the Egg mode, which will use the entire map instead of one small portion of it. The teams will have clearer goals and a way for dinosaurs to properly win, and eggs won't be strewn all over the place.
Although speaking of eggs.. the April update will mark the start of our second Easter Scavenger Hunt!
We will have a whole bunch of nice surprises for players to unlock as they decipher mysteries both in-game and out!
[h2]May[/h2]

Survival mode has gone unloved for a long time. With our programming team expanding, we are now considering ideas for updating this game type. Various fixes and quality of life improvements will be rolled out over the next few months, but May is when we plan to release a bigger overhaul to Survival mode as a whole.
We'll be sharing more details as the year goes on, but some of our goals include adding more AI types to fight against and allowing you to turn the tables and take on waves of enemies as a dinosaur!
May will also see the introduction of at least one more new human weapon, which may or may not involve sharp objects being fired by a pull-back mechanism.
[h2]June[/h2]

Summer Meltdown 2.0 begins this June with the release of the next officially added community map - Dead Tide. This is the perfect place for a summer getaway, with beautiful beaches and cool clear water.

A second Summer Scavenger Hunt will be in play as well, with new free cosmetics being unlocked by the community when certain goals are reached. There may also be some big surprises revealed if players work hard enough!
[h2]Late Summer[/h2]

Whilst we're first and foremost a dinosaurs vs. humans game, we've always taken note that there's a lot of players who just want to hang out as their favourite dino or mess around instead of playing the objective. We added Freeroam as a small gesture of support for these players back in the day, but have lately been thinking it may be time to revamp that mode and make it something more interesting.
This revamp would change Freeroam into a full-on Sandbox mode with much more options for server customizability, and various tools and activities available at your command.
From playing as herbivores to introducing light survivability mechanics, the current ideas and features being considered for Sandbox are many and varied. This all involves a lot of hard engineering work, so we can't guarantee when it will release, but we're hoping this will be ready by the end of summer.
[h2]Overview[/h2]
We hope you're as excited as we are for what's coming next to the game!

Looking to the Future

We intend to continue active development for Primal Carnage: Extinction throughout the rest of 2021, adding more community content such as new maps and skins in addition to wholly original features as mentioned above.
As we get into the second half of the year, the team will be focusing more on the PlayStation version of the game. Despite pandemic-related delays and a lack of development hardware, work has been progressing well upgrading Extinction to the latest PS4 platform feature set (PSN services have seen a lot of changes the last few years). There is still a lot left to do, however.
We'll be sharing more info as we get further into the year.
Keep an eye on the official Twitter, Facebook and Discord for more news on everything Primal Carnage!
Patch 2.1.3
[h3]New Store Rotation[/h3]
The Valentine's Event is over and a brand new batch of mutations, cosmetics and skins are now available in-store! A collection of classic items are also returning with a discount in the Specials tab. The next new item set will debut in time for St. Patrick's Day, but we will be cycling in some more retro skins and mutations in the weeks leading up to that.

[h3]Patch Changelog[/h3]
Today's patch brings a few minor balance adjustments, some feature tweaks based on feedback from the community and an assortment of minor fixes...
- Reduced flamethrower focus fire bonus damage by 25%
- Double Barrel Shotgun now ignores armour completely, instead of mostly.
- Added armour-piercing hit indicator (light orange shields)
- Made it harder to land accidentally when flying at charge speed as Tupa
- Swapped the Ptera takeoff animation for something a little snappier
- Increased flyer takeoff speed and adjusted takeoff angle
- Reduced max number of UI hit sounds that can play at once
- Tweaked text for a couple of assist notification messages
- Fixed Transfer not being in default TDM rotation
- Removed Volcano from default TDM rotation
- Removed some server log spam
- Increased default idle kick time
- Updated idle kick to be better at removing players who are not actively participating
(this change only applies to ranked game modes) - Enabling cheats on a server now disables EXP gain synchronization for all players in that match.
- Enabling cheats on a server now disables challenge progress sync for all players in that match.
- Fixed three mutations that were crashing the store when clicked on
- Possible fix for some users experience crashes when scrolling through the Browse section
- Fixed numerous minor cosmetic issues
- Fixed some item icons being overly dark
[h3]Hotfix 2.1.3[/h3]
- Tweaked idle kick requirements slightly to reduce likelihood of false positives
- Fixed attachments such as antlers being oversized when using Barbarous Nova mutation