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MAY-HEM Event

[h3]MAY-HEM is here. [/h3]

Today's game update adds two brand new weapons to Primal Carnage: Extinction, brings an assortment of new human cosmetics and even our first mercenary-only gift box!

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We're excited to finally include some long-requested additions to the arsenal and have been hard work on improvements to human gameplay. Read on for highlights of the May-Hem update, version 2.4...


[h2]NOW IN GAME![/h2]
COMPOUND BOW


The bow is an incredibly versatile addition to the Scientist's arsenal. With this secondary weapon you can choose to either fire as fast as you can, or ready your shot for longer to deal more damage.



When using the bow. you must always hold alt fire (default right mouse button) to ready an arrow before firing, then tap primary fire (default left mouse button) to release your shot. Shots can also be cancelled, if you want to save an arrow. Simply let go of alt fire without pressing primary fire.



The bow is equipped with over two dozen standard issue arrows. Their raw damage may not be massive, but if you keep landing shots on a target it will cause them to start bleeding out. The amount of arrows before bleed begins varies between classes, with raptors requiring only two shots and Tyrants taking 12 hits before it starts. Use more powerful charged bow shots to reach bleed status quicker.

You also have a small supply of special ammo that you can swap to by tapping reload. For now, this takes the form of explosive tipped arrows, which have a vial of volatile liquid attached to them.



These pack a punch even when quick-fired, but if you draw a heavy charged shot they will explode with extra force and shatter on impact, setting the target on fire.


[h2]NOW IN GAME![/h2]
BURST RIFLE




Commando's third primary weapon is a flexible mid to long range rifle. Whilst technically fully automatic, it fires in a staccato rhythm, spraying several shots with every recoil of its unique mechanism. These four round "bursts" give the rifle its name.

You will need to watch your spread when hip-firing this thing. Continuing to blast away without taking your finger off the trigger will really hurt your aim. For more accuracy, you can enter into scope view.

One final little surprise the Burst Rifle has is a nifty bayonet attached to the front. This wicked blade isn't just there to look scary. Use melee when you have the rifle equipped to swing it at the enemy, knocking them back and inflicting blood loss. An ideal fallback move when fighting small saurians in close quarters. Naturally, this ability may be... less effective.. against a Tyrannosaur.



[h3]More on the Way![/h3]

We're excited to put these two fresh new weapons in your hands, and will be looking for feedback on how to tweak them further in future updates. We're hoping to add the melee ability to other primary weapons in future, and are already planning new types of special arrows for the scientist's bow!

Look forward to more weapons coming to Primal Carnage: Extinction later this year...




[h2]New HUD features[/h2]

This update introduces some community-requested HUD features, all of these are optional but some can provide valuable data during battle.

[h3]Damage Numbers[/h3]

A lot of people have been asking to have these for a long time, and we're happy to say they are now fully working. Whenever you shoot a dinosaur or slash a human, you'll see how much damage you dealt onscreen. Critical hit numbers are highlighted red for longer and show up bigger on the HUD.



[h3]Ammo Status Prompts[/h3]

To give more information about your weapon status, we have introduced ammo and reload notifications.

When you are low on ammunition, a prompt will flash center screen. Empty clips will tell you to reload, and there is a notification when you have no ammo left. RELOADING text now appears onscreen and fills up with colour as the reload completes, giving an indication of how long it will take.



As mentioned, all of these are optional hints and can be turned off in the options menus for a more immersive experience. Reloading and ammo prompts can even be toggled off separately as well.

[h3]Crosshair Customization[/h3]

Another new option is the ability to scale crosshair size onscreen to your liking. This is a global setting affecting all crosshair symbols, which can be increased or decreased from their default size. This is the first step towards greater crosshair customization in future, such as colour and opacity adjustment.


[h2]MAY-HEM Store Event![/h2]

Looking to deck your mercenary out in some sweet new gear? We've got you covered.

Today's store refresh adds several new human outfits such as the Black Widow Scientist and Jungle Pilot Commando, and has our first ever human-centric gift.

The BOX OF MAY-HEM contains dozens of hot new weapon skins, so grab one and rain down lethal weaponry on the server! For your generosity, the opener is rewarded with a cool new eyepiece - the Scout DinoVisor, which can be used by all human classes.

We didn't forget about the dinosaurs, though. There are a handful of new mutations arriving in-store today, such as the knobbly Proceras Cerato, the crazy Keratinos Carno and long-awaited Fragilis Nova.



All these and more are available on the in-game shop until the end of the event. You can see the full list of new items (including new free drops!) on our special Trello page here.

MAY-HEM concludes in just under two weeks time, and will be followed by Flyer Season.


[h2]Improved Map Rotation[/h2]



Rejoice, server owners! Map rotation is now guaranteed never to play the same map twice in a row, that includes not having the snow version of a map you just played pop up next in the list. The map rotation should now go through every shuffled level at least once before any are repeated.

Variety truly is the spice of life.


[h2]Achieve More[/h2]



We discovered some issues with achievements not tracking last update. After some investigation we believe we've fixed the problem as of today's release, although we have had to remove the CTE achievement for now. Achievements should be working properly after updating to the latest version.

If you are encountering any problems on the latest version, please post in the Issues and Bugs subforum on Steam to let us know!


FULL CHANGELOG


[h2]Human Changes[/h2]


  • NEW weapon : Burst Rifle


    • Automatic weapon that fires 4-round bursts
    • Has scope zoom ability similar to sniper rifle, but less magnification
    • Attached bayonet melee deals knockback and 1.5/s bleed to small targets
    • Burst rifle has Weapon Melee ability, knocks back smaller enemies and costs stamina to use.
    • Small dinosaurs also receive 1.5 seconds of bleed damage from burst rifle melee
    • This ability only works when burst rifle is in hands. If sidearm is equipped, your regular knife is used.



  • NEW WEAPON: Compound Bow

    • Ready and charge up your shot by holding alt fire
    • All arrows fly faster if held for longer (regular arrows also do more damage)
    • Tap primary fire to shoot your arrow after readying it
    • Release alt fire to cancel your shot
    • Continue holding alt fire after shooting to instantly start drawing again
    • Swap to special ammo (explosive / incendiary arrows) by pressing reload
    • Quickfiring special ammo will explode on impact
    • Firing a charged shot of special ammo causes it to shatter, setting enemy on fire


  • Regular Arrows inflict bleeding status if a dinosaur has been hit enough times. The amount of arrows required and how much damage is inflicted varies from class to class:


    • Raptors, Spitters, Flyers:
      - 2 arrows to inflict bleed, lasts 4 secs
      - 16 damage / sec

    • Bruisers:
      - 3 arrows to inflict bleed, lasts 5 secs
      - 20 damage / sec

    • Tyrants:
      - 12 arrows to inflict bleed, lasts 5 secs
      - 40 damage /sec


  • Fixed thrown grenades not ignoring humans
  • Gave commando 4 frag grenades instead of 2
  • Ammo kits refill 2 frag grenades instead of 1
  • Added custom barrel glow mask for stungun
  • Fixed a couple of stungun skins where overcharge glow wasn't visible

  • Fixed reloading sounds still playing after changing weapon
  • Fixed tranq darts not being visible on dinosaurs shot by them
  • Changed how weapon skin replication works, should be more efficient
  • Added higher res versions of several human character and weapon textures
  • Fixed scientist shoulders being dislocated in third person

  • Fixed pathfinder having two throwables as its default assigned items, instead of a pistol in slot 2 (when economy is not connected)


[h2]Menu / UI Changes[/h2]
  • Added new gameplay option to scale the Crosshair
  • Damage numbers now appear where your shots land (can be disabled)
  • Critical hit damage numbers appear larger and stay bold red for longer
  • Fixed "show damage" not working, it hides crosshair hit markers
  • Added text prompts centre-screen for low ammo, no ammo, and needing to reload
    (low ammo/reload prompts are not shown for some single shot weapons like flaregun)

  • Added new RELOADING progress indicator that fills with colour to show reload progress percent
  • Added options for toggling ammo status hints and reloading indicator
  • Added various hint popups for the bow such as how to swap ammo


[h2]General Changes[/h2]
  • Modified main menu map
  • Capture The Egg mode code optimizations
  • Fixed getting Tyrant solo EXP when suiciding as tyrant
  • Fixed some Cryo mutations that were sinking into the ground
  • Map rotation should now play each shuffled level once before repeating any
  • Various code changes relating to achievements, should fix being unable to unlock them.





We hope you enjoy this latest update, we'll see you later in June for the Summer Heatwave event!
-The Primal Carnage Team