1. Primal Carnage: Extinction
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  3. NEW PATCH now available!

NEW PATCH now available!

Update 2.3.5 has been released! Today's patch kicks off Bruiser Week, and features a large number of fixes & refinements in several areas for a big quality of life update to the game.

First though, a strange transmission.
Possibly a new DNA genome being processed...?
Watch this space...

[previewyoutube][/previewyoutube]

Patch 2.3.5 Highlights


[h3]Flamethrower Flash Burn[/h3]

A new feature has been added to the flamethrower half of Pyro's flamesaw. The high octane fuel canister it uses now has a visible pressure gauge. This is a new mechanic where if you don't fire for three seconds, pressure builds up and you are able to do a more devastating initial burst of damage.

[previewyoutube][/previewyoutube]

This is what we call Flash Burn, a bold blue burst of intense heat that deals triple what the usual flamethrower dishes out for a brief second. The reason behind this change is to add more tactical play to the Pyro, and discourage them from simply walking everywhere holding the fire button down. Being mindful of the gauge in the bottom right might just save your life.

Since recharging your flamethrower pressure requires you to hold off the gas for a moment, we've observed it creates a more interesting rhythm of play during testing with Pyros not wanting to waste their lethal edge. We'll be continuing to tweak weapons and add new functionality in future updates, so let us know what you think after you've had a chance to try out (or fight against) the newly upgraded flamethrower!

[h3]Tyrant Playability Improvements[/h3]

For this patch we looked into improving Tyrant range of motion, specifically for their bite attacks.



Things were a bit stiff before, now they can aim in all directions, turning their heads side to side when looking either up or down. This allows Tyrants to eat humans standing above and below them much more easily than before, and even reach over the top of objects to eat cowardly mercs hiding on the other side, without just phasing through. They also have a greater reach, turning with their shoulders so as to be able to hit targets to the side better.

The other major change to Tyrants is in their maneuverability. A sprinting Tyrant will now find it much harder to turn around than a walking Tyrant. This change goes hand in hand with an increase to Tyrant sprinting speed, but a reduction in acceleration rate, so it takes a little longer to reach max speed.

Finally, the Tyrant stamina has been buffed in general to allow them to run greater distances and use their special attacks more frequently.

We're hopeful that with the latest adjustments Tyrants can actually do their job properly and we'll have fewer cases of Tyrant players being unable to eat people. The goal of continued tweaks to Acro, Spino and Rex is that they should be serious threats, but ones which are manageable, not unstoppable tanks.

[h3]Capture the Egg BETA[/h3]

Those eggs won't capture themselves! We hope everyone's had a chance to try the revamped CTE mode, we got some great feedback from the last build and have added several new features this time.
We'll be extending the Capture The Egg beta to more maps in future updates, but decided to focus our efforts this past month on fixing some of the more annoying issues players have encountered.



Most important might be the Minimum Players option - this prevents the round from starting unless the required player count is met. Since CTE doesn't really work very well in a 1 v 1 scenario, there is now a default requirement of 4 players before the game begins. While waiting for players you are free to run around the map but no scoring can take place before the round starts.

In addition to a raft of bugfixes, we've started polishing up CTE a bit more with additional music that plays when a round is about to start or end and new UI sound cues for certain events that happen during the match. We've also adjusted the positions of some nest sites that were a little too easy and there is a new Perfect Omelette achievement for winning a game of Capture the Egg!


[h3]Cosmetic Compatibility [/h3]

Thanks to the efforts of community artists like Alijar and Feilong, we have been able to expand the compatibility of certain cosmetics in the game.

"Alpha Carno" skins previously required a custom model for their extra spikes, which prevented them from being used with Mutations. They have been reworked and can now be used with all the other genetic varieties of Carnotaurus.

An extra bit of love and care has been lavished on our human skins as well, with nearly all of them featuring custom arm textures now. Might not always be obvious with a giant gun in your hands, but you should definitely notice the difference on some of the bolder skins.


Extinction Store Updates


The 6th Anniversary Event is now over and a brand new rotation of items is now available on the in-game store!

[h3]FEATURED CLASS WEEKS [/h3]

Every week for the next month we will be highlighting a specific dinosaur class family, with fresh new skins and mutations being added plus the return of some old favourites to the store.



We're starting off with Bruiser Week today, which includes several new skins for Carnotaurus and Ceratosaurus, and two new Cerato mutations!

[previewyoutube][/previewyoutube]

Tyrant Week stomps into the store this time next week. Check back every Friday for new items!



[h3]NEW ULTIMATE SKINS![/h3]

The second batch of Kilowatt Ultimate Skins is here. Gaze upon their golden glory, glowing with ungodly amounts of electricity flowing through their bodies...



How can they exist in this state? Why aren't they deathly afraid of coming into contact with water? Nobody knows. But one can imagine an advantage to such an affliction - instantly cooking human flesh for them as they consume it. Now there's a thought.

As before, all of the new Ultimate Skins can be obtained as highly rare drops or by crafting 25 legendary items to create one Ultimate skin.



FULL CHANGELOG


[h2]General Changes[/h2]
  • Reworked server browser, it is now split into three separate tabs:

    • Competitive [TDM, GTTC, CTE]
    • Cooperative [Survival]
    • Custom [FR, etc]
  • Completely rewrote item and loadout replication
  • New more efficient process for loading character textures and items into memory
    • should mean faster loading times to reach main menu and lower resource usage
  • Improved server map rotation to never load the same map twice in a row
    • this extends to snow versions of the same map as well, if the regular has just played
  • New server config option for idle kick: bUseAggressiveKick
    • (enables advanced idle player detection as used on official servers)
    • with this set to False, the "regular" idle kick is purely based on movement


  • It is now possible to receive assist points while waiting to respawn


[h2]Capture The Egg BETA Changes:[/h2]
  • CTE now has a minimum required player count (default 4)
    • This is controlled by a new server config parameter: MinimumCtePlayers
    • While waiting for players you can run around the map freely
  • All CTE maps now have +15 seconds difference between humans leaving their base and dinos being unleashed

  • Collision improvements and nest re-positioning on ForestChasm and ForgottenOutpost
  • New announcement popups notify everyone when a player has been taken out
  • Fixed spectator camera in Capture The Egg reverting back to your death position
  • Fixed wrong player count being shown when someone dies in CTE
  • Reduced distance that humans can grab eggs from
  • Started adding more sound events to CTE
  • Added countdown music at 10 sec and 40 sec for CTE
  • Added new UI effect cues for CTE

  • Added a new achievement for winning a game of CTE


[h2]Dinosaur Changes[/h2]
  • Improved range of motion for Tyrant bite attacks
  • Tyrants are now able to turn their head left and right when holding key to look up or down
  • Tyrants now look up instead of forward when the camera is pointing behind them
  • Adjusted bite attack timing for Tyrants to be more logical and predictable to use
  • Reduced Tyrant secondary attack stamina cost
  • Reduced Tyrant sprint stamina consumption rate
  • Moderate increase to max Tyrant sprint speed
  • Tyrants now take longer to reach max sprint speed
  • Tyrants now turn much slower when sprinting and take longer to slow down
  • Tyrants now turn slightly faster when walking
  • Increased Tyrant tranq recovery speed
  • Increased range of Spino slash.
  • Reduced tyrant slowing speed

  • Increased Ceratosaurus walk turning speed
  • Increased healing when dealing damage as Carnotaurus when roar is active:
    • 2x more health restored from regular attacks
    • 3x more health restored for body swipes


  • Fixed several map areas where Tyrants couldn't bite people and a bunch where they shouldn't

  • Bruisers now take 3x more bleed damage from beartraps
    (applies faster when running vs. walking, crouch to heal)

  • Fixed cerato tailswipe only doing dust effects on one side
  • Fixed an issue where classes would not play surface-specific jump/land sounds if they had them (Bruisers)

  • Various model & skin cosmetic fixes
  • Converted spiked "Alpha Carno" skins to use overlays instead of a custom model, they should now fully support mutations

  • Reduced volume but increased audible distance of Tyrant steps
    Increased audible distance of Bruiser steps


[h2]Human Changes[/h2]
  • New mechanic: Flamethrower Flash Burn
    • Not firing for a few seconds will build up pressure in the the fuel tank
    • When pressure is high it unleashes a more powerful burst of bold blue flame
    • Pressure level is displayed as a gauge in the bottom right corner of the HUD
    • Flamethrower takes 3.5 seconds to recharge pressure from full drain.
    • Flamethrower bonus damage burst lasts 0.8 seconds.
    • As a result, flamethrower base damage has been lowered from 4 to 3.5


  • Dynamite now takes a little longer to explode when cooked by fire

  • When dual wielding you will now only ever reload the hand that is empty through clicking, to reload both at once use the reload key

  • Increased chainsaw damage from 320 to 400/sec
  • Reduced spread on flamethrower, increased max range of flamethrower
  • Increased fire rate of assault rifle slightly
  • Reduced minimum spread of assault rifle

  • Fixed the Trapper not playing voice lines when grabbed by Ptera
  • Humans now yell for help when pounced regardless of which direction they were hit
  • Fixed hitmarkers not appearing for flaregun and commando rockets
  • Fixed flares not disappearing after their owner dies
  • Reduced sound effect volume of "party" weapons


[h2]Menu / UI Changes[/h2]
  • Possible fix for UI freezing in some cases when overlay effects are onscreen

  • Scoreboard now displays player ranks & evolution levels
  • Fixed the TDM scoreboard having swapped death icons
  • Added a setting in the options menu for whether scoreboard is toggle or hold
  • Fixed cases where you are unable to click on somebody in the scoreboard
  • Moved user selection popup to below the scoreboard itself to prevent accidental clicks

  • The "mute" option on the scoreboard now actually blocks chat messages
    • messages from muted users are replaced with the word BLOCKED


  • Added a new hint message to watch out for the flamethrower pressure gauge
  • Weekly challenge goals are now displayed on the in-game pause menu
  • Challenge goals are displayed in the unlocks area at end of round if uncompleted


[h3]Other Changes[/h3]
  • Various map exploit fixes on Docks, Transfer, DesertionPoint
  • Fixed idle kick incorrectly booting players on round end

  • Exploit prevention:
    • Removed RedeeemKey console command
    • Removed commands for modifying fog density & start distance
  • Non-standard characters / symbols should no longer be usable for nametags or description tags
    • Items using these should also no longer cause a crash

[h3]Hotfix 2.3.6[/h3]
  • Fixed server browser sometimes taking you to the wrong match
  • Removed the "Orangutan Pyro" (apologies to any of his fans)

  • Added a workaround for servers losing their configured name on update, add the following to your launch command parameters (just avoid using special characters / symbols):
    • ?ServerName=This_Is_A_Server_Name_With_Spaces


[h2]That's all, folks![/h2]

We'll be back next week with more on what that strange transmission was about.

Happy hunting!
- The Primal Carnage Team





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