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  3. February Update NOW LIVE

February Update NOW LIVE

Love is in the air!

We're back with the annual Valentines Update for Primal Carnage: Extinction!
It's not all roses and chocolates though, we've got some real meat on this update....

[h2]Airbase Remastered[/h2]

In line with reworks some of the other maps have received recently, Airbase has been given a serious makeover this update. The overall flow of the map has been improved with fewer dead ends and more ways for dinosaurs to jump up and out of the main structures. It's also had a major lighting and effects overhaul with new interactive water, rain effects and shadow effects...

[previewyoutube][/previewyoutube]

We'll be continuing to rework more maps in future releases, overhauled visuals and gameplay are already planned for Ruthless with the next major update. Watch this space!


[h2]Get to the Chopper Overhauls[/h2]

There are some fairly big changes to the flow of Get to the Chopper mode this update.



Instead of the regular respawn timer, humans now spawn in waves when playing GTTC. There is a constant 20 second countdown always in progress and whenever a human team member dies they must wait until the remainder is over before they respawn.

This automatically means the human team groups up since they are likely to spawn together now, which hopefully lets them assault objectives more effectively than when they were always trickling in one at a time. Dinosaurs do not use wave respawning, but have a longer default spawn delay now of 10 seconds before they are back in the action.

We have also placed limits on re-selecting Tyrants or Bruisers. If you are playing one of these classes and your character dies, you cannot immediately select the same class again. Instead there is a waiting period before it becomes available to you once more. The reasoning behind these changes is we're trying to combat players hogging these class slots, and are hoping to reduce how often you'll see a Tyrant be taken down only for another to appear seconds later.

Finally, dinosaurs that are still lingering on a captured safe zone will now be electrocuted to death instead of "teleported" away. This is to prevent characters becoming stuck under the level.


[h2]New Dinosaur Camera Option[/h2]

Dinosaurs now have the ability to zoom into shoulder camera view! This closer, more intimate perspective adjusts the camera's position for all dinosaurs to allow for more precise fine aiming. Small dinos can swivel the camera from left to right, while the larger ones are limited to rotating off axis on each shoulder.



Simply keep scrolling in the camera to automatically pop into shoulder view, or tap the middle mouse button to swap instantly. You can also quickly swap which shoulder the camera is positioned over using the same button (D-pad left/right on controller). This can be customized in the PC controls options menu.

[h2]Tupa Touch-up[/h2]

Our hard-headed charger of the skies gets its skull reinforced even further with this update!



The head and crest of Tupandactylus are now classed as Strong Points, meaning they have armour and take reduced bullet damage. This should help Tupa players in their dive bombing runs to headbutt enemies. Tupa's weak spot has been moved to the center of its chest which is a bit harder to hit.

[h2]Pyro Refuelled![/h2]

Everyone's favourite firestarter has received some extra love this update. Firstly, the intensity of the flamethrower damage over time effect now stacks the longer you keep the firejet on your target.



We have also made detection for flame particles more reliable so that the flamethrower registers hits on enemies better than it did previously. This makes the Pyro a true force to be reckoned with now!

[h2]New Corrosive Ability[/h2]



Cryolophosaurus can now melt mines by spitting acid on them! Simply hit a land mine or sensor mine with your acid pool and they will be deactivated, melting away in moments. We hope this adds an extra layer of tactical utility to the Cryo and we'll be looking at a new ability for Dilo's spit next update as well.


[h2]New Admin Announcements[/h2]

There are two new types of announcements now available to server admins as of the February update..



The new announcements include a message of the day style popup that appears at the start of each match, and a separate message popup that can be sent through the in-game chat. Both appear for all players. For the MOTD popup, server admins can use HTML tags like in regular TimedAnnouncements.

[h3]How to set an MOTD popup [/h3]
  • Open one of the following files:
    PrimalCarnageGame.ini (listen server)
    PCServer-PrimalCarnageGame.ini (dedi server)

  • Add under the section "[PrimalCarnageGame.PCBaseInWorldGameInfo]"
    MessageOfDay="*html text
  • "
    (replace html text with the text to show)

[h3]How to send an admin announcement popup[/h3]
  • Log in as admin on your server,
  • Type in the chat box: !announcement "text to show everyone"
    (replace "text to show everyone" with the text you want to send them)

These new announcement popups appear center screen, and close after 7 seconds or if the player presses the Tab key. Remember to include the " marks when sending a message or else it will not show.

Valentines Store Event!


You may notice a certain theme in-store the next 7 days. We're embracing the feels with Valentine's Day occurring this weekend. Check out a charming collection of new community-created items!

[previewyoutube][/previewyoutube]

[h3]New Skins & Mutations[/h3]



Dozens of new skins will be available, but there's more than just pink-a-plenty in-store today! Pick up several new dinosaur model mutations, or share the love with the shiny new 2021 Valentines Gift available for this week only!


[h3]New Taunts[/h3]

We have three tantalizing new taunts coming to the store! Get all excited with the Novaraptor Tail Wag, say hello with the Ceratosaurus Wave and show off your moves by doing the Flyer Dance...

[previewyoutube][/previewyoutube]

[h3]New Free Drops[/h3]

Looking outside of the store, there are plenty of new Valentines items that will be made available as free drops through playing the game, ranking up or completing challenges!



Among these are a plethora of new skins and even a rare mutation! If you want to see more, we will be adding previews of all the Valentines items on our special event Trello board HERE.

The store is still being refreshed and it will take some time for all items to appear. We're bringing back all of last year's Valentines content as well!

[h2]HOT Fix[/h2]

In the last few hours there was a hotfix patch released (version 2.1.1) that resolved some cosmetic issues, please ensure you are fully up to date before browsing! We will have another small patch just over a week from now with additional feature tweaks, but that's all for today.

Read the full changelog for the February Update below...


Full Changelog


[h3]Get to the Chopper improvements[/h3]
  • Added respawn waves for humans on Get to the Chopper mode
  • If you die as Bruiser or Tyrant, you cannot re-select them when returned to class select
  • Dinosaurs lingering in GTTC safe zones are now get electrocuted instead of teleported away
  • Increased default respawn timer for dinosaurs in GTTC mode to 10 seconds
  • Fixed some spawn-related bugs


[h3]General Map Changes[/h3]
  • Upgraded version of Airbase:
    • Added interactive water volumes
    • Added new environmental effects, thicker fog
    • Updated lighting to be darker with more man-made hotspots
    • Added more large ferns replacing some of the generic bushes
    • Moved around things in the hangar, airplane is now centered, easier to jump out as raptor
    • Added a new enterable mini hangar along the airstrip
    • Placed more pickup items for humans around the map
    • Improved general flow of the map, fixed some stuck spots
    • Reworked background mountains to be bigger and more impressive
    • Visibility and rain mesh optimizations
  • Verdant: various collision fixes, repositioned container storage wall

  • GTTC-Downpour: replaced some of the river areas with interactive water
  • GTTC-Downpour: added new water fx and stopped it raining inside the tower
  • GTTC-Downpour: various collision improvements

  • GTTC-Docks: added interactive water to several areas
  • GTTC-Docks: fixed unusable health crate on final capture point
  • GTTC-Docks: added more thick grass and plants to some areas for cover
  • GTTC-Docks: changed sub-objectives to only open up after they are captured
  • GTTC-Docks: fixed no safezone projectile protection after point C is taken
  • GTTC-Docks: updated ending sequences


[h3]Camera Changes[/h3]
  • Added shoulder camera view for dinosaurs
  • Added a separate camera offset for humans while being pounced
  • Added camera shake reactions when being damaged as human
  • Reduced explosion dirt camera overlay duration


[h3]Dinosaur Changes[/h3]
  • Increased priority and update frequency of characters to improve player position replication

  • Getting kills with Tupa's charge now gives health back
  • Tupa's head bones are now strong points, its chest is now a weak point
  • Increased stamina regeneration rate for Tupa

  • Fixed pterosaurs getting vertical speed boosts by flying into walls / trees
  • Put more checks in place to stop Ptera grabbing enemies while being damaged
  • Reduced raptor & spitter jump timeout from 1.5 secs to 1.25 secs

  • Added armour on the front upper portion of Carno's head (eyes forwards)
  • Ceratosaurus now properly obeys Family class limits

  • Tyrants now turn slower when they are sprinting (walking turn speed is unchanged)
  • Adjusted trample damage for Tyrants, damage should be more consistent between them
  • Fixed a normal map texture issue on T.Rex


[h3]Weapon Changes[/h3]



  • Pyro flamethrower damage ramp-up over time enabled
  • Increased hit consistency of flamethrower projectiles

  • Fixed issues with stungun damage over time
  • Made the stungun reload time last slightly longer
  • Fixed being able to skip stungun reload super early
  • Stungun now does 15% extra DoT if it hits a dino standing in a dynamic water pool

  • Minor increase to dual pistol fire rate
  • Increased assault rifle damage to 32
  • Removed all spread from scoped sniper rifle and m4 ironsights

  • Fixed nets not stopping dinosaurs from taunting
  • Fixed dinosaurs being able to taunt while they are stunned
  • Fixed fire interval delay stacking when swapping aim modes


[h3]UI / HUD Changes[/h3]

  • Added a new armor hit indicator when shooting dinosaur strong points

  • Added a notification popup for being saved by someone (from nets, grabs, pounces, etc.)

  • Modified restrainer EXP bonus, added new avenger EXP bonus
  • Added "tyrant fed" assist type for Ptera dropping its catch into a Tyrant's mouth (+100 EXP)
  • Added +5 EXP for grabbing someone as Ptera
  • Reduced saviour EXP bonus to +25

  • Added a scrolling hints ticker to the main menu
  • Added a button for hiding the information bar on the main menu
  • Updated endgame summary fonts, made backing cards more transparent

[h3]Game Options[/h3]
  • Added an option to turn Tyrant buff outlines on/off
  • Added new server popups for admins to use


[h2]Patch 2.0.1[/h2]
  • Fixed some store items being unavailable
  • Fixed an issue with Valentines Gifts not appearing in inventory
  • Fixed the Spitter Rose Collar being unusable by Cryolophosaurus


[h3]Known Issues[/h3]
  • Some new item icons may appear overly dark in-game
  • Balauris Cerato, Daemonicus Carno & Mecistops Spino items are disabled due to crashing problems




[h2]Happy Valentine's, everybody![/h2]

-With love,
The Primal Carnage Team


[h2]Official Discord Server[/h2]

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