Patch 2.6.6 and Dinovember!
A new patch for Primal Carnage: Extinction is now available! This patch features fixes to several bugs and issues, while also addressing gameplay balance.
Today also marks the start of the Dinovember Sales, with dozens of classic items returning to the store at record discounts! Find out more below…
[h2]Human Changes[/h2]
[h2]Dinosaur Changes[/h2]
[h2]Map Changes[/h2]
[h2]Other Changes[/h2]
DINOVEMBER is here and today's update marks the start of three weeks of Jurassic-sized sales!
Yep, we'll be rotating in another set of classic skins on the in-game store every week this month…
[h3]Carnotaurus Robustus[/h3]
As of today, we’re giving everyone who owns Extinction a FREE default mutation for Carnotaurus, who has been left out in the cold until now. ROBUSTUS Carno is genetically enhanced with extra muscle mass, becoming so bulky it’s developed a bison-like humpback and stronger facial features.

You should have the mutation available to equip the next time you launch the game after updating.

We'll be back with the winter update mid-December, bringing a brand new deathmatch map developed alongside the community plus the usual avalanche of festive goodies!
We hope you enjoy this latest update to PCE and look forward to seeing you again next month,
-The Primal Carnage Team
Join us on our official Discord server!

Special Thanks to community artists Chunkohunko and AramRex for our recent update banner artwork!
Today also marks the start of the Dinovember Sales, with dozens of classic items returning to the store at record discounts! Find out more below…
PATCH 2.6.6
[h2]Human Changes[/h2]
- Improved damage for shotguns in the mid-range
- Reduced spread and increased recoil for sniper rifle
- Increased fire rate for standard “MK” pistol
- Increased max range for Desert Eagle and MK pistol
- Increased burst rifle reserve ammo by 40
- Increased fire rate slightly for burst rifle, minor reduction to its spread
- Increased size of thrown landmine and sensor mine models to be more visible
- Survival: fixed the flamethrower losing its start / stop sounds when upgraded
- Survival: fixed hotkeys for primary and secondary weapon being swapped after upgrading
- Moderate increase to human sprint speed
- Damage over time effects now prevent humans from using large resupply crates
- Added weapon info icons (armour piercing, etc) to class select
- Fixed seeing highlighted pickups as dino on round 2 if you had low ammo at the end of round 1
- Fixed catsuit scientist having a ponytail in-game
[h2]Dinosaur Changes[/h2]
- Reduced Acro stomp radius by ~25%
- Applied damage falloff to Acro stomp impacts, it is now less forceful the further away you are
- Increased max sprint speed of Carnotaurus
- Fixed an issue where Carno would sometimes only deal 5 damage when charging into people
- Added a default carno mutation: Robustus Carno
- Reduced spitter sprint speed slightly
- Small boost to spitter jump heights
- Reduced duration of Cryo acid spit overlay effects
- Increased splash damage of charged Dilophosaurus spt explosions
- Spitters now only slow down from sprinting if the spit they are charging up is halfway ready
- Spit explosions now have no falloff, applying constant damage to anyone in the blast radius.
- Fixed regular spit impacting the floor being able to blind humans if they were too close to it
- Fixed cancelling a charged spit by looking backwards keeps you in the charged spit animation
- Fixed landing a direct hit with Cryo charged spit sometimes dealing 0 damage.
- Fixed being able to do charged spits while netted
- Successful pounce kills now give health back for raptors
- Fixed "tail armour" being missing from most of the smaller classes
- Fixed only the very tip of the beak counting for pecking people as Flyers
- Fixed taunting not working half of the time, especially for bruisers.
- Tyrants are now allowed to freelook when eating people
- Added more intense camera shake for Tyrant footsteps, they are now felt further away
- Adjusted dino shader, skins now desaturate when they are burned
- Fixed the AI in Survival only using their default skins in online games
- Fixed a handful of raptor skins that had no colour
- Updated the texture for undead Pachy skin
- Fixed weight painting issue on Mortis Pachy mutation model
- Remakes for various older legacy skins such as Lilypad Cryo, Arctic Venom Dilo, Darter Carno, Sediment Carno, Crimson Spino, and several more.
- Added randomized tongue action to raptor tranq idle animations
- Optimizations to ionizing foot trail effect
[h2]Map Changes[/h2]
- Fixed a non-solid mesh on DesertionPoint
- Fixed projectiles going through parts of the Docks ship tower
- Fixed Transfer main building having no collision on the upper walls on one side
- Fixed a couple of CTE map blockers being present on TDM Forestchasm
- Fixed a stuck spot on UtilityBase
- WhiteForest: fixed an unpurchasable gate
- WhiteForest: made sure opposing purchase consoles are disabled when gates are bought
- Renaissance: fixed the Acro boss AI falling through the map on spawn
- Adjusted ledges up to the roof of the main building on UtilityBase so it's easier for Spitters
- Made blue barriers disappear when round starts on CTE
[h2]Other Changes[/h2]
- Re-added assists column to scoreboard by popular demand
- Capture the Egg: fixed only one egg spawning on 2nd round
- Capture the Egg: nests that are not in use are now hidden
- Capture the Egg: fixed eggs respawning a couple of minutes after being captured
- Fixed light shafts graphics option not working
- Fixed lens flare graphics option affecting pathfinder flares
- Added a warning popup when changing graphics settings that you may require a restart
- UI enhancement: red X is now shown when a skin does not support cosmetic attachments
- Disabled the halloween main menu
- Added post-halloween promotional art
- Deactivated the skeleton skins from halloween
- Removed setname command
- Fixed a challenge typo
Dinovember!
DINOVEMBER is here and today's update marks the start of three weeks of Jurassic-sized sales!
Yep, we'll be rotating in another set of classic skins on the in-game store every week this month…
- [h3]Raptor Week & The Spooky Spillover[/h3]
From the vivid and striking to the subtle and camouflaged, 18 retro raptor looks are back with deep discounts! This week is a little special though, in that we have a few extra items that didn’t quite make it into the Halloween Horrors update.
In addition to Raptor Week, several late but not least arrivals are here today. Among these are the menacing KRONOS Rex mutation, savage REGALIS Pachy mutation, the unnerving UNIFORMIS Dilo, and new skins such as the intricate Isidalwa Carno.
And as the cherry on top, the Ornatus Tupa mutation is now available as a free drop. - [h3]Sales Upon Sales![/h3]
Week 2 has the Tyrants stomp back into the spotlight with classic skins for Acro, Spino and T.Rex returning. They will have a handful of fan favourite mutations coming back, in addition to around two dozen classic looks for our fearsome threesome. - [h3]Let's Go Wild[/h3]
Dinovember concludes with Wild Week 3, featuring some of the craziest looks to ever grace the game returning for a limited time. Oh, and one final thing...
[h3]Carnotaurus Robustus[/h3]
As of today, we’re giving everyone who owns Extinction a FREE default mutation for Carnotaurus, who has been left out in the cold until now. ROBUSTUS Carno is genetically enhanced with extra muscle mass, becoming so bulky it’s developed a bison-like humpback and stronger facial features.

You should have the mutation available to equip the next time you launch the game after updating.
Winter is Coming

We'll be back with the winter update mid-December, bringing a brand new deathmatch map developed alongside the community plus the usual avalanche of festive goodies!
We hope you enjoy this latest update to PCE and look forward to seeing you again next month,
-The Primal Carnage Team
Join us on our official Discord server!

Special Thanks to community artists Chunkohunko and AramRex for our recent update banner artwork!