Version 2.9.15 Now Available
An update for Primal Carnage: Extinction is now available on Steam!
Check out the highlights below, or scroll down for the full changelog...
[h2]Update Highlights[/h2]
[h3]Visual Tweak:
Holstered Weapons[/h3]
A new visual feature we've added is being able to see holstered weapons on human characters!

For example: if a scientist is using her tranq pistol but is also carrying an assault cannon, you can see the cannon attached to her back while it's not in use. Sidearms are a bit harder to see, but both those and primary weapons are displayed on the character's body.
Aside from just being cool, we think this should be helpful in general to sharp-eyed dinosaurs. You now have a chance to see what you're going up against instead of being completely surprised now when they pull out a weapon.
[h3]Gameplay Tweaks[/h3]
One community suggestion we decided to explore for this patch has to do with Tyrants. As of today, they are now body snatchers. If a raptor is pouncing a human, or a Pteranodon has someone in their claws, a Tyrant can bite and hijack that human for themselves to eat.

In fairness to raptors and Pteras, they receive kill credit for the human that was stolen from them.

An interesting side effect of this change is that Tyrants can now feed humans to each other if they're fast enough (both of them receive health)....

Tupa has received a rework to how its impact momentum is actually calculated, leading to a big reduction in vertical knockback when ramming into humans with its head. The distance is about the same, but we think the amount of damage the human feels is a bit more fair now.

Elsewhere, we have continued to address bugs and annoyances such as raptors pouncing people while netted, or it being difficult to ignite acid with the flaregun.

A lot of focus has been on improving controller support as well, with menu sizes and navigation being improved in several key areas. This should make things better both for regular gamepad users and those on Steam Deck.
[h2]In-store: Retro Rotations[/h2]
Easter is now hopping aside to make way for a roaring retro rampage of classic skins, taunts, mutations and more over the next several weeks!
[previewyoutube][/previewyoutube]
Starting with a Tyrant Takeover, there are ~100 Acro / Rex / Spino items back today with epic discounts! Check back each week as we shine a spotlight on other classic item collections going forward...

You can quickly browse all of the returning items on our Special Trello Board, and preview them in-game.
[h2]Version 2.9.15 - Full Changelog[/h2]
Thanks for playing!
-The Primal Carnage Team
For all things Primal Carnage, get involved on the Official Discord...

Check out the highlights below, or scroll down for the full changelog...
[h2]Update Highlights[/h2]
[h3]Visual Tweak:
Holstered Weapons[/h3]
A new visual feature we've added is being able to see holstered weapons on human characters!

For example: if a scientist is using her tranq pistol but is also carrying an assault cannon, you can see the cannon attached to her back while it's not in use. Sidearms are a bit harder to see, but both those and primary weapons are displayed on the character's body.
Aside from just being cool, we think this should be helpful in general to sharp-eyed dinosaurs. You now have a chance to see what you're going up against instead of being completely surprised now when they pull out a weapon.
[h3]Gameplay Tweaks[/h3]
One community suggestion we decided to explore for this patch has to do with Tyrants. As of today, they are now body snatchers. If a raptor is pouncing a human, or a Pteranodon has someone in their claws, a Tyrant can bite and hijack that human for themselves to eat.

In fairness to raptors and Pteras, they receive kill credit for the human that was stolen from them.

An interesting side effect of this change is that Tyrants can now feed humans to each other if they're fast enough (both of them receive health)....

Tupa has received a rework to how its impact momentum is actually calculated, leading to a big reduction in vertical knockback when ramming into humans with its head. The distance is about the same, but we think the amount of damage the human feels is a bit more fair now.

Elsewhere, we have continued to address bugs and annoyances such as raptors pouncing people while netted, or it being difficult to ignite acid with the flaregun.

A lot of focus has been on improving controller support as well, with menu sizes and navigation being improved in several key areas. This should make things better both for regular gamepad users and those on Steam Deck.
[h2]In-store: Retro Rotations[/h2]
Easter is now hopping aside to make way for a roaring retro rampage of classic skins, taunts, mutations and more over the next several weeks!
[previewyoutube][/previewyoutube]
Starting with a Tyrant Takeover, there are ~100 Acro / Rex / Spino items back today with epic discounts! Check back each week as we shine a spotlight on other classic item collections going forward...

You can quickly browse all of the returning items on our Special Trello Board, and preview them in-game.
[h2]Version 2.9.15 - Full Changelog[/h2]
- Modified the Tupa's air ram momentum, now does much less vertical knockback when headbutting
- Added the ability for tyrants to snatch humans away from pouncing raptors or grabbing pteras
- Tyrants that snatch a human from another dinosaur get health but the other dino gets kill credit
- Tyrants can now play "pass the human" with eachother
- Humans now show un-equipped weapons holstered on their body
- Ignition radius for Cryo acid pools when hit by the flaregun is now larger
- Increased the amount of ammunition dual pistols receive from ammo pickups
- Adjusted human character collision so it's easier to hit teammates with the tranq pistol
- Controller rumble adjustments for various heavy sniper, bow, dual pistol, melee and SMG actions
- Fixed being able to melee spam with the burst rifle
- Fixed being able to reload/shoot/throw/swap weapons when taunting
- Fixed sometimes being unable to take off again after using Tupa's divebomb attack
- Fixed raptor pounce/mauling not stopping when the raptor gets netted mid-pounce
- Fixed the letter V mysteriously making you sprint without being actually bound to sprint
- Enlargered the Options menus so that they fill the window now
- Added sorting button to inventory, swaps between original order and reverse order
- Reversed inventory sorting by default to place mutations and skins at the top for dinosaurs
- Added hover animation when rolling across the social buttons on main menu
- Increased item description box size to avoid text being cut off
- Gamepad: made it easier to select the Redeem Key option in-store
- Gamepad: added shortcut for opening the News feed on main menu
- Gamepad: can now actually use the social buttons, using Up/Down on controller
- Gamepad: can now swap through class filters on the Browse store tab using L1/R1
- Gamepad: added new shortcuts to the store, fixed redundant icons showing
- Gamepad: changed button prompt to "Preview" instead of "BUY" for previewable items in-store
- Gamepad: added shortcuts in Options menus for Accept/Revert instead of needing to scroll all the way down to select Apply Changes
- Fixed the feather masking on a few raptor skins
- Fixed a problem with the Lithographica Nova mutation model
- Optimizations to Strange particle effect attachments
- Physics optimizations for Pathfinder's character models
- Stability updates to the economy systems
- Fixed some server log spam
Thanks for playing!
-The Primal Carnage Team
For all things Primal Carnage, get involved on the Official Discord...
