Minor Patch 2.9.56
A new patch is now available for Primal Carnage: Extinction on Steam, this patch fixes a few issues found with the most recent update and aims to fix a couple of exploits.
[h2]Patch Changelog:[/h2]
[h3]Thanks for playing![/h3]
-The Primal Carnage Team
[h2]Patch Changelog:[/h2]
- fixed heavy assault cannon having incorrect damage types applied when scoped vs unscoped
- assault cannon now does 1.3x crit damage when fired from the hip, 1.5x crit damage when scoped
- fixed assists not being awarded when hitting enemeis with sniper rifle hipfire
- both sniper rifles now have a splitsecond delay before crit damage is enabled when aiming, to prevent unfair quick-scoping.
- made human sprint animation blending more responsive
- if Hold Sprint option is enabled - sprinting humans that fire their gun will now automatically start running again when they stop shooting (if the sprint button is still held down)
- adjusted gravity scaling on trapper nets, shouldn't fly quite so long distance now
- flyers killed in midair should no longer pop into the flight animation if their ragdoll hits a wall after death
[h3]Thanks for playing![/h3]
-The Primal Carnage Team