HAPPY DINOSAUR DAY!
It's (apparently) National Dinosaur Day on June 1st, and we're here to celebrate with a preview of 3.0 and some special codes for you all...
[h2]Evolution = 3.0[/h2]
We've been mainly hyping up the PlayStation relaunch lately, as ye olde PS4 version has gone nearly 8 years without an update. While it will be a massive rework for the console players who are still stuck in 2017, we still have numerous changes and improvements coming to Steam with 3.0!
Extinction PS4 vs. Evolution...
[previewyoutube][/previewyoutube]
The "before" shots in that video might be a little nostalgic for some - they are already ancient history as far as PCE on PC is concerned. However, you can see that even compared to the current Steam version there are some sizable layout and lighting adjustments present.
We're calling it the Evolution Update (the game's still keeping the name Extinction on PC).
This will be a FREE update for Steam players, as a thankyou for your continued support.
PC players will essenially be receiving around two year's worth of overhauls with 3.0; from large scale improvements for all maps, to major overhauls in terms of optimization, effects, audio, and HUD.
[h3]Nighttime Map Variants[/h3]
Several maps including Docks, ForestChasm, UtilityBase and Transfer will be receiving nighttime variants to play on, moving the ambience to dark and misty moonlight.
[previewyoutube][/previewyoutube]
Ubase Night takes place just after a rainstorm, with water dripping from the plants, minor flooding and thunder rolling in the background. Transfer's giant acid storage tanks cast a dangerous glow after dark and the central flaming column projects deep red shadows below.
Thanks again to our community mappers for helping bring these new alternate maps to life!
[h3]Announcer & Skillshot System[/h3]
The Announcer is a classic feature of many FPS games, and we're happy to be bringing it to PCE with 3.0! Commenting on gameplay events as they unfold, the Announcer adds a special flare to your matches. That said, he will be set to Off by default (because not everyone can handle such levels of awesome).
[previewyoutube][/previewyoutube]
A complementary feature of the Announcer is the Skillshot / Skillmove system. By pulling off special moves or kills you will trigger skill notifications, awarding yourself some bonus EXP. And if you've enabled the Announcer, he'll shout out your accomplishments as well!
Skill actions range from Skyjacker - catch a human dropped by another Ptera, to a literal Trick Shot - killing a dino with a bounced grenade, and the ever-lovely Boned - melt an enemy as a Spitter. There will be well over 80 to pull off in total!

[h3]Expanded Soundtrack[/h3]
If you've been following our YouTube channel you might have seen some of the previews for our newly expanded OST! The evolution update will feature new soundtracks for every subclass, both light and heavy action tracks for each of them. Take a listen below...
[previewyoutube][/previewyoutube]
Our new composer Lyndon Kwan has been working hard to fit the new pieces into the same thematic genre as the original soundtrack, mixing both real instruments and electronic elements. The goal was to make music that sits alongside the classic Gareth Coker tracks but with a slight twist.
[previewyoutube][/previewyoutube]
There's also new dynamic musical stingers that play for events like being pounced, grabbed, or achieving a killstreak. We hope you enjoy the new tracks as much as we enjoyed creating them!
[h3]New Story Elements[/h3]
As of 3.0, you will find new story details throughout the game world. These can be minor details or major in-your-face billboards, which shed light on the greater universe of Primal Carnage.

In the months between the dinosaur outbreak and the mercenary team being sent to contain it, the unfortunate survivors left their mark. Scrawls from these "remnants" hint at a deeper backstory, while their journals are part of a larger set of collectible Intel documents.
Over 100 written diaries and articles delve deep into the history of Phoenix International, how the dinosaurs were brought back, and what led to the ultimate downfall of this secretive project.

[h3]Expanded Dialogue[/h3]
Every human mercenary will have hundreds of new dialogue lines that will trigger based on what's happening in the game. From getting taxi'd by a Ptera to being the last one standing in Survival, the mercs now have a lot more to say. Your chopper pilot will also be feeding you more details over the radio, and has around 300% more ways to complain about his job now.
[previewyoutube][/previewyoutube]
There's also new voices coming from the world. Embedded loudspeakers will play public service messages from Phoenix International, though usually mundane they will sometimes provide hints as to what happened on the maps before you got there. Our vending machines will also spout one-liners to you in different voices, each having their own personality in addition to some snazzy new visuals.
[previewyoutube][/previewyoutube]
Aside from dialogue, the Tons of Gun, Wealth of Health and SpeedGreed machnes will also be getting some mechanical tweaks - new multi-tiered upgrades are planned! The first wave will start you with a restricted default loadout, with the weapons machine offering the option to either continually upgrade your starting loadout or swap it out for different weapons using Survival cash.
[h3]Tutorial Screens[/h3]

We realize many of you are no doubt veterans at this point, but for new players there's a lot to take in with PCE. To coincide with the PlayStation relaunch which will bring in a lot of new blood, we're making a series of helpful little tutorial screens that detail some of the important but less obvious class abilities.

These will be viewable from a special How To Play area located on the main menu, and will also show on the Class Select screen when choosing what to play as.
[h3]More Options & Customizability[/h3]
The 3.0 Evolution Update will feature expanded accessiblity settings, and many more options in general to help tweak elements of the game such as the HUD to your liking.
Naturally there'll be updates to controller support backported to PC with the overhauls we've been doing on PS4, with additional control schemes and full button remapping.
We'll be sharing more about the other changes and improvements for 3.0 soon!
[h2]New Merch & Store Sale[/h2]
As part of National Dinosaur Day, get 20% off your order on the merch store with the code: DinoDay24 (single use per customer) Visit store.primalcarnage.com and enter the code at checkout!

Several new item variants are now live on the official merch store, from epic posters to shirts and mugs. Our dinosaur portrait series recently featured the spitter classes, and will continue soon with Carnotaurus.

[h2]In-Game Item Codes[/h2]

We've got a new special celebration code to use on the in-game store too! Open the store and click the redeem key option, then enter the code below to receive some classic goodies for free:
1852-2922-5163-5123
The code expires in a couple days, so don't miss out. Remember to include the dashes!
By the way - if you weren't around at the time, you might not know you can get even more free items by redeeming the anniversary code:
2012-2015-2022-0010
We'll be back again at the end of June with the Meltdown Update, featuring a sizzling selection of new looks. Our hope is to have the 3.0 beta available to test on Steam around then or soon after. Stay tuned.
[h2]Join us on Discord[/h2]
If you'd like to get all the latest Primal news & previews first, or take part in our regular community contests and polls, join the Official Primal Carnage Discord channel!

[h3]Have a great Dinosaur Day![/h3]
-The Primal Carnage Team
[h2]Evolution = 3.0[/h2]
We've been mainly hyping up the PlayStation relaunch lately, as ye olde PS4 version has gone nearly 8 years without an update. While it will be a massive rework for the console players who are still stuck in 2017, we still have numerous changes and improvements coming to Steam with 3.0!
Extinction PS4 vs. Evolution...
[previewyoutube][/previewyoutube]
The "before" shots in that video might be a little nostalgic for some - they are already ancient history as far as PCE on PC is concerned. However, you can see that even compared to the current Steam version there are some sizable layout and lighting adjustments present.
We're calling it the Evolution Update (the game's still keeping the name Extinction on PC).
This will be a FREE update for Steam players, as a thankyou for your continued support.
PC players will essenially be receiving around two year's worth of overhauls with 3.0; from large scale improvements for all maps, to major overhauls in terms of optimization, effects, audio, and HUD.
[h3]Nighttime Map Variants[/h3]
Several maps including Docks, ForestChasm, UtilityBase and Transfer will be receiving nighttime variants to play on, moving the ambience to dark and misty moonlight.
[previewyoutube][/previewyoutube]
Ubase Night takes place just after a rainstorm, with water dripping from the plants, minor flooding and thunder rolling in the background. Transfer's giant acid storage tanks cast a dangerous glow after dark and the central flaming column projects deep red shadows below.
Thanks again to our community mappers for helping bring these new alternate maps to life!
[h3]Announcer & Skillshot System[/h3]
The Announcer is a classic feature of many FPS games, and we're happy to be bringing it to PCE with 3.0! Commenting on gameplay events as they unfold, the Announcer adds a special flare to your matches. That said, he will be set to Off by default (because not everyone can handle such levels of awesome).
[previewyoutube][/previewyoutube]
A complementary feature of the Announcer is the Skillshot / Skillmove system. By pulling off special moves or kills you will trigger skill notifications, awarding yourself some bonus EXP. And if you've enabled the Announcer, he'll shout out your accomplishments as well!
Skill actions range from Skyjacker - catch a human dropped by another Ptera, to a literal Trick Shot - killing a dino with a bounced grenade, and the ever-lovely Boned - melt an enemy as a Spitter. There will be well over 80 to pull off in total!

[h3]Expanded Soundtrack[/h3]
If you've been following our YouTube channel you might have seen some of the previews for our newly expanded OST! The evolution update will feature new soundtracks for every subclass, both light and heavy action tracks for each of them. Take a listen below...
[previewyoutube][/previewyoutube]
Our new composer Lyndon Kwan has been working hard to fit the new pieces into the same thematic genre as the original soundtrack, mixing both real instruments and electronic elements. The goal was to make music that sits alongside the classic Gareth Coker tracks but with a slight twist.
[previewyoutube][/previewyoutube]
There's also new dynamic musical stingers that play for events like being pounced, grabbed, or achieving a killstreak. We hope you enjoy the new tracks as much as we enjoyed creating them!
[h3]New Story Elements[/h3]
As of 3.0, you will find new story details throughout the game world. These can be minor details or major in-your-face billboards, which shed light on the greater universe of Primal Carnage.

In the months between the dinosaur outbreak and the mercenary team being sent to contain it, the unfortunate survivors left their mark. Scrawls from these "remnants" hint at a deeper backstory, while their journals are part of a larger set of collectible Intel documents.
Over 100 written diaries and articles delve deep into the history of Phoenix International, how the dinosaurs were brought back, and what led to the ultimate downfall of this secretive project.

[h3]Expanded Dialogue[/h3]
Every human mercenary will have hundreds of new dialogue lines that will trigger based on what's happening in the game. From getting taxi'd by a Ptera to being the last one standing in Survival, the mercs now have a lot more to say. Your chopper pilot will also be feeding you more details over the radio, and has around 300% more ways to complain about his job now.
[previewyoutube][/previewyoutube]
There's also new voices coming from the world. Embedded loudspeakers will play public service messages from Phoenix International, though usually mundane they will sometimes provide hints as to what happened on the maps before you got there. Our vending machines will also spout one-liners to you in different voices, each having their own personality in addition to some snazzy new visuals.
[previewyoutube][/previewyoutube]
Aside from dialogue, the Tons of Gun, Wealth of Health and SpeedGreed machnes will also be getting some mechanical tweaks - new multi-tiered upgrades are planned! The first wave will start you with a restricted default loadout, with the weapons machine offering the option to either continually upgrade your starting loadout or swap it out for different weapons using Survival cash.
[h3]Tutorial Screens[/h3]

We realize many of you are no doubt veterans at this point, but for new players there's a lot to take in with PCE. To coincide with the PlayStation relaunch which will bring in a lot of new blood, we're making a series of helpful little tutorial screens that detail some of the important but less obvious class abilities.

These will be viewable from a special How To Play area located on the main menu, and will also show on the Class Select screen when choosing what to play as.
[h3]More Options & Customizability[/h3]
The 3.0 Evolution Update will feature expanded accessiblity settings, and many more options in general to help tweak elements of the game such as the HUD to your liking.
Naturally there'll be updates to controller support backported to PC with the overhauls we've been doing on PS4, with additional control schemes and full button remapping.
We'll be sharing more about the other changes and improvements for 3.0 soon!
[h2]New Merch & Store Sale[/h2]
As part of National Dinosaur Day, get 20% off your order on the merch store with the code: DinoDay24 (single use per customer) Visit store.primalcarnage.com and enter the code at checkout!

Several new item variants are now live on the official merch store, from epic posters to shirts and mugs. Our dinosaur portrait series recently featured the spitter classes, and will continue soon with Carnotaurus.

[h2]In-Game Item Codes[/h2]

We've got a new special celebration code to use on the in-game store too! Open the store and click the redeem key option, then enter the code below to receive some classic goodies for free:
1852-2922-5163-5123
The code expires in a couple days, so don't miss out. Remember to include the dashes!
By the way - if you weren't around at the time, you might not know you can get even more free items by redeeming the anniversary code:
2012-2015-2022-0010
We'll be back again at the end of June with the Meltdown Update, featuring a sizzling selection of new looks. Our hope is to have the 3.0 beta available to test on Steam around then or soon after. Stay tuned.
[h2]Join us on Discord[/h2]
If you'd like to get all the latest Primal news & previews first, or take part in our regular community contests and polls, join the Official Primal Carnage Discord channel!

[h3]Have a great Dinosaur Day![/h3]
-The Primal Carnage Team