HALLOWEEN HORRORS 2024
There’s a chill in the air - Halloween Horrors has returned to Primal Carnage: Extinction...
[h2]Special Event starts NOW![/h2]
Our annual spookfest features a range of nightmarish new looks made by the Primal Carnage community! We have some deviously delightful new mutations for several dinosaur classes, alongside some malevolent mercenary styles and a selection of horrific hardware!
[previewyoutube][/previewyoutube]
We’ve also got a range of spine-tingling new FREE items available, with Spooky Drops enabled today... from the terrifying Tarasqus Rex mutation, to the mortifying Magma Crusher Pachy, or the Ghoulish Sweets assault rifle, expect something scary for your next drop!

Check out the full range of frighteningly fang-tastic items on our special event Trello board.
Alongside the Halloween event, we have a collection of additional fixes for issues found by the community after the recent release of Version 3.0
[h3]IMPORTANT NOTES:[/h3]
[h3]Visuals[/h3]
If you find the game appearing too dark, please reset your brightness to default in the graphics menu. Mostly this is for players who had lowered their brightness settings prior to update 3.0 -pretty much all maps now have more naturalistic sunlight intensity. Previously, it was over three times as intense.
[h3]Settings[/h3]
When opening the settings menu, you may see [Example Text] showing instead of some of the options. This is an Unreal 3 bug that happens sometimes when we add new options to the UI, particularly if you've already played the game and changed any settings.
If you encounter this, navigate to Steamapps / Common / PrimalCarnageExtinction / PrimalCarnageGame and delete the Config folder. Then right click Primal Carnage: Extinction in your Steam library, go to Properties > Installed Files and verify integrity to redownload a clean uncorrupted version.
[h3]Flight[/h3]
Toggle Crouch now also applies in flight, so if you have that option enabled you just need to tap the "crouch" key to dive instead of holding it. Flyers will automatically un-crouch on landing, so you don't need to tap it again when you hit the ground.
Flyers currently jitter or lag in flight - this is a new server replication bug that we've been working hard to resolve. Unfortunately we weren't able to get a fix into this patch, but we are actively investigating a solution for another patch this week.
[h3]FULL CHANGELOG:[/h3]
[h2]HAPPY HALLOWEEN[/h2]

We hope you enjoy our annual frightfest!
As we get more feedback on the numerous changes introduced this October, we'll continue to deploy additional fixes and quality of life improvements going into November.
[h3]3.0 is just the beginning...[/h3]

Many major updates are still to come, with remastered snow maps back this winter and features such as Skillshots, Sandbox, the expanded Soundtrack and MORE arriving close to Primal Carnage: Evolution's release on PlayStation or shortly after.
[h3]Thanks for Playing![/h3]
-The Primal Carnage Team
Join the Official Discord!

[h2]Special Event starts NOW![/h2]
Our annual spookfest features a range of nightmarish new looks made by the Primal Carnage community! We have some deviously delightful new mutations for several dinosaur classes, alongside some malevolent mercenary styles and a selection of horrific hardware!
[previewyoutube][/previewyoutube]
We’ve also got a range of spine-tingling new FREE items available, with Spooky Drops enabled today... from the terrifying Tarasqus Rex mutation, to the mortifying Magma Crusher Pachy, or the Ghoulish Sweets assault rifle, expect something scary for your next drop!

Check out the full range of frighteningly fang-tastic items on our special event Trello board.
Patch 3.0.1
Alongside the Halloween event, we have a collection of additional fixes for issues found by the community after the recent release of Version 3.0
[h3]IMPORTANT NOTES:[/h3]
[h3]Visuals[/h3]
If you find the game appearing too dark, please reset your brightness to default in the graphics menu. Mostly this is for players who had lowered their brightness settings prior to update 3.0 -pretty much all maps now have more naturalistic sunlight intensity. Previously, it was over three times as intense.
[h3]Settings[/h3]
When opening the settings menu, you may see [Example Text] showing instead of some of the options. This is an Unreal 3 bug that happens sometimes when we add new options to the UI, particularly if you've already played the game and changed any settings.
If you encounter this, navigate to Steamapps / Common / PrimalCarnageExtinction / PrimalCarnageGame and delete the Config folder. Then right click Primal Carnage: Extinction in your Steam library, go to Properties > Installed Files and verify integrity to redownload a clean uncorrupted version.
[h3]Flight[/h3]
Toggle Crouch now also applies in flight, so if you have that option enabled you just need to tap the "crouch" key to dive instead of holding it. Flyers will automatically un-crouch on landing, so you don't need to tap it again when you hit the ground.
Flyers currently jitter or lag in flight - this is a new server replication bug that we've been working hard to resolve. Unfortunately we weren't able to get a fix into this patch, but we are actively investigating a solution for another patch this week.
[h3]FULL CHANGELOG:[/h3]
- Fixed heavy melee failing to properly stagger small dinosaurs on dedicated server
- Reduced heavy melee stamina cost fom 75 to 50
- Tupa: improved damage calculation algorithm for height-based divebomb damage
- widened Tupa divebomb blast zone a bit further
- fixed Tupa divebomb screen effect sometimes getting stuck onscreen after landing
- slightly longer cooldown on ptera grab attack
- Increased crush damage for Pachy from 20 to 30
- fixed Cryo not receiving bonus EXP for melting resupply items
- added option to toggle Film Grain effect on/off
- fixed a couple of burst rifle skins applying barrel glow to the whole gun
- fixed a shader error on 1-sided materials causing some objects to appear blue
- fixed stungun lens effect which was using Contingency blast visuals (sorry for the eyestrain!)
- more gradual blend time for dino floor alignment to be less jerky
- ForestChasm: improvements to rock bridges
- ForestChasm Night: fixed missing pine trees
- Dead Tide: fixed some background actors not animating
- TheFalls: possible fix for CCTV cameras detaching from walls
- DesertionPoint: fixed a health pickup floating way too high
- GTTC-Ruthless: fixed green completion light on antenna for objective 3 triggering early
- GTTC-Downpour: added an extra team blocker to the first roof entrance as a backup measure to stop dinos getting inside after capture
- fixed a handful of CTE blockers being shootable outside of CTE
- fixed several collision exploits in TDM and GTTC reported by the community
- fixed a floating compy on the main menu
- added Docks Night to default TDM map rotation list
- Host Game should no longer display maps that don't exist in the current build
- added Pilot Radio volume slider
- optimizations to footstep sound system
- reduced audible radius on a bunch of smaller sound cues to free up audio memory
- volume rebalancing pass on new human voice lines
- tweaks to human footstep sounds
- reduced volume of shotgun and sniper rifle firing sounds and thunder
- added tyrant mud footstep effects
- added trapper agent alternate arm colours
- custom arms for swimsuit scientist variants
- fixed enforcer burst rifle having barrel glow turned on by default
- fixed Libratus Rex crashing if combined with certain cosmetic attachments
- enabled spooky basic testing and halloween main menu
- enabled skeleton skins in default inventory for halloween
- enabled new Halloween cosmetics
[h2]HAPPY HALLOWEEN[/h2]

We hope you enjoy our annual frightfest!
As we get more feedback on the numerous changes introduced this October, we'll continue to deploy additional fixes and quality of life improvements going into November.
[h3]3.0 is just the beginning...[/h3]

Many major updates are still to come, with remastered snow maps back this winter and features such as Skillshots, Sandbox, the expanded Soundtrack and MORE arriving close to Primal Carnage: Evolution's release on PlayStation or shortly after.
[h3]Thanks for Playing![/h3]
-The Primal Carnage Team
Join the Official Discord!
