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Primal Carnage: Extinction News

Community Update #4 - Evolving Gameplay


In the last few community updates we've shared some of the upcoming improvements being made to Primal Carnage: Extinction, but ultimately all the new features in the world need to be supported by excellent core gameplay, and that’s an area we’re continually looking to refine.

To that end, we're going to be introducing some major changes that we hope will improve the balance, fun factor and longevity of the game.

First and foremost, some of these will be large scale core gameplay changes that we want extensive testing and feedback on, so they will not be making their way into our next major update (due in a few weeks). The improvements we're currently planning will focus on a few key aspects of gameplay...

Importance of Tyrants

Tyrants have always played a major part in Primal Carnage's core gameplay, but we feel like they could be more menacing and powerful than they are now. In Team Deathmatch, we plan on making Tyrants unavailable for general selection and instead making them a timed "reward" for the Dino team. Every few minutes a random player will be re-spawned as a Tyrant to help sway the game in their team's favor.

Once a player is selected to be Tyrant, they will be able to pick which of the three species they wish to play as. Alternatively, the chosen player can reject their selection as tyrant, which will prompt a different player to be offered the role. Our first implementation of this feature will likely be weighted so that there's a higher chance of players with high scores being chosen, but everyone else is still in with a shot at being selected.

Naturally, all Tyrants will receive a buff to ensure they provide both a big impact for their team, and make them a bigger focus for the Human team. Something that's perhaps worth a few extra points to take down as well.

Human Roles

The dinosaur classes have great diversity and we want to further differentiate the Human classes to match. Promoting teamwork and increasing the overall mechanical depth are our main goals here. We’re going to refine the Human gameplay to better support the theming of each particular character. This will involve tweaks to a number of stats such as health, movement speed, stamina, and more that will be extensively tested.

We'll also look at making changes to loadouts to help improve character utilities - for instance, the Scientist as a long-range character maybe shouldn't have the health pack.

Gameplay Pace

To help support the refinements to many of the classes, we’ll be adjusting some of the pacing of the game. The goal of this is to enable all classes and roles to impact the game in a more positive way, helping to increase the overall suspense, strategy and tactics of the game.

Bringing it all together

These changes will apply across the board in all game-modes. In TDM and CTE, Tyrant Selection will be semi-random every few minutes. Player feedback and information from our Open Testing sessions will help inform our decisions here. In GTTC, after Humans make a certain amount of progress, Tyrants will start getting chosen and assigned to players.

For those of you that enjoy Team Deathmatch the way it is right now, rest assured that we will also be including a "Classic TDM" mode with the normal Tyrant selection options we have currently. However, the majority of the other balance changes will apply across both game-modes.

Platform for the future

Ultimately we feel like these changes are the right direction to take Primal Carnage: Extinction to help improve longevity. The updated gamemodes and gameplay balance will serve as a basis for ongoing enhancements, improvements and new additions into the future. We will continue to improve Primal Carnage: Extinction to make it a game you can enjoy for years to come.

As always, if you'd like to get involved in the discussions about our upcoming changes, or meet new players, feel free to join our Discord Channel

Community Update #3 - Enhancements

This week we're here to talk about some general improvements and enhancements we're bringing into the next update of Primal Carnage: Extinction!

Stat-Track

Stat-Track items are a bit of an unloved area of PCE. Initially we wanted to make Stat-Track items feel a bit more special and unique by having them only drop from limited crates.
Since we added them, we've found that players haven't engaged with them as much as we expected. So we're going to be adjusting how players get Stat-Track items. From our next major update, Stat-Track items will be craftable using Stat-Track DNA Strands, which will have a small chance of being the 2nd item dropped from crates. Use them like a normal DNA strand and the resultant item will have Stat-Track applied to it!
We're also looking at a way to bring Stat-Track onto human weapon skins.

End Game Information

With the addition of the progression system and challenges, one of our goals has been to provide a better summary for players at the end of a round for how they did. We've been working on mocking up an example of what a new end-game screen might look like in the next major update, which includes challenge progress, unlocks and a match XP report! The below image is conceptual only and may not represent the final look and feel.



General

We've added a secondary slot for Dino Cosmetics, meaning you can wear earmuffs and a collar at the same time!
We're continuing to add more assist types to reward teamwork and working on improving some of our in-game notifications for ammo and health support
Finally, the level cap will be further increased in the next major update!

Our next open testing session is still a few weeks away, but please join our Discord Chat to get notifications of when our new builds come out for testing!

Patch 1.8.4 Now Available!

Las Vegas, NV – April 23rd, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General
  • Fixed some minor issues with flyer head turning
  • Collision adjustments on various GTTC Maps
  • Adjustments to timers on GTTC capture point settings


Balance
  • Reduced acid pool damage tick timer to be more reliable
  • Decreased mid-flight recovery time for flying dinosaurs when hitting objects
  • Decreased momentum multiplier on Tupa charge
  • Increased overlay effect timer for Cryo spit effect
  • Fixed flaregun not doing correct damage
  • Fixed flamethrower not doing correct damage

Community Update #2 - Challenges!


Welcome to the second Primal Carnage community update. This week, we're focusing on a brand new feature that is coming to Primal Carnage: Extinction!

Weekly Challenges


Challenges is something we've been wanting to bring into the game for a long time. We've finally got the opportunity to introduce them as part of some broader changes coming in the next major update to the game.

Each week, players will get 3 weekly challenges to complete, such as "Kill 500 Enemies", "Win 10 TDM Games" or "Kill 100 Dinosaurs with throwable weapons". In the first iteration of challenges, we'll have pretty general, less specialized goals, however going forward we hope to introduce more specific ones to encourage players to try new classes and gameplay mechanics.

Completing a weekly challenge will award you with an item drop of Common, Uncommon, or Rare quality. During seasonal events (ie Christmas or Halloween), Challenges will also be a way of getting themed cosmetic skins.

1.8.4 Release


We're aiming to release minor update 1.8.4 this week, which includes some further GTTC map fixes, improvements to damage tick for spitter pools and fixes to some other inconsistent weapon behaviors.

Workshop Update


We'd like to remind the community to continue engaging with our workshop and content creators! We continue getting outstanding submissions to the PCE workshop. We expect to include several dozen new Community skins in our next major update, scheduled for later this year.

To vote on your favorite items, head over to the Workshop section and check them out!

As for full custom map support, we're also working hard on finalizing that feature and it should be available in our next major update.

Community Update #1


Welcome to the first (of hopefully many) new Community Updates! As developers we've come to realize we don't communicate with you, our community, enough. With these more regular updates, we aim to keep you up to date with all the latest Primal Carnage franchise news, including upcoming features in PC Extinction and more...

Humble Bundle - Welcome & Last Days


We were lucky enough to be part of the "Hooked On Multiplayer Bundle" recently, which has sold over 100,000 copies and contributed hundreds of thousands of dollars to supporting 3 great charities!

We warmly welcome all our new players that have joined us through the Humble Bundle, and urge that anyone who has yet to purchase takes advantage of this great bundle by heading over to the Humble site to get some great games and support these worthwhile causes.

Economy server updates


Some new players might have noticed that there were a few issues with economy system connectivity over the past week or so. We believe we've identified these issues and resolved them, so all of our new players should receive drops and items on levelling up!

Having a stable and thriving economy over a long period of time is very important to Primal Carnage Extinction's success, so we'll be continuing to invest in improving both our servers, and the game's interaction with our servers.

Official Servers - Update


We've been working hard to improve our official server offerings across the world. Last week we introduced 3 servers for our Australia & New Zealand players, and we're working on re-introducing official servers across West, Central and East USA, as well as across Europe. Keep an eye out in the server browser for our Official Servers running Team Deathmatch and Get To The Chopper!

If you're interested in hosting your own server, you can rent servers for just 99c/Slot from our official server hosts, End Of Reality.

Minor update due soon - come join Open Testing


Finally, we're working on both a minor balance and bugfix update due out in the next few weeks, as well as our next major set of features for a larger update in the next few months. If you want to follow along with the progress and help us continue to improve the game, please join our Open Testing sessions, which are run every week by community member TheSlayerNL.

You can follow along with Open Testing news and join in discussions and feature suggestions on our Official Discord Channel.

Credit to user ServerNotFound for the header image!