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Primal Carnage: Extinction News

Patch 1.8.3 Now Available

Las Vegas, NV – March 27th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction.

General
  • Added custom roars for Cryolophosaurus and Oviraptor
  • Overhauled maps in Get to the Chopper mode with new dynamic blockers and more consistent capture point settings
  • Continued economy improvements
  • Added 4 new Store items from community workshop contributors


Balance Changes
Reduced grenade launcher area of effect radius from 300 to 145
Disabled roaring while stunned for all Tyrants and Carnotaurus
Increased damage of Carno head swipe from 50 to 80
Increased max damage of Carno charge from 75 to 85
Increased Cryo spit stamina cost from 25 to 30
Increased raptor pounce cooldown from 1.5 to 2 seconds
Increased max pounce distance & pounce height
Reduced range & duration of raptor melee attacks
Reduced raptor melee cooldown slightly
Increased frenzy stamina drain speed
Increased raptor maul stamina cost
Lowered raptor sprint stamina cost
Increased Oviraptor maul damage from 20 to 25
Increased Oviraptor pounce stamina cost to be roughly equal to Novaraptor
Made tyrant head turning more responsive
Increased stomp damage of Acro from 100 to 200
Reduced knockback on all grenade types, stomps, swipes and kicks
Lowered speed threshold for trample damage from Tyrants, increased trample damage
Increased airspeed required before Tupa charge activates to stop it occurring on takeoff

Bug Fixes
Fixed plants in all maps from blocking weapons fire / spit
Fixed: being unable to choose a class in Survival mode
Fixed: trace length and radius of Cryo spit so that it doesn't hurt through walls
Fixed: view offsets on flamesaw, flaregun, revolvers & shotgun to prevent view clipping
Fixed: crouch offset for flyers + adjusted their collisions
Increased projection height of Cryo spit decals
Made helicopter collisions more accurate
Fixed default class limit for Acro being set to zero in TDM

Economy Updates
Added links to Workshop and Steam Marketplace on main menu
Added a news feed on the main menu
Fixed inventory not refreshing after opening a crate or using nametags and description tags
Fixed item popup from level up
Fixed seams on the Algae Spino skin
Fixed the Doombringer Tupa appearing overly dark at skin maker's request
Tweaked the Crystal-Eyed & Canadian Oviraptor skins based on community feedback

Map Updates
Updated main menu map, removed winter theme
Reworked the base camp area on Contingency
Updated the blocking volumes on Docks to be a lot less complex
Rebuilt lighting on Airbase at higher quality
Adjusted pop-in of certain objects on Geothermal
Updated the BasicTest map with more objects / areas + spawnpoints
Added more resupply objects to all GTTC maps
Fixed choppers not showing in a couple of cinematic sequences
Stopped certain choppers being visibility culled at a distance
Fixed draw distance of waterfall effects on GTTC-Falls
Fixed landscape black spots on GTTC-Falls
Fixed unusable health box near objective C on GTTC-Falls
Lowered height of first gate on GTTC Falls to prevent Tyrants exiting the dome
Changed lighting of GTTC-Falls dome objectives to better illuminate the capture points
Optimized Airbase some more, removed unnecessary complexity from rain shader
Fixed dome wire mesh disappearing at certain angles and lighting weirdly
Fixed GTTC-Docks customization area being backlit / overly dark
Made capture point A markers more accurate on GTTC-Docks
Fixed missing interior ambience of GTTC-Docks point A
Updated lighting & effects on GTTC-Docks

Miscellaneous Tweaks
Adjusted global post processing effects
Master shader optimizations / improvements
Tweaked certain particle effects, adding both higher & lower detail level versions
Increased volume & audible radius of distant tyrant steps
Changed physics mass and momentum settings of ragdolls
Performance saving: can no longer manipulate ragdolls
Optimized number of active physics bodies on each character to reduce CPU load
Updated audio device settings which might stop sounds failing to play in some cases
Increased buffer time of audio which should reduce hitching
Increased max smoothed framerate to 240
Recompressed music assets
Reduced fade time of LOD textures
Added a timeout for loading maps

Patch 1.8.2 Now Available



Las Vegas, NV – January 30th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

This patch brings a very large update to the authorization scheme that we use for the Steam economy. As a result, we’ve had to update and rewrite a bunch of our economy functionality for this release. While we’ve tested this thoroughly, please be on the lookout for anything we may have missed.

General
  • Introduced a new authorization scheme for the economy for improved security
  • Re-enabled crafting!
  • Re-worked certain economy calls for improved reliability and stability
  • Fixed issues with certain economy skins from the Winter update
  • Fixed seams on the Algae Spino
  • Fixed collision on certain foliage in PC-ForestChasmSnow
Dinosaurs
  • Reduced Cryo RoarCooldown from 45 to 40 seconds
  • Reduced Cryo SpitStaminaCost from 35 to 25
  • Increased Raptor PounceDelay from 1.35 to 1.5 seconds


Thanks to War Bear for the banner image!

Current Economy Issues

We are currently aware of several issues that players are having with the economy, including no drops being awarded, crafting not being functional, and stat-track items not updating.

With regards to crafting, we were informed of an exploit relating to crafting, so we have disabled it until we are able to fix this exploit.

We are currently investigating the cause of drops not working, however a fix may not be deployed until version 1.8.2. To account for the time without drops, we'll also be running a Double Drop Week in the near future.

1.8.2 will bring various improvements to the security of the economy, as well as a variety of general fixes and improvements.

1.8.1 Hotfix Released

An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General
  • Fixed some issues with dedicated servers in 1.8.0
  • Fixed incorrect in-game version number causing client and server connection issues
  • Fixed Show-Blown Ovi raptor and Enforcer MK23 not correctly appearing in players in-game inventory


Balance
Slightly increased Tupa health to account for damage changes in 1.8.0

Winter Update Now Available



Las Vegas, NV - January 12th, 2017 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction.

Out just in time for Christmas dinner!
The winter update brings new seasonal cosmetics plus many balance tweaks and bugfixes...

General Changes
  • Added first stage of revamped class-limit system
  • Added Winter Crate and Winter Gift featuring 40 new community-created items.
  • Fixed certain Stat-Track items not working correctly
Dinosaurs


  • Increased Ptera grab sphere radius
  • Increased Flyer peck damage by 10
  • Decreased Tupa MaxChargeDamage from 75 to 55
  • Added Tupa impact sound when hitting enemies with its charge
  • Decreased Dilo roar cooldown timer from 60 to 30 seconds
  • Decreased Cryo roar cooldown from 60 to 45 seconds
  • Decreased Dilo spit stamina cost from 35 to 15
  • Increased Cryo spit stamina cost from 25 to 35
  • Decreased sprint stamina cost for Spitters from 5 to 3 per second
  • Decreased Cryo stamina regeneration rate from 8 to 6
  • Decreased Dilo stamina regeneration rate from 8 to 2.5
  • Fixed Oviraptor and Tupa hitboxes to account for the sails
  • Reduced time for Carnotaurus sprint recharge from 0.85 to 0.6 secs
Humans
  • Updated Dynamite explosion effect
  • Increased Impact Grenade damage and explosion radius
  • Increased Dynamite damage to 800
  • Increased Molotov instant hit damage from 60 to 180
  • Increased Flamesaw chainsaw damage from 240/sec to 260/sec
  • Increased Double Barrel Shotgun primary fire damage slightly
  • Increased Default Shotgun primary fire damage
  • Increased SPAS12 primary fire damage
  • Decreased Default Shotgun spread and falloff damage
  • Decreased Double Barrel Shotgun secondary fire damage
  • Decreased Double Barrel Shotgun spread
  • Decreased Assault Rifle Grenade damage from 400 to 300
  • Decreased Desert Eagle firing delay from .85 to .75
  • Decresead Dual Colts firing delay slightly
  • Decreased Dynamite explosion radius
  • Decreased chainsaw overheat time from 2.5 sec to 1 second
  • Increased Human sprint stamina consumption rate from 5 to 6.5
  • Decreased Human jump stamina cost from 14 to 7
Maps
  • Added tyrant blockers around main ship tower on PC-Docks
  • Added more spawnpoints to PC-Docks
  • Fixed collision issues on PC-Docks
  • Fixed collision issues on PC-Contingency
  • Fixed collisions for tall trees on PC-Contingency
  • Fixed missing rocks and Tyrant blockers on PC-ForestChasm
  • Fixed an exploitable area in PC-Snowbound
  • Fixed collision issues on PC-Transfer
  • Fixed gas tower fire doing too much damage in PC-Transfer
  • Fixed collisions on certain doors on GTTC-Ruthless
  • Fixed fog planes on snowy GTTC-Ruthless blocking weapons fire
  • Changed lava flow areas on Geothermal to reduce chances of dinosaurs cooking themselves


Thanks to Trico for the banner image!