Meltdown 2025
[p]A new update is now LIVE for Primal Carnage: Extinction on Steam![/p][p][/p][p]Welcome to our annual Meltdown Event, featuring sizzling new skins, HOT new mutations, and some straight fire game overhauls... [/p][p][/p][h2]UPDATE HIGHLIGHTS[/h2][p][/p][h3]SPAZ SHOTGUN REWORK[/h3][p][/p][p]For a long time the Spaz has been in a slightly odd place among the shotguns. With this update we set out to give it a more distinct identity...[/p][p]
[/p][p]Spaz has a new secondary fire ability that uses single slug shots, not pellets, similar to the Flame Slammer's underslung shotgun. These are highly damaging, armour piercing rounds. [/p][p]As such, you are forced to do a pump action before firing every time you press the button. This wind-up before a shot avoids dealing excessive damage in too short a time and adds an extra layer of skill with the timing.[/p][p]On the other hand, its primary fire is now fully automatic with no need for it to pump between shots. The tradeoff is a reduced range and slightly lower rate of fire than it had previously, but still faster than the default shotgun. [/p][p]Aside from the Spaz, there are a few other balance changes based on playtest feedback. You can find those in the full changelog further down...[/p][p][/p][h3]SWIMMING LESSONS[/h3][p][/p][p]We've been making a few fixes with the upcoming Sandbox Mode in mind, doing a pass on swimming in general to make it a smoother experience. Going in and out of deep water is no longer a hassle, where previously you'd often get stuck on slopes at the water's edge.[/p][p][/p][p]
[/p][p]Some classes now have new swimming animations, such as Tyrannosaurus, and we're in the process of adjusting them to have custom float heights when in water.[/p][p]Speaking of which, a new experimental physics setup allows corpses and other objects to float on the surface of Valley's deep lake (some may want to, uh... bounce).[/p][p][/p][h3]OPTIMIZATIONS[/h3][p][/p][p]Even though PCE has been going for about ten years, we're currently trying to make it run well on consoles that are even older than that. Work on the PlayStation version is finally wrapping up and we're bringing some of those optimizations to the PC side. [/p][p][/p][p]
[/p][p]Texture memory usage should be a tad lower now, with more efficient handling of Spino, Rex and Raptor skins. Instead of them being separate assets, they're now merged and packed alongside eachother, delivering effectively the same resolution but with half the memory footprint.[/p][p]We've also been continuing to optimize particle effects, adding different levels of detail to fire vfx and fine tuning shaders to be less intensive while still giving good visual results. [/p][p]More overhauls will be coming in future, alongside PC-specific improvements that require tinkering with the engine code. Borderless fullscreen? Maybe(!)[/p][p][/p][h2]Special Event:[/h2]
Check out the entire collection (including a couple of free drops!) on our Trello board HERE[/p][p][/p][p]Remember we've also got ALL classic store items back forever - this includes all the featured items from previous Meltdown Events - so why not grab a great discount on legacy looks this summer?[/p][p][/p][p][/p][h3]VERSION 3.1.8[/h3][h2]FULL CHANGELOG:[/h2][p][/p][h3]SHOTGUN CHANGES[/h3]
[/p][p]Featuring a completely new model with unique custom textures, the Royal Spino is a premium skin with a story built into its flesh. An elder creature who has seen many battles, with the scars to prove it - from a torn sail to uneven teeth and chipped claws.[/p][p]We're hoping to have this latest royal duet available within about a week. [/p][p]That's right, there are of course two variants of the Royal Spino day one! The different colorations are currently being finalized, with Amber and Aqua versions in the works.[/p][p][/p][h3]GLOBAL CARNAGE[/h3][p]🇫🇷 🇮🇹 🇩🇪 🇪🇸 🇵🇱 🇧🇷 🇫🇮 🇺🇦 🇷🇺[/p][p][/p][p]We've had very janky support for French, German & Spanish in the past, but with the upcoming launch of Primal Carnage: Evolution we wanted to expand our lexicon. [/p][p]So, we reached out to the community. A whole team of fan translators are currently hard at work converting the game into multiple other languages! The translation will localize the menus and UI, excluding cosmetic names / descriptions and Intel (which remain in English simply due to sheer size).[/p][p]As a volunteer effort, we need all the help we can get. If you can assist, let us know![/p][p][/p][p]Full List of Languages (WIP):[/p]
[/p][p]Effectively acting as PHASE TWO of the "3.0" overhaul, the new Evolved Edition will introduce our final remastered map (Contingency) to PC, alongside deep new lore, the expanded soundtrack, long-awaited Sandbox Mode with bonus playable dinosaurs (and much more!)[/p][p]If you already have PCE on PC, you won't need to buy anything - this will be a FREE update to the Steam version, as a thankyou for supporting us all this time. It doesn't feel all that long since we celebrated a decade of the Primal Carnage franchise, now 2025 marks 10 years of Primal Carnage: Extinction itself! [/p][p][/p][p]We hope you've enjoyed being on this journey with us. [/p][p]There's plenty more Primal coming your way...[/p][p][/p][h3]Thanks for playing![/h3][p]-The Primal Carnage Team[/p]
SUMMER MELTDOWN
[p][/p][p]Our annual Meltdown event is back! This featured store rotation includes scorching new mutations, a selection of summer-themed dino skins, a T.Rex taunt, and a handful of fresh weapon paintjobs!- [p]NEW Secondary Fire ability for Spaz shotgun:[/p]
- [p]secondary now fires high damage single slug shots instead of pellets[/p]
- [p]secondary has slower rate of fire and higher recoil[/p]
- [p]secondary requires pump action before actually firing every time you click[/p]
- [p]max secondary fire damage is 300 per slug shot[/p]
- [p]reduced max damage falloff distance of Spaz shotgun from 3300 to 3000 units[/p]
- [p]reloading the Spaz restocks both ammo types (secondary+primary) at the same time[/p]
- [p]newly updated animations for spaz including fire, reload and inspection[/p]
- [p]fixed spaz doing one extra reload loop when already full on ammo [/p]
- [p]spaz crosshair is no longer circular[/p][p][/p]
- [p]faster damage falloff over distance for double barrel shotgun[/p]
- [p]reduced DB shotgun damage output by removing two pellets from secondary fire[/p]
- [p](maximum of 640 damage instead of 720)[/p]
- [p]reduced MK pistol damage from 50 to 40[/p]
- [p]gave Ptera a bit better eyesight than Tupa again[/p]
- [p]small dinosaurs now take slightly longer to heal up at corpses[/p]
- [p]enforced a minimum server player count of 9 before Tyrants are selectable [/p]
- [p](applies to Competitive modes only, not Freeroam)[/p]
- [p]FR-Valley:[/p]
- [p]lake now has much deeper swimmable water[/p]
- [p]lake now has buoyancy effect that makes objects such as corpses float on top[/p][p][/p]
- [p]fixed some elements of main building on UbaseSnow vanishing on low detail mode[/p][p][/p]
- [p]smoother swimming, no getting stuck when exiting deep water anymore[/p]
- [p]new swim animations for certain dinos such as Tyrannosaurus[/p]
- [p]continued WIP updates to vehicle animations [/p]
- [p]continued WIP injured animations for Commando, now extended to Pathfinder[/p][p][/p]
- [p]new checkbox option to hide servers that are outdated in the browser[/p]
- [p]any server running the BasicTesting map now shows under Custom, not Competitive[/p][p][/p]
- [p]added Meltdown items[/p]
- [p]updated Dynastias Rex mutation model[/p]
- [p]various particle effect updates and optimizations [/p]
- [p]texture memory optimizations for Spino, Rex and Raptor skin collections[/p]
- [p]fixed soda can not showing when using health / speed vending machines in Survival[/p]
- [p]fixed broken credits list[/p][p][/p]
- [p]Brazilian Portuguese[/p]
- [p]Finnish[/p]
- [p]French[/p]
- [p]German[/p]
- [p]Italian[/p]
- [p]Polish[/p]
- [p]Russian[/p]
- [p]Ukrainian[/p]
- [p]Spanish (Castellan)[/p]
- [p]Spanish (Latin American)[/p][p][/p]