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Primal Carnage: Extinction News

Halloween Hotfix

Today's patch for Primal Carnage: Extinction on Steam features a bunch of bugfixes for issues both old and new, along with minor balance changes and cosmetic adjustments.

[h3]PATCH CHANGELOG[/h3]
[h2]Version 2.9.42[/h2]

  • increased stamina regen rate for Oviraptor and reduced Oviraptor pounce maul stamina cost
  • prevented Bruisers from using special attacks in midair to avoid control locks issues
  • increased human step height to get over small obstructions easier
  • tweaked the "unstuck bump" feature, no longer rockets you upwards
  • pressing reload when primary fire is full now reloads your secondary ammo
  • if a raptor pounces someone without enough stamina to actually do mauling, they now play the pounce start animation then disengage, instead of just bouncing off the target

  • fixed Tupa being able to peck at nearly the same time as hitting with its charge
  • fixed Ptera being able to descend while grabbing someone when in hover mode
  • fixed "speedpouncing" exploit that allowed extreme velocity when jumping after a pounce

  • reorganized all cosmetic packages and UI packages for more efficient loading
  • fixed golden nameplates sometimes showing in spectator without correct DLC installed
  • fixed the Impossible Cryo skin using wrong material
  • various other cosmetic fixes

[h2]STEAM HALLOWEEN SALE[/h2]

Just in time for Halloween, we're running a scarily good sale!
Pick up Primal Carnage: Extinction for 50% OFF until November 6th!



If you have friends who have yet to jump into the carnage, now is a great time!
There's also hundreds of discounted items in-store during our annual Halloween Horrors event!


Art by ChunkoHunko

[h3]Have a great Halloween![/h3]
-The Primal Carnage Team

HALLOWEEN HORRORS EVENT

A shocking new update is here for Primal Carnage: Extinction on Steam!
HALLOWEEN HORRORS returns to haunt you all...

Our annual frightfest brings a terrifying assortment of nightmarish new looks, along with a new game update packed with feature tweaks and improvements suggested by our scarily dedicated players!

Game Changes


Before we get to the gorey details of this year's special event, here are some of the highlights of our latest game update...

[h3]Tyrant Buffs & Bonus EXP[/h3]

As of now, everyone can see Tyrant buff overlays (red, green and blue for rex / spino / acro boosts). Previously these would only be visible to the dinosaur who received the buff.


This change allows Tyrants to see who they just gave a boost to, and lets humans know if they are fighting a buffed enemy. This is something which has been long requested, and we feel it's a positive change for everybody.

Another tweak related to this is that Tyrants no longer automatically get bonus points for roaring. Instead, they now gain additional EXP for every dinosaur buffed within their roar's range. This rewards actually helping your team instead of just roaring for fun with nobody around.

[h3]Taming the Tupa[/h3]

Flyers have always been one of the most problematic classes to balance, but we still keep trying. This update brings some major changes to the Tupa that make it slightly less of a nightmare to fight...


Aside from fixing bugs and exploits with the class (such as Tupa being able to land charge hits while hovering) we have added extra sound cues for when a nearby Tupa reaches charge speed, and adjusted its stats significantly.

Tupa players will now need to watch their stamina closely, as a more noticeable chunk is taken out of it whenever you ram into humans. This coupled with higher stamina drain when sprinting means you can get into situations where ramming is not allowed due to low stam. So watch that bar!


Remember you can conserve energy by simply diving downwards to gain speed, just angle your Tupa directly toward the ground while flying. This is more than enough to land deadly hits with Tupa's charge, allowing you to save stamina for an escape instead of relying on it to attack. To make up for higher stamina usage in general, Tupa's roar now provides much better stamina regeneration.

[h3]Fixes, Fixes and More Fixes...[/h3]

Circle 5 remains a small and mostly part-time team with only a couple of programmers, so we're doing our best to address issues as they're reported by the community. This update we have worked with our players to improve wherever we can, resolving many edge cases with weapons and various exploits such as being able to deal extreme knockback by hitting humans in midair as a Bruiser.

We have now started our PlayStation beta but will continue deploying any fixes and improvements we can to the PC side while that is underway. Some small but fun changes this time include new community animations for the machete... (thanks to SpinoRavenger!)



Other community-requested changes include adjustments to the UI - such as a small but helpful tweak to class counts and their availability on the Class Select screen that now sees them update in realtime. Previously, they wouldn't refresh until you reopened the menu.

There are many other fixes, for example the flamethrower failing to delete Dilo puddles (they still like to leave a smelly cloud, but don't worry about that). You can view the full changelog further down, which also includes details on a few more balance tweaks such as making Oviraptor's pounce less of an "instant win button" and reducing the deadliness of zap traps a tad now that they hit more reliably.


[h3]Special Event:[/h3]
[h2]Halloween Horrors[/h2]


It's that most terrifying time of the year again! Our annual Halloween Horrors event is now LIVE, bringing a gaggle of ghastly new looks to strike fear into your enemies!

[previewyoutube][/previewyoutube]

In-store we have a double-sized featured store set filled to the brim with horrifying new mutations! There are two new spooky skin packs -- the Jasper collection with their mesmerizing ghostly glows and the Nightmare collection which features a whole range of creepy creatures.


Capping it off is the 2023 Halloween Gift - open on a server to scare up to 24 other players with spooky items! The gift opener is cursed with a spine-tingling Satanic Royal Acro for their evil deed.



And of course, hundreds of previous Halloween items are back with devilish discounts!



Outside of the store SPOOKY DROPS have been enabled! These include new mutations, skins, and some seriously spooky sprays along with the creepy classics from yesteryear.



Feast your eyes on this year's entire nightmarish collection, if you dare...
Enter the Trello of Terror!


[h3]Coming Soon:[/h3]
[h3]ULTIMATE EDITION DLC[/h3]



Keep an eye out for the Ultimate DLC Collection coming VERY soon!
From centigrade to thalassic, these beasts are pulsing with energy and have unique particle effects.


Full Changelog

[h3]
Flyer Changes:
[/h3]
  • increased base speed needed for Tupa charge to activate
  • added a new sound cue when Tupa reaches charge speed
  • hitting humans with Tupa's air ram now costs a chunk of stamina
  • fixed Tupa dealing charge damage when moving slowly or in hover mode
  • fixed impact effects still playing if you fly slowly past a human without hitting them as Tupa
  • longer charge impact cooldown for Tupa
  • reduced tupa charge sphere radius
  • increased Tupa sprint stamina cost
  • reduced Tupa stamina regen rate
  • shorter Tupa roar cooldown period
  • increased stamina regained from Tupa roar
  • fixed Tupa gliding animation not playing properly
  • flyers must now be in hover mode for at least 1 second before they can sprint out of it
  • increased audible radius of Flyer whistling wind while diving
  • fixed one of the flyer diving wind sounds quietly looping forever
  • made flyers slow down from sprint in-air quicker
  • marking many targets at once as Ptera now combines the total EXP into a single onscreen message

[h3]Tyrant Changes:[/h3]
  • Tyrant buff overlays are now visible to all players
  • Tyrants now get bonus points for every player they buff when roaring
  • Acro now takes reduced damage when using its stomp attack
  • minor increase to Spino clawswipe range
  • improved blending between head and body for a couple of T.Rex skins
  • reduced audible range of distant Tyrant footstep booms

[h3]Ovi Changes:[/h3]
  • reduced Oviraptor pounce maul damage from 50 to 40
  • doubled Oviraptor stamina consumption while mauling
  • Oviraptor's roar ability now has a buff timer in the corner to show its duration

[h3]Bruiser Changes:[/h3]
  • allowed Carno to sprint while stunned
  • reduced stunned duration for Bruisers
  • longer charge impact cooldown for Pachy
  • increased Pachy's charge hit detection radius
  • Bruisers are now forbidden from landing charge attacks while in mid-air
  • increased knockback momentum from Ceratosaurus tailswipe attack

[h3]Weapon Changes:[/h3]
  • increased effective range of Desert Eagle
  • regular shotgun now has a 1.25x crit multiplier
  • reduced assault cannon fire interval slightly
  • increased assault cannon unscoped recoil
  • lowered assault cannon crit damage from 2x to 1.5x
  • removed auto-firing for the assault cannon when holding primary fire down
  • fixed flameslammer grenades not working correctly when spam clicking
  • fixed flamethrower and flaregun not destroying dilo spit puddles
  • fixed a couple of exploits relating to weapon fire rate
  • increased total flaregun ammo from 4 to 6
  • increased ammo picked up by stungun
  • fixed zap traps not working when submerged in water or when clipping into models/terrain
  • stun animations now correctly end at the same time the stunned status effect ends
  • updated machete with new community-created animations
  • fixed most of the golden gun skins being too dark and contrasty

[h3]Other Changes:[/h3]
  • reduced GTTC capture speed when dinosaurs are on the point to 25% of normal capture rate
  • class select screen now refreshes total class counts and availability every few seconds
  • added a Quit Match option to the class select and team select screens
  • item descriptions no longer break when hovered on the right side of the screen
  • server gifts now display a warning that it's impossible to open them while in the main menu
  • fixed a rare crash related to gift opening
  • fixed glow and reflection masking on certain dino skins
  • changed distance falloff behaviour of dino footstep sounds
  • added new Halloween Horrors cosmetic content
  • added support upcoming Ultimate DLC Collection
  • unique nameplates now show in the Esc menu while playing
  • set gas masks to use the secondary item slot, clipping be damned
  • re-enabled skeleton skins in the default inventory for halloween
  • allowed skeleton skins to equip all cosmetics, because why not

[h3]Happy Halloween![/h3]
-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...

September Update

The September Update is now available for Primal Carnage: Extinction on Steam!
Here are the highlights...

[h2]Game Changes[/h2]

This update brings a few quality of life changes and fixes to the game, resolving several issues that were reported by the community.

For example, sniper rifles have a crit damage multiplier to ensure headshots kill at long range. This was not quite working correctly before and has now been fixed. Also on the subject of the Scientist, her stamina regen time is no longer unintentionally slower than other classes.

In addition to a bunch of visual fixes and crash fixes, we added a highly requested server admin feature. Server owners can now use adminservermute to block messages from specific users. This will stop their messages from being visible to anyone in the chat.

When logged in as admin, simply open the console with ` or @ or F7 and type "adminservermute" followed by the player name or ID you wish to mute. To unmute, use the command "adminserverunmute" followed by the player name or ID.

[h3]NEW Item Rotation:[/h3]
[h2]The Autumnal Collection[/h2]



Today's update brings a fresh rotation of autumnal items to the game. A new featured store set includes Arsenal Appearance Pack 3.0, along with a collection of Fall-themed skins and mutations!

[previewyoutube][/previewyoutube]

Outside of the store there are a bunch of new free drops now available, ranging from the Rainforest Rex to the legendary Sharpshooter's Carbine...



Remember you can check out previews for all the latest items on our Trello page!

[h2]Version 2.9.15 Changelog[/h2]



  • Imported new cosmetics for September
  • WIP updates to human shading and weapon shading
  • Updated base textures for the M4 carbine
  • Updated textures and added more accurate colour slider masking for Battlescarred Rex skin
  • Fixed a couple of Spino skins with incorrect eye masking

  • Halved the distance required for sniper rifle crit boost damage on small targets to take effect
  • Made sure sniper crit boost on small targets at long range is 4x not 2x
  • Fixed stamina regen time on Scientist being too slow

  • Fixed an FPS drop caused by holding the bow at the ready
  • Fixed a crash when trying to cancel using a nametag/description tag

  • Added new "adminservermute" and "adminserverunmute" commands


[h3]Thanks for playing![/h3]
-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...

Minor Patch 2.9.32

A new patch is now available for Primal Carnage: Extinction on Steam.


This patch primarily addresses an exploit with the compound bow that would make it fire like a minigun.
We fixed this ASAP as it also allowed scientists to continue firing while pounced or being eaten.

In addition to the bow fixes, we resolved a long-standing problem with default loadout availability. If you are unable to connect to the economy servers, you will now still have access to the entire default inventory instead of only a handful of items.

Previously, if you weren't fully connected you'd be unable to use alternate weapons at all. With this patch you can at least still use the complete arsenal even if your customizations are not there.

[h3]Patch 2.9.32 Changelog:[/h3]
  • Fixed being unable to use all of the default items when not connected to economy
  • Fixed an exploit that could cause the bow to fire at ludicrous speed
  • Fixed the Prime Cerato skin being missing from the customization list in-game
  • Fixed the Battleburned Tupa skin having fibers

We're working on a bunch more quality of life fixes such as these for future patches, in addition to a bigger rewrite of server connectivity that should roll out later this autumn. Thanks for playing!

[h3]MELTDOWN EVENT[/h3]

The Meltdown Event is still running and will be here until mid September! A second helping of sizzling special deals has just gone live, with dozens more classic items returning in addition to the spicy new set added with our most recent major update. Get 'em while they're hot!

Minor Patch 2.9.31

A new patch is now available for Primal Carnage: Extinction on Steam.

This version addresses a few issues with our recent Meltdown update, improves colour slider functionality and makes some tweaks to the new visual effects.



[h3]Patch 2.9.31 Changelog:[/h3]


  • fixed the Battleburned Tupa not being shown in the Tupa skins list
  • fixed various Spinosaurus skins erroneously using the T-Rex body mask for colourization
  • updated eye blending for simple colour sliders
  • wider range of selectable colours on the simple eye slider
  • eye and body colour on glowy skins will now be more similar when adjusted via slider
  • capped the intensity of body glow colourization

  • lower minimum damage for explosive arrows
  • slightly shorter max charge-up time for explosive arrows
  • fixed an auto-fire issue when shooting the bow on spawning
  • fixed an odd delay between shots when firing special arrows

  • smoothed out camera animations for all jumping and melee attacks
  • updated screen effects for spawning/healing

  • reset loadouts to fix Scientists who kept the bow in the secondary slot from previous game version
  • fixed desert eagle being shown as a default Pathfinder customization on first launch even though it was unusable