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Primal Carnage: Extinction News

Happy Thanksgiving

Considering that "Turkey Day" is almost upon us, we figured we'd put a spotlight on our feathered fauna!
Although we have to say, these things are more likely to eat YOU.

[h2]New Store Rotation[/h2]

We're featuring Oviraptor this week, with a bunch of shiny new looks available for our favourite egg thief, including some brand new mutations (and one weird-looking bird)...

[previewyoutube][/previewyoutube]

Of course, there's one more feathered beast debuting today, the Spinocheirus:



This new premium skin is a crazy combination of Spinosaurus and Deinocheirus, complete with thick feathery coat and hard duck-like bill instead of a toothy snout.

Alongside these, the Autumnal Novaraptor Bundle is back (on special offer!) and there are new skins for Oviraptor, Novaraptor and more...



Oh, and if you thought you had missed out on the Fall Feathered Dilophosaurus or Arctic Feathered Rex, they are here for one final week before migrating out of the store...



We do have a couple more store rotations remaining this year, so if you'd like to keep up with all the latest skins, mutations and more being added, be sure to find us on Twitter, Facebook and Discord!


[h2]Happy Thanksgiving![/h2]

Whether you're visiting family or cooped up at home, stay safe everyone!
(And slay some dinos while you're at it)

-The Primal Carnage Team


Join the conversation...



[h3]Autumn Sale now LIVE[/h3]
Primal Carnage: Extinction is 50% off as part of the Steam Autumn Sale...
That ALSO includes the PCE four-pack bundle! Tell your friends!

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/


ARRIVING LATE DECEMBER:
https://steamcommunity.com/games/321360/announcements/detail/2909850789386398477

Winter is Coming...

[h2]New Blood[/h2]

Firstly, we'd like to give a warm welcome to all our new players from Extinction's free weekend event!
Whether you're here to kill or chill, we've got some exciting updates on the horizon!

(Ends November 23rd, 17:00 UTC)

As the mutation madness winds down and we grow closer to the holidays, we thought we'd share what you can all look forward to this December...


[h2]Progress update: [/h2]
Human Animation Overhaul


Our veteran animator Maccollo, who created animations for the original Primal Carnage, has been hard at work crafting custom movesets (and more) for our favourite mercenaries.

Crab-walking everywhere is so last decade...

https://www.youtube.com/watch?v=dzJpOr5aA94

The video above showcases different movement styles for each character, and if you look closely you can see they're not stuck with a totally blank facial expression anymore (!)

In addition to remaking all of the human third person animations, we have a new attachment system in development. So, for example: if you are using dynamite or land mines, they will appear at your side. And if you swap from a primary weapon to a handgun, the rifle will be slung on your shoulder.

The animation overhaul is currently targeted for the winter update, so if all goes to plan you'll have this in your hands by the end of December!


Upcoming Gameplay Overhauls




Alongside the human animation update, the general feel and pace of the game is being fine-tuned. These adjustments range from more minor adjustments (like faster weapon swap as human, or making raptors tall enough so that they line up nicely for a headshot), to bigger changes such as tinkering with maximum speeds of various species.

We've observed that players on the human side often require lightning reflexes (or almost supernatural precognition) to actually take out the faster dinosaur classes. There are two factors behind this, one is spotty hit detection combined with network latency, the other is that these dinos are simply speedy killing machines in the first place, which by necessity makes them hard to deal with in close quarters.

Winter testing will focus a great deal on just how fast they really need to be. Creatures like the Tupa feel like fighter jets when you are attacking them, but don't really feel that way when playing as those classes. Our plan is to experiment with a combination of reduced velocity but greatly increased maneuverability, particularly things like better air turn speed while jumping as Novaraptor.

How far these changes will go are yet to be decided, but they have been a long time coming, and we will be closely monitoring their impact on gameplay by doing rigorous testing. However, there is the other side to this problem that we're attempting to address this winter...

Netcode & Engine Fixes


Our intrepid programmers are tackling some rather large engineering tasks right now....



A whole new system for hit detection is currently being investigated. We know that latency between client and server causes many issues in the current version, but if the new setup works as we hope, both human and dinosaur attacks should benefit greatly and be much more reliable.

Reworking a core feature like this is a daunting technical challenge considering the age of the game's codebase and the complexity involved in network replication. However, we are cautiously optimistic this will be one of the nicer presents arriving with this year's winter update.

Another ongoing effort is upgrading the engine somewhat. The PC version actually runs on an old branch of Unreal forked specifically for PS4 support. Moving it from this branch to the latest stable release of Unreal Engine 3 is something that should resolve a number of issues, such as various crashes and graphical glitching that can sometimes occur.

As for the console version, work is progressing slowly but surely, analyzing platform-specific bugs and evaluating which changes are safe to merge in. Our primary focus in the new year will be improving the PS4 edition after the current round of PC engine fixes and overhauls are complete.

We've got some seriously talented programmers and our coding crew has grown from 1 to 3 people recently, but these things take time. We thank our players for your patience as we embark on these long and difficult engineering tasks.


Visual Upgrade


The winter update will include a graphical refresh for Primal Carnage: Extinction, with improved texture resolution across the board, ranging from 2x to 4x quality boosts in some areas.

-Click here for a closer view-

More advanced shaders will give the game world a graphical boost, adding a new level of detail across many surfaces found around the maps, with improved specularity making them feel less flat. We will also be adding optimized interactive water in some areas, which you can see a quick test of below...

[previewyoutube][/previewyoutube]
Other effects such as explosions, muzzle flashes and Tyrant footsteps are being enhanced as well, to give more impressive feedback when interacting with both enemies and the world.

Map Rehauls




While every map in the game will be receiving a new lick of paint and lighting updates, several will also receive more fundamental reworks this winter. This is due to certain locations in Team Deathmatch and Get to the Chopper being more than a little one-sided.

We're going to be re-designing large portions of these maps to support additional avenues of attack, with more escape routes for humans and small dinosaurs. Visibility on levels like ForestChasm will be improved so that humans aren't just lost in the wilderness. We will also be looking at the viability of Tyrants on a few maps, restricting their ability to access certain areas, but also opening others up so that they can enter previously safe strongholds.



The example above is one of many tweaks to GTTC levels, showing a work in progress of the new run up to Ruthless first objective, featuring three main lanes of attack that interlink. The hope is that these changes improve overall gameplay by offering extra choice in how you approach (or flee from) skirmishes. Testing will see which layout changes we ultimately keep.

Additionally, for Get to the Chopper mode we will be adjusting elements such as capture times and spawn positions. This will be done on a case by case basis, finding what works best for each part of every map.


[h2]Stay Frosty.[/h2]

We hope you're as excited as we are for the largest update in Primal Carnage Extinction's history!



We'll be sharing more with the community as we get closer to the winter update next month, and testing new features with the help of our dedicated players.

Join the Official Primal Carnage Discord server to stay up to date!


FREE WEEKEND

If you've never had the chance to chow down on someone as a Spinosaurus, blast a raptor's head off or hurl someone into the ocean as a Pteranodon, now is your time.

Primal Carnage: Extinction is having a FREE weekend!

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/

Jump into the prehistoric mayhem that is PVP human vs. dinosaur combat, with intense matches pitting claws and teeth against bullets and bombs!

[previewyoutube][/previewyoutube]

Customize your creatures with a wide array of skins and mutations that can even make them look like other species! This week is a double drop event, with rare cosmetics returning to the fold. Don't miss out!


Hunt humans, slay dinosaurs.
This is Primal Carnage: Extinction.


Why not join us on Discord?
Be first to get all the latest info on what's coming to Extinction this winter!

Update 1.19.1 + MUTATION MADNESS

Dust off the cobwebs, shake out the skeletons, Halloween is over and Dinovember is here.

We've got a new game update for Primal Carnage: Extinction today, bringing dozens of player requested tweaks and fixes alongside an avalanche of dinosaur mutation items! Check it out...

[h2]A More Helpful HUD[/h2]

One of the main drives for this patch was to help players out a bit by adding more HUD information about what's happening while you're playing.

There are several new status indicators that appear in the bottom left for various gameplay events, these helpful timers let you know how long you'll be netted for, what type of Spitter blinded you, which Tyrant buffed you and more.

We have also added many new UI sound effects that trigger based on various conditions, these range from minor notification beeps when hints and EXP is displayed, to more intense flesh impacts that let you know when you landed a melee hit as dinosaur.

We're going to be continuing to improve things like tutorializing in future as we strive to polish the core gameplay over the next couple of months.

There are many other changes in this update, but we thought this was one important to highlight.
See the full patch notes below for the whole list of gameplay changes, visual updates and more...

[h2]Mutation Madness![/h2]

We're putting a spotlight on model mutations this week, that's right - it's Mutation Madness!



This update introduces over half a dozen new model mutations, plus another 14 classic mutations will be cycling back in from previous rotations! These retrosaurs also come with a special discount!

A handful of free mutations from the summer scavenger hunt have also found their way back to the game. Complete weekly challenges for a chance at acquiring items such as the Gigas Acro mutation.

Mutation Madness is for this week only, so get 'em while they're hot!

[h2]New Premium Skins[/h2]

As the days grow ever-colder, the dinosaurs have started feeling a bit of a chill. It seems some have developed an extra layer of feathers as a response to the cold! Because of that we now have a few new feathered premium skins - the Fall Feathered Dilophosaurus and Arctic Feathered Tyrannosaurus.



Don't let that fluff fool you, they're still deadly predators.



Premium skins feature custom models that have extra detail modelling not possible with mutations, because of this they are limited to a specific look.

Two final store arrivals include the Mudtiger and Violet forms of Majungatholus - premium looks for Carnotaurus that have it sporting the most intimidating unibrow in existence...



As developers, we have to say we're continually impressed by the quality of content posted to Extinction's Steam Workshop. Over 700 community items have been brought into the game so far and we can't wait to see what wild and wonderful creations people come up with next!

If you'd like to get involved in making custom content for the game yourself but don't know where to start, consider joining the official discord server where other artists will be able to help you.

[h2]Centigrade Batch 102[/h2]
This update sees a new batch of Ultimate centigrade skins released into the wild, adding more magmatic monsters infused with fury to the game.



These ultra-rare items can be obtained through crafting Legendary skins together, or if you're really lucky - as an elusive drop reward while playing. There are 4 new Ultimates added today:
  • Centigrade Acrocanthosaurus
  • Centigrade Dilophosaurus
  • Centigrade Pteranodon
  • Centigrade Tupandactylus


Full Patch Notes


We're always listening to feedback from the community, and this update includes a bunch of tweaks and improvements suggested (and tested) by our dedicated players. Check out the full list of changes, new features and fixes included with version 1.19.1...

[h2]General Changes[/h2]
  • Ended the Halloween Horrors event

  • Upgraded official dedicated server hardware
  • Updated game's core engine code to mitigate dedicated server crashes when under heavy load
  • Fixed being unable to create a Team Deathmatch session from the Host Game menu
  • Updated server browser default sorting method

  • Made it possible to use RoundTimeLimit variable for GTTC
  • GTTC: Fixed some issues with Overtime on second round
  • GTTC: Overtime now occurs for any contested control point, not just the final objective
  • Fixed the Character Selection screen automatically appearing above end round scenes / scoreboard

  • Re-balanced assist types, reduced assist point amounts in general
  • You now receive +10 EXP for making a Critical Hit kill
  • Added assist points for Tyrant roars (15 EXP)

  • Fixed "Hold the Fort" ceratosaurus challenge


[h2]Human Changes[/h2]
  • Increased human stamina regeneration rate
  • Sped up cooldown time before human stamina regeneration starts
  • Reduced left/right strafing speed for humans while sprinting
  • Minor reduction to human eye height

  • Reduced human quick-melee damage from 75 to 60
  • Fixed the Trapper's instant kill melee ability being unreliable (nets / stungun combo)
  • Fixed reloads instantly completing when switching weapons
  • Removed auto-reload from grenade launcher and stungun

  • Reduced duration and scan radius of sensor mines
  • Accuracy boost for snipe rifle now only applies once scoped animation has completed

  • Minor reduction to flamethrower recoil
  • Increased flamethrower fuel tank supply from 100 to 200
  • Reduced afterburn time from 8 seconds to 5 for flamethrower
  • Increased burn damage over time amount from 5 to 8 /sec

  • Reduced "health" of Cryo acid pools, now have a quicker conversion time to fire
  • Updated acid firepool challenge to now unlock by simply converting acid puddles

  • Increased travel speed of flaregun shots
  • Reduced flaregun instant hit damage from 100 to 90

  • Faster, smaller hot bullet tracer effects
  • Fixed missing smoke trails on weapon tracer fire
  • Updated beam tracer effect for stungun

[h2]Dino Changes[/h2]
  • Reduced Tupa charge cooldown time from 1.4 secs to 1 second
  • Reduced range of Ptera marking roar

  • Added a cooldown between sprinting and using special attacks for Bruisers
  • Prevented the Bruiser classes from being able to use special attacks in midair
  • Reduced netted time duration of Cerato from 6 to 4 secs
  • Reduced netted time duration of Carnotaurus from 9 to 7 secs
  • Reduced Carnotaurus secondary attack damage from 75 to 65

  • Reduced Cerato tailwhip stamina cost
  • Increased Cerato tailwhip base damage from 70 to 75
  • Increased Cerato tailwhip crit damage from 1.3x to 1.5x when performing a skill move
  • Increased Cerato acceleration speed slightly
  • Increased Cerato bite damage from 60 to 65

  • Fixed dilophosaurus spit sometimes dealing double damage on impact
  • Tupa can no longer apply knockback to teammates under certain conditions

  • Fixed the Acro buffed overlay not showing on dinosaurs (it's green)
  • Tyrant roar buff UI indicator now shows which Tyrant species you received it from
  • Cerato and Carno now have timer indicators for how long their roar abilities last


[h2]UI Changes[/h2]
  • Added UI status timers for being netted, stunned, marked and spat on

  • Added more UI sound feedback for gameplay events such as:
    - Hitting enemies as dinosaur
    - Being shot as a dinosaur
    - Critical hit kills
    - Receiving drops (both dino and human)
    - Class hint popups
    -Dying in Survival or Hunt mode
    - Buff / debuff status effect timer popups
    - Zap sound for when hit with electricity

  • Added hint message if player spawns when Overtime is active on Get to the Chopper mode
  • Added new icon on loadout screen for when a skin does not support mutations
  • Fixed misaligned challenge rewards UI on end round screen, made background transparent

[h2]Other Changes[/h2]
  • Content optimizations for the Pandoria map
  • Pandoria is no longer part of the default TDM rotation
  • Fixed some server log spam

  • Updated controller functionality - hold specific button to taunt, tap to spray (default R3).

  • Fixed FPS lag caused by Skull Cap and Witch Hat cosmetics
  • Fixed stretching on certain raptor animations
  • Fixed the Parasaur NPCs having only one eyeball
  • Fixed the Oxpecker Tupa skin being unusable
  • Fixed the Echinate Nova not using custom quill set
  • Fixed missing Steam icons for a couple of skins


Don't forget we've got also got a Mapping Contest running right now...


Stay in the loop! Get all the latest Primal info on the Official Discord server!

Winter is coming, and we'll be back soon to share some info about our major December update.
Thanks for playing!

HALLOWEEN HORRORS

[h2]The season of fear is here![/h2]

HALLOWEEN HORRORS has returned to Primal Carnage: Extinction!



We've got a scream of an event in-store for you starting this weekend, with Halloween in full swing and dozens upon dozens of fixes, improvements and feature additions to the game. You can see the full list of changes at the bottom of this post.

First though, let's gaze upon highlights of what horrors await you.
Gamer beware, you're in for a scare...


OTHERWORLDLY NEW MAP!


Halloween Horrors adds a new community level to the game, the strange and beautiful Pandoria...

[previewyoutube][/previewyoutube]

Created by community member ArchShiranui, this map is filled with spooky easter eggs, luscious visuals and even has lower than Earth-standard gravity.

Available for a limited time in regular deathmatch rotation!

SPOOKY SCARY SKINS




As a special halloween present, we've transformed every default skin into a living fossil! This curse will last for the duration of the halloween event, only lifted with the breaking of the unholy storm that is currently ravaging the island. Enjoy.

[previewyoutube][/previewyoutube]

Working together with creators in the community we have brought you over 100 shocking new looks in this update. Some of these are sure to strike fear into the hearts of your enemies!

You can browse through all of the new store items, gift items and free drops that have been added on the Special Event Trello board here!

There will also be a brand new Halloween 2020 Gift added to the store this weekend!
Watch this space.



[h2]ULTIMATE & ENERGIZED ITEMS[/h2]

This update introduces a new rarity tier for items, ULTIMATE.

Ultimate skins feature animated emissive effects on their skins that reveal intricate details beneath the surface. These are ultra rare items that we have specially commissioned from the community. More will be added periodically as we get into winter, with new flavours being introduced.



Right now these items are available as a very rare drop during the Halloween Horrors event.

We are still in the process of making them craftable- you may see a Legendary option when you open the crafting menu. When this is enabled you can use 25 Legendary items to create an Ultimate tier skin. Watch for an announcement on the official discord server for when this new feature is live!

The other spooky new cosmetic we've added this halloween is the ability to Energize items using special crafting tools. The first of these is the Strange Combustible Crafting Tool.



Use the tool when crafting an item to apply special fiery effects to a dinosaur's eyes and add flaming hot trails to their feet! You can acquire these tools as random item drops while playing the game, and there is also a low chance you may receive one as a rankup or challenge reward.



FULL FRIGHT NOTES:


We've gone through intense rounds of testing to bring you a massive suite of game changes that should make your Halloween unforgettable! Feast your eyes...

[h2]General Changes[/h2]
  • Fixed crashing when switching teams / joining spectator
  • Fixed a crash that could occur when server changes maps

  • New algorithm for spawn system, tuned to place tyrants further away from humans and find player starts that are away from large skirmishes.

  • Players are now auto-spawned into the game if they stay on class selection too long
  • Sensor mines are now destroyed when their owner dies, the same as land mines.

  • Fixed GTTC victories not being tracked correctly
  • Fixed GTTC Overtime having strange end conditions
  • Players can now respawn during Overtime
  • Fixed defending points bonuses not being awarded in GTTC mode

[h2]New Features [/h2]
  • Cryo acid pools can now be transformed into fire pools by Pyro's flamethrower
  • Dilophosaurus venom spray can now extinguish dinosaurs who are on fire
  • Dilophosaurus puddles now drain stamina of humans that stand in them
  • Dilophosaurus can now extinguish fire pools by spitting on them
  • Small dinosaurs on fire can be put out by Dilophosaurus spit

  • Pyro receives bonus points for transforming acid pools into fire pools
  • Dilo receives bonus points for putting out fires

  • Added alternate hit sounds when bullets impact dinosaur Strong Points


[h2]Human Gameplay Changes[/h2]
  • Fixed hit marker sounds not playing in multiplayer

  • Ammo kits (thrown by teammates) no longer resupply throwable weapons.
  • Can now only replenish throwables by using pickups already placed in the world.
  • Removed crit damage bonus from quick melee attack
  • Increased stamina drain from sprinting as human
  • Fixed hatchets and flares colliding with teammates

  • Increased fire rate of regular shotgun by 25%
  • Reduced shotgun damage from 360 to 300
  • Max Spaz12 shotgun damage is now 200
  • Reduced max range of double barrel shotgun

  • Increased fire rate of Desert Eagle pistol by 15%
  • Reduced damage of Desert Eagle from 105 to 80
  • Reduced reload time of Desert Eagle
  • Reduced spread of standard pistol
  • Reduced headshot damage of standard pistol
  • Increased clip size of standard pistol from 9 to 12
  • Increased effective range of standard pistol

  • Increased travel speed of assault rifle rocket
  • Reduced max number of rocket bounces from 4 to 3
  • Increased base damage of assault rifle bullets from 25 to 32
  • Increased assault rifle ammo per clip from 40 to 60 bullets
  • Reduced max effective range of assault rifle
  • Reduced damage at max range for assault rifle
  • Increased damage at max range for M4 carbine
  • Reduced spread pattern of M4 carbine rifle
  • Increased headshot crit damage for M4 carbine to 1.5x

  • Prevented scientist & commando from being able to interrupt rifle reloads by pressing fire
  • Increased flamethrower range and damage slightly
  • Removed spread from chainsaw

  • Added more intense first person camera motion from weapon recoil
  • Fixed some weapons returning to their exact starting position after having recoil
  • Fixed cases where camera shake was not being applied when near an explosion
    (this was only being applied to impact grenades previously)

  • Increased rate of fire for sniper rifle
  • Increased sniper rifle damage from 160 to 170
  • Increased fire rate of dartgun
  • Reduced spread of dartgun
  • Reduced stamina drain & tranq amount per dart for dartgun


[h2]Dinosaur Gameplay Changes[/h2]


  • Increased tranquillizer tolerance for Bruiser classes
  • Slight reduction to netted time and stunned time durations for Tyrants
  • Increased Tyrant step height

  • Reduced Dilophosaurus spit overlay time to 4 seconds
  • Doubled stamina regen rate for Dilophosaurus
  • Increased Dilo venom instant hit damage slightly
  • Increased stamina cost of Dilo venom spray

  • Reduced stamina cost of Cryolophosaurus acid spray
  • Increased cooldown of Cryo roar ability from 30 to 35 seconds


[h2]Map Changes[/h2]
  • Added new map: PC-Pandoria (danger: low gravity!)

  • Fixed out of bounds Flyer spawns on Volcano map
  • Collision fixes on Volcano map

    [h2]Visual Changes[/h2]

  • Updated dino eye shading with simple reflection effect
  • Fixed the Bobcat Novaraptor skin having incorrect feathers
  • Fixed the Regalis Dilo model mutation having a gap in the mesh
  • Updated tomahawk material


[h2]UI Changes[/h2]

    Added 3 new challenges:

  • GOLD: Kill 10 dinosaurs with flame-charged acid pools
  • SILVER: Kill 15 humans using the Ceratosaurus secondary attack
  • GOLD : Extinguish 10 dinosaurs using Dilophosaurus venom spray

  • Added bonus points for sensor mines marking enemies
  • Added assist points for scientist when marked dinos are killed
  • Reduced assist points for marked enemy kills from 25 to 15

  • Possible fix for certain items not obeying togglehud (kill feed)
  • Updated hint texts to have TIP! at the start of each one
  • Added hint popups for Cryo, Dilo and Pyro regarding new abilities
  • Fixed thrown ammo kits displaying +0 AMMO restored when already full.


[h2]Happy Halloween[/h2] -The Primal Carnage Team!