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gogh: Focus with Your Avatar News

Update 2.11.2

[h3]2.11.2[/h3]
  • [p]Fixed an issue where the floor texture in L Rooms was stretched[/p]
  • [p]Made it possible to launch the app even if some room data is partially corrupted[/p]

Update 2.11.1

[h3]2.11.1[/h3][p][/p][p]An issue has been occurring since the previous Update 2.11.0 where Multiplayer Rooms hosted while using a non-English language setting would not appear in the Multiplayer Room list. Sorry for the inconvenience![/p]
  • [p]Fixed an issue where hosting while the language was set to something other than English could prevent the room from appearing in the Multiplayer Room list[/p]
  • [p]Fixed an issue where Dokuro’s bones were not visible[/p]

Go Outdoors!! & Massive CPU Load Reduction!!!!

[p][/p][p][/p][h2]Build your workspace on the grasslands!! 🍀[/h2][p][/p][p]The long-awaited “outdoor” L Room we’ve teased in gogh Gazette is finally here‼️[/p][p]And the location is none other than the familiar “Botamochi Highland” for mobile players![/p][p]Room-building fun is expanding beyond indoors!![/p][p]*This is a Creative Mode–only addition.[/p][p][/p][p]Since this is our first outdoor space,[/p][p]“Wait… what happens when it rains?”[/p][p]“There’s no ceiling or walls—will our existing system still work?”[/p][p]…and more questions like these meant it took us a bit longer to develop…![/p][p]We hope you enjoy it.[/p][p][/p][p][/p][p][/p][h2]58 new room items!! 🪑[/h2][p][/p][p]We’ve added a variety of items that fit perfectly outdoors![/p][p]Of course, you can also use them indoors.[/p][p]We can’t wait to see what kinds of outdoor spaces you’ll create—our dev team is excited too![/p][p][/p][p][/p][p][/p][p][/p][h2]CPU load reduced by 42.5%!![/h2][p][/p][p]By nature, gogh often displays lots of furniture, images, and many avatars at once—so we’ve always faced the challenge that it can be “heavy for a productivity tool.”[/p][p]We’ve been working on improvements continuously, and this update brings a major breakthrough![/p][p]By revisiting shaders and rendering for avatars and room items, and batching draw calls, we reduced the transfer cost from CPU to GPU.[/p][p]As a result, when measuring in a nearly full Multiplayer Room with all avatars visible on screen:[/p][p][/p][h3]We successfully reduced CPU compute time per frame from 40.2ms -> 23.1ms (-42.5%)![/h3][p][/p][p]The more items and avatars you have, the more you should feel the benefits of this optimization.[/p][p]We’ll keep improving gogh to provide a more comfortable workspace![/p][p][/p][p][/p][p]Also included:[/p][p]- Fixed an issue where the join/leave history wouldn’t display when the host re-entered the room[/p][p]- Adjusted how tags are displayed in the Multiplayer Room list[/p][p][/p][p][/p][h2]Sale starts now—30% OFF!! 🈹[/h2][p][/p][p]One last thing: to celebrate this update, we’re running a 2-week sale starting today![/p][p]The base game, the Kuroda42 DLC, and the Hatsune Miku DLC (the Avatar & Room DLC) are all 30% off as well.[/p][p]Don’t miss it![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Collaboration Confirmed: “Cosmic Princess Kaguya!”!!

[p][/p][h2]gogh is collaborating with the hit Netflix film “Cosmic Princess Kaguya!” 🎉🎉🎉[/h2][p][/p][p]We’re excited to announce a collaboration between gogh and the film “Cosmic Princess Kaguya!”, which began exclusive worldwide streaming on Netflix on January 22, 2026![/p][p]The gogh dev team watched the film together—and we loved the characters, animation, and music. We’re thrilled to be collaborating with such an amazing film.[/p][p][/p][h2]Free DLC on Feb 20‼️[/h2][p][/p][p]Kaguya and Iroha avatar items are coming, along with room items featuring fan-favorite characters like the bouncy FUSHI and a DOGE the Dog plush! (11 avatar items total, 5 room items total)[/p][p]While thinking of the two working hard toward their dreams, let’s focus on your own goals too![/p][p][/p][p][/p][p][/p][p][/p][h3]Check out the DLC store page for details![/h3][h3]Wishlist is open now!! ⬇️⬇️⬇️[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Update 2.10.0: Persistent Multiplayer Room IDs, Favorites, and Tags

Multiplayer Rooms just leveled up in a big way‼️
[p][/p][h3]1) We added “Persistent Multiplayer Room IDs” and “Favorites” 🎉🎉🎉[/h3][p][/p][p]Previously, your Multiplayer Room ID changed every time you hosted. We’ve removed temporary IDs and now implemented issuing persistent ID per room slot.[/p][p]And with persistent IDs, you can now favorite Multi-Rooms![/p][p][/p][h3]2) We added “Room Copy” and “Reset Persistent ID”, and increased room slots by +3 🎊[/h3][p][/p][p]Duplicate a room to create variations, or separate “public” and “private” rooms by slot—room management is now much easier.[/p][p][/p][h3]3) We added Tags (up to 5) and Tag Search ✨️✨️[/h3][p][/p][p]Ever hesitated because you weren’t sure what vibe a room had? With tags, you can quickly communicate a room’s mood/intent—so others can jump in with confidence![/p][p][/p][hr][/hr][p][/p][h3]⚠️ Please read before using ⚠️[/h3]
  • [p]Knowing a persistent ID does NOT mean anyone can use that room at any time![/p]
    • [p]Just like before, other users can only join while the host has the room open.[/p]
  • [p]If you share a persistent ID publicly, unexpected users may join—even if you host the room as “unlisted.”[/p]
    • [p]If someone learns your room is currently open, they may search the ID and join.[/p]
    • [p]We recommend managing separate slots for rooms you use publicly vs. privately.[/p]
  • [p]Persistent IDs can be reset. If you delete a room slot, a new persistent ID will also be issued.[/p]
    • [p]After a reset, users who favorited the room will need to favorite it again using the new ID.[/p]
  • [p]Even if a room is favorited, it won’t appear in the Multiplayer Room list unless it’s currently open![/p]
  • [p]If you host the same room twice, both host and guests will enter the newer Multiplayer Room from then on.[/p]
    • [p]The original Multiplayer Room remains until it reaches 0 users, but new users can no longer join it.[/p]
    • [p]If you leave unintentionally and want to return to the original room, use Join and search by ID.[/p]
[p][/p][hr][/hr][p][/p][h3]Updated UI[/h3][p][/p][p]If you like a room, open its details and hit the Favorite button![/p][p][/p][p]Favorited rooms appear in the Multiplayer Room list only when they’re currently open.[/p][p][/p][p]When hosting, you can add up to 5 tags! Use official tags or create your own.[/p][p][/p][p]Copy & Paste buttons for room slots appear when you hover over a slot.[/p][p][/p][h3]Other improvements & bug fixes[/h3]
  • [p]Changed so “Maker Buddy” items (floor/wall/ceiling) are shown only while editing a room[/p]
  • [p]Fixed an issue where Vignette was too strong on Filter 3[/p]
  • [p]Fixed an issue where sticker images could be stretched depending on the Record Player’s placement angle[/p]
  • [p]Improved performance related to avatars[/p]
  • [p]Improved performance related to multiplayer[/p]
[p][/p][h3]We’ve added a lot of new features—please try them out, and we’d love to hear your bug reports and feedback![/h3][p][/p][p]Until next time—enjoy your gogh life![/p]