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Apocalypse Express News

Version 0.2.2.1

Bugfixes
  • Fixed various instances that caused the player to get stuck in black screen after continuing journey
  • Fixed a few instances where reloading could get stuck and players were unable to shoot
  • Fixed 2 milestones that had wrong descriptions

Version 0.2.2 - Journey Saving, Enemy Inertia, Demo Updates

Together with these changes the demo build has been updated to include all of the QoL stuff that we added to the game as well as showcasing some of the features that can be accessed in the full version.

Balance/Additions
  • You can now save your run at any point and continue it later
  • Added enemy Inertia. Enemies now react to the trains movement. They need some time to adjust when speeding up and slowing down. (These changes should not only make enemies feel more natural but also make some of the speedy builds more viable and powerful)
  • Repair and Shoveling minigames now need to be unlocked in the HUB and have a small tutorial. They can also be toggled on and off
  • Using the shoveling minigame now speeds up the overfilling process
  • Magazine UI is now smoothly animated
  • Added various new sounds


Bugfixes
  • EMP particles now cover the whole screen
  • Fixed an issue where the controller prompt in the dialogue boxes was wrong
  • Lots of fixes related to reloading, where reloads could get stuck forever, bullets getting lots, animations getting stuck.
  • Fixed issue where event locations could give no rewards, or break the entire reward screen
  • Fixed issue where coal could be filled infinitely with minigame
  • Fixed issue where modules could become uninteractable
  • Fixed don't spawn in the HUB
  • Fixed issue that caused camera shake to be disabled

Version 0.2.1.1

Bugfixes
  • Fixed issue where player could not reload the main cannon for the whole run
  • Fixed sound not playing for claw catching a resource
  • Fixed bugged sound for missiles
  • Fixed "You won" screen appearing even though you died

Version 0.2.1 - Repair & Shovel Minigame / Reloading Rework / Coop Improvements

Hey! Version 0.2.1 Is now Live!

[h2]
Balance/Additions[/h2]
  • Added Repairing and Shoveling Minigames - Express your skill by completing a simple minigame that lets you increase the speed at which you repair and shovel
  • Small Reloading Rework - Now instead of always dropping the whole clip, the clip gets filled from the place you left it, but there is always a set reload time that needs to happen first
  • Increased difficulty when playing in coop - Enemies are tougher and repairing and shoveling is slowed down (this is just a first pass on these, we will continue expanding and imroving coop difficulty in the future)
  • Added icon that shows when enemies are sundered
  • Charged shots now behave more consistently with other upgrades and get affected by rate of fire boosts
  • Updated how ricochet shots are calculated, which should improve damage consistency and losing bufffs
  • Added new popup that appears during gameplay when a milestone is unlocked



[h2]
Bugfixes[/h2]
  • Fixed issue where enemy trails dissapear when enemy dies
  • Fixed issue where you could stop coop mid run and break some game systems
  • Fixed issue where chainers still applied slow even though they aren't attached
  • Fixed issue where Mortar could get stuck while using controller
  • Fixed issue where projectiles would get destroyed when they go out of screen
  • Fixed machine learning upgrade for autocannon not increasing damage
  • Fixed World 2 Boss laser attack not showing
  • Fixed minor art issues with World 2 Boss
  • Fixed issue where players would get slowed down while moving in the train
  • Fixed issue where World 1 Boss missiles were bugged



Version 0.2.0.3

Balance/Additions
  • When the furnace blows up from Overfilling it now reduces coal to 50%


Bugfixes
  • More fixes to bug where you would get stuck shoveling coal (Should be fixed now fully)
  • Molotov no longer bugs out if its thrower dies while it is deflecting
  • Trader Event can no longer give duplicate upgrades
  • Fixed issue that would make the map uninteractable
  • Fixed issue where camera would slowly drift through the course of a run