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Apocalypse Express News

0.4.2 - New Starting Train & Boss Progress Badges

Hey! Version 0.4.2 Is now Live!

Balance/Additions
  • 1 New Starting Train, Unlock by beating W3 boss with all other trains
  • Updated claw and cannon color for all new trains to better match the chassis
  • Added Boss Badges to Train selection screen so you can track which bosses you have beaten


Bugfixes
  • Minor Bugfixing

0.4.1.1 - Rat Tails, Balancing & Fixes

Hey! Version 0.4.1.1 Is now Live! ⁨

NOTE: New Train has been delayed to today, so expect an update later in the day

Balance/Additions
  • Added animated rat tails to W2 enemies
  • Interdimensional train upgrade is now a passive instead
  • Added new passive to Armored train that increases AOE obstacle collision damage
  • Increased armored train repair speed gain 3.5->5%
  • Interdimensional train now has 50% reduced projectile damage if shots don't warp


Bugfixes
  • Fixed bug where you would lose armored cannon passive stacks on load
  • Fixed various issues with Plow/Collide Damage
  • Fixed bug where claw would appear in wrong module slot
  • Fixed issue where armed robbery relic would not give any bonus
  • New Upgrades that cannot be unlocked now have correct text in Notice Board

0.4.1 - New Starting Train + More Floating Text

[p]Hey! Version 0.4.1 Is now Live![/p]
Balance/Additions
  • [p]1 New Starting Train, Unlock it by beating the W3 Boss[/p]
  • [p]Added floating text when you pickup ammo and scrap (can be disabled in settings)[/p]
  • [p]Added floating text when you take hull damage (can be disabled in settings)[/p]
  • [p]Added sounds to the train selection screen[/p]
  • [p]Added backgrounds to train selection screen upgrades to make it more readable[/p]
Bugfixes
  • [p]Fixed issue where autocannon would stop shooting enemies, or shoot but miss[/p]
  • [p]Bobbette can now be talked to in the HUB[/p]
  • [p]Fixed issue where new trains didn't have doors[/p]
  • [p]Fixed issue where repair speed upgrades weren't stacking correctly[/p]

0.4 - New Starting Trains & World Unlocking

[p]Hey! Version 0.4 Is now Live! @Station Engineer [/p][p][/p]
Balance/Additions
  • [p]2 New Starting Trains, Unlock new starting trains by completing challenges, and use them in future runs. Each new Train has its own unique look as well as special passives and starting upgrades. This is just the beginning, 2 more trains coming next week![/p]
  • [p]World Unlocking System, players will now be taken back to the HUB after beating a world for the first time which unlocks the next world. This is done to incentivize you guys to interact more with the Meta progression systems as well as give players more space to learn and prepare before they get to later worlds. This new system also has a new world map screen where you can see new and upcoming worlds.[/p]
  • [p]Added a few NPCs to the HUB that you can talk to[/p]
  • [p]New Upgrades & Relics[/p]
  • [p]Slightly Reduction in ammo gain from Ammo Crates[/p]
  • [p]Increased Secondary Weapon Health for W3 Boss[/p]
  • [p]Shatter Upgrade is now Common[/p]
  • [p]Mortar Mines upgrade now reduces damage by 25% instead of 50%[/p]
  • [p]Increased Laser Designator Jet damage[/p]
  • [p]World map now shows current world[/p]
  • [p]Added sounds to W1 Boss (can't believe he didn't have sounds for most of his abilities)[/p]
[p][/p]
Bugfixes
  • [p]Fixed issue where tiered upgrades where stacking more than they should have[/p]
  • [p]Containers when choosing upgrades are now closer to eachoter to prevent them falling outside of the screen[/p]
  • [p]Various small fixes and improvements[/p]

0.3.1 - Sound Improvements + Balancing + Fixes

Hey! Version 0.3.1 Is now Live!

Balance/Additions
  • All Modules are now Legendary
  • W2 Boss now has slower attack speed
  • W2 Boss garbage now deals damage on hit
  • Added new Radar Upgrade instead of the diffculty one
  • Added new animation to show when furnace is in overfill
  • Added screen vignette to show when overfill is low
  • W2 Medic squad now has color variations to make it easier to understand who is part of which squad
  • New dialogue upon fixing radar, player gains +1 core to spend it on first upgrade
  • Added distance travelled stat to inventory stats section
  • Loading Bay (Difficulty Station now gets unlocked after beating W2 Boss)


Bugfixes
  • Massive rework of how sound is propagated in the game, sounds in general should be less eardrum popping and a lot more balanced, game now has a maximumn number of sounds that can play at the same time preventing audio getting distorted (If you experience any sound issues please call them out)
  • World 3 Boss now drops 3 Cores
  • W2 boss should no longer clip through train
  • FIxed issue where W2 boss rockets would get stuck in the air
  • Fixed issue where Tutorial boss wouldn't shoot
  • Fixed issue where you could get softlocked on some event locations
  • Fixed issue where sacrifcier could get stuck in transforming animation
  • Enemy hit detection improvements, pesky chicken on the roof are now targetable 100% of the time
  • Fixed an issue causing players to gain max scrap after beating W2 boss with pinata factory upgrade
  • Distance travelled and play time now saves on quit and loads on continue journey
  • Auto targeting modules no longer target invisible units