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Apocalypse Express News

0.3.0.6 - LOTS OF FIXES + QoL Updates

[p]Hey! Version 0.3.0.6 Is now Live!
[/p]
Balance/Additions
  • [p]W1 Rocket Van now shoots more often[/p]
  • [p]Autocannon now has a maximum range[/p]
  • [p]Added close text to a few UI pages that were missing it[/p]
  • [p]Exclusive items can no longer appear in the same shop/choice/etc[/p]
  • [p]You can no longer get 2 of the same event in a row[/p]
  • [p]EMP now lasts 50% shorter on bosses[/p]
  • [p]All modules that need to recharge now start the level uncharged[/p]
  • [p]All modules that need to recharge now keep their charge level when broken/repaired (Might be tweaked in future updates)[/p]
  • [p]Sound pass on W3 boss, added various missing sounds
    [/p]
Bugfixes
  • [p]Fixed issue where ammo UI would show half full while being full[/p]
  • [p]Auto EMP upgrade now increases cooldown instead of reducing as stated[/p]
  • [p]If a hacked medic crew is alive while the rest of the crew is dead, they will all die now[/p]
  • [p]Fixed issues with hacking outline disappearing[/p]
  • [p]Hacked units no longer target untargetable enemies[/p]
  • [p]Autocannon no longer targets plane shadows[/p]
  • [p]Fixed issue where bullets would become supersonic[/p]
  • [p]Fixed discount tag positioning in shop[/p]
  • [p]Fixed issues/exploits in shop when purchasing certain upgrades (Produce & Trade)[/p]
  • [p]Ready Up station resources are no longer affected by modifiers[/p]
  • [p]W2 enemies should no longer clip with the train[/p]
  • [p]Mortar Firestorm upgrade fire now gets cleaned up at the end of the level[/p]
  • [p]W3 Boss minigame now better matches the visuals[/p]
  • [p]Guidance Scrambler radar upgrade no longer slows player missiles[/p]
  • [p]Sundering shells now applies sunder icon correctly [/p]
  • [p]Fixed issues where "on kill" effects would happen multiple times on already dead enemies[/p]
  • [p]Fixed issue where W1 boss would run away[/p]
  • [p]Various hacking QoL fixes[/p]
  • [p]Fixed issue where enemies would not die and keep fighting while "dead"[/p]
  • [p]Fixed issue where W2 boss fight could get stuck if the boss is killed during chain attack[/p]
  • [p]Scrambler can no longer scramble while hacked[/p]
  • [p]Shoveling minigame gets unblocked if 1 sucker is hacked[/p]
  • [p]Reduced how often enemies play spawn sounds to prevent eardrum damage[/p]
[p][/p]

0.3.0.5.1 - Minor Fixes

Hey! Version 0.3.0.5.1 Is now Live!

Bugfixes
  • Fixed a few typos for upgrades
  • Updated wrong text for new radar upgrade
  • Potential fix for player getting stuck in shoveling animation

0.3.0.5 - Bugfixes and small visual improvemets

Hey! Version 0.3.0.5 Is now Live!

Balance/Additions
  • Removed radar upgrade that increases difficulty, it now gives more coal/repair during minigames
  • Added new animations and effects while overfilling to have it clearer when overfill is low
  • All enemies will start shooting at you sooner after they spawn. The cooldowns between attacks are still the same, but the first cooldown is now shorter.
  • Added scramble effect to W3 Boss for better readability


Bugfixes
  • More fixes for Scramble effect persisting
  • Potentially fixed issue where w3 boss would not die
  • Fixed overfill and toolbox station texts to match their state
  • Fixed issue causing radar upgrades to be applied twice
  • Fixed issue with enhanced missiles upgrade where missiles would have a ton of health and be very load
  • EMP now works on suicide birds
  • Scrambler no longer scrambles while hacked
  • Harden Speed upgrade no longer stacks indefinitely allowing infinite speed
  • Fixed core counter getting stuck on 999 after being scrambled
  • Fixed various small enemy issues
  • Helicopter now applies burn even if he is killed during the attack


Version 0.3.0.4 - More Bugfixes

Hey! Version 0.3.0.4 Is now Live!

Balance/Additions
  • Scrambler effect now lasts 10 sec and has a 10 sec cooldown
  • Added resource/turn scramble effect
  • Improved Scramble effects on UI
  • Added Scrambling sounds
  • Devastator rounds for main cannon now have 50% larger AOE


Bugfixes
  • W3 Disruptor boss should now be killable
  • Fixed issue where counters would get stuck after being scrambled
  • Harden Speed upgrade no longer stacks indefinitely

Version 0.3.0.3 - Fixes + Giveaway

Hey! Version 0.3.0.3 Is now Live!

And in order to celebrate the release of the Viaducts update we are running a giveaway on our discord, so join in and get a chance to win an extra steam key for Apocalypse Express!

Balance/Additions
  • Less Choices and Enemy Mixup can now be unlocked and used in the difficulty station
  • Relic that provides shop discount based on scrap now caps at 50% and provides less scrap per tick
  • Added discard option to Trader event, so you can choose not to gain upgrades


Bugfixes
  • Scrambler effect no longer persists between levels
  • Potentially fixed some issues with world 3 boss not ending after being killed (please if it happens again tell us exactly what happened)
  • Fixed issue where whole game would break if you run into a station at higher speeds
  • Fixed wrong autocannon description
  • Molotov projectiles can now be deflected
  • W2 Boss projectiles can now be deflected
  • Fixed issue that allowed item duplication in the trader event
  • Fixed issue where enemy EMP projectiles would break the camera and throw you out of the module but the player would still stay inside
  • Fixed issue where ovefilling station woudl show as on even though its off